Moderator: Cartographers
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<!-- End Animal Farm -->
<!-- Start Death's Door -->
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<!-- End Death's Door -->
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<!-- End Dragon Heads -->
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<name>Wizard Hats</name>
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<border>Skeleton Closet</border>
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<border>Dragon Lair</border>
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<border>Wiccan Beach</border>
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<border>Magic Wand</border>
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<smally>365</smally>
<largex>669</largex>
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<border>Blackwidow Roost</border>
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<!-- End of Waizard Ward -->
<!-- Start Spipder -->
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cairnswk wrote:whitestazn88 wrote:yeah, i get the riddlewell yes that can be worked on.
- Code: Select all
i dunno if underlining some territs is what i'd prefer, but its a step forward from having an all powerful witch
...it might become cumbersome in freestyle games
what do you mean by this?
whitestazn88 wrote:....
if you can't figure out what attacks the witch really quick, it would be hard when you're in the heat of a freestyle game
Androidz wrote:Nice work cairnswk. wow . Did you really do that much updates when i was sleeping:O
InkL0sed wrote:Ohhh, I thought this was abandoned.
It'd be cool if you got this quenched on Halloween.
Androidz wrote:Good update cairnswk. I just want to ask a question.
Does it say Imapssables or is it the type of letters which does that?
I tought a anotherword for impassibles to fitt the haloween theme could be nice. But i found out there is no other word than that:D
cairnswk wrote:Androidz wrote:Good update cairnswk. I just want to ask a question.
Does it say Imapssables or is it the type of letters which does that?
I tought a anotherword for impassibles to fitt the haloween theme could be nice. But i found out there is no other word than that:D
You're right. Fixed next update. Thanks
whitestazn88 wrote:i still think we need a way of recognizing pretty quickly what can attack the witch
whitestazn88 wrote:the asterisks are the territories that the witch can attack.
i need a way of knowing what can attack the witch... those are hard to find because all you give us are the names of the territs, but they are randomly dispersed
cairnswk wrote:whitestazn88 wrote:the asterisks are the territories that the witch can attack.
i need a way of knowing what can attack the witch... those are hard to find because all you give us are the names of the territs, but they are randomly dispersed
yes i was uncertain of whether to so that the same way.
i will think of something, although i am sorry that naming the territories doesn't cut the mustard for you.
whitestazn88 wrote:...
i'm fine with it, as i don't often play freestyle/speed games, but i feel like it might be disadvantageous for a newer player on the map owning the witch and not realizing to fort it that much because maybe someone might have like 10 on magic wand and they wouldn't even be able to take it into account
whitestazn88 wrote:cool, it works for me.
crosses could be made a little more christian like to symbolize the whole salem thing maybe
Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
cairnswk wrote:Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Gawd, you don't want much.
Androidz wrote:cairnswk wrote:Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Gawd, you don't want much.
lol i just tought it would be cool:D
cairnswk wrote:Androidz wrote:cairnswk wrote:Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Gawd, you don't want much.
lol i just tought it would be cool:D
it would be cool, and i will think about it, but i must caution that too much over-creative stuff on a map like this could ruin it. the players' eyes will only cope with so much before the map is labelled over-the-top, adn i wouldn't like that to happen.
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