Re: Madagascar [Quenched]
Posted: Sat Nov 08, 2008 11:19 am
i dont think this map has enough terits....
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=49418
Evan Thomas wrote:i dont think this map has enough terits....
Evan Thomas wrote:i dont think this map has enough terits....
Evan Thomas wrote:i dont think this map has enough terits....
Digital Jihad wrote:Evan Thomas wrote:i dont think this map has enough terits....
Well Doodle earth has about 18 not sure exactly. Lux has about 19 or 20 maybe even 18. Not sure exactly but somewhere near that. I played a game on this map it was a fun map. I enjoyed the game and the map. Good job t-o-m. Congrats!
e_i_pi wrote:Just played my first game on this map. Whitewash from round one. No chance of coming back. It suffers from exactly the same problem as Doodle and Luxembourg, and is going on my map foe list.
ZeakCytho wrote:Why does a continent with 5 territories and 3 borders have the same bonus as one with 5 territories and 5 borders?
I think either Antsiranana needs to be lowered or Fianarantsoa needs to be raised.
Continent | B | DT | ATBC
Toliara 4 3 6
Fianarantsoa 4 5 5
Evan Thomas wrote:i dont think this map has enough terits....
ZeakCytho wrote:I still feel that Toliara should be a +3. It's only 3 borders to defend, regardless of how many places can attack it. From personal experience, I've found that players who grab Toliara early on have a major advantage. Reducing the bonus to +3 would negate this.
Or maybe I'm crazy. What do the other gameplay-oriented commenters around here think?
Lupo wrote:After have played this map, I strongly believe that some changes have still to be done in order to fix the gameplay.
I am asking sorry from now if this idea has already been proposed, anyway I think I got a good solution for this map.
The graphic has been changed with paint, I guess the map maker could do a lot better than me:
Introducing a connection between Diana (or Sava) and Androy (or Tulear) and reducing some bonuses fix map gameplay without any need to increase the bonuses.