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Egypt: Nubia [Quenched]

PostPosted: Thu Apr 24, 2008 11:00 pm
by cairnswk
NUBIAN EGYPT

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Current Version 18
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Original Version
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Why?
This is the third in the Quadtych series being done on Egypt.
1. Lower Egypt
2. Upper Egypt
3. Nubian Egypt
4. Valley Of the Kings (Already Quenched)

This is the continuation of the series I started recently to provide CC with the Ancient Egyptian series, and will tie in with the Valley of the Kings.

1. The number of territories currently on the map.

Total 28
Well of Rammeses II - 1 (starts nuetral)
Gold Mines - 12 (4 start neutral)
Cataract Region 1 - 4
Cataract Region 2 - 7
Cataract Region 3 - 3
Cataract Region 4 - 1 (starts neutral)
The cataracts on the Nile divide the region up.

These territories are NOT in line with the previous Lower and Upper Egypt maps in that those maps are based on the traditional 42 NOMES of Ancient Egypt. This map is based on the fortresses that lined the Nile Valley in this upper Egypt and Sudan regions, and where the Egyptians are beleived to have obtained a vast amount of their gold from.

2. The number of continents.
6 Continents
4 carry bonuses
1 is non bonus
The gold territories have a +1 bonus for each territory held when you have a nnjority of 7 gold mines. This is not an auto-deploy bonus. The autodeploy bonus is on Well of Ramesses II
Bonuses are on the map.

3. Descriptions of any unique features or areas.
This is a design based on the pyramids and chapels (in front of the Black Pharoah's pyramids) from this regions, which is known to have more pyramids than Egypt Proper had. The design features one the Black Pharaohs - Taharqa from this region.
The region is very sparse of settlements and thus the emptiness of the map. I may fill this up later with some design elements.
At present, i am attempting to have all four maps with the same font but different design. This font will be the same as that in the Valley of the Kings map - Papyrus

4. Gameplay.
This continues the classic style of gameplay from the Lower and Upper Egypt maps with slight variation.
The Dows still enable crossing of the Nile.


Enjoy!

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:01 pm
by Unit_2
The link is broken.

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:01 pm
by cairnswk
Unit_2 wrote:The link is broken.

Try again.

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:03 pm
by Unit_2
Ok, now I can see it.

-The connection lines are too hard to see.
-Colors are too bright

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:06 pm
by cairnswk
Unit_2 wrote:Ok, now I can see it.

-The connection lines are too hard to see.
-Colors are too bright


When are you going to update the Development Atlas...you haven't been in there since Mar 15? I have posted that I will do it if you aren't interested in keeping it up to date.

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:07 pm
by ZeakCytho
The very rigid and rectangular Nile-bordering territories look unnatural in the desert. Could you round off the edges and make it look more smooth?

Also, as Unit_2 said, the colors are too bright and the attack lines could be darker.

Re: NUBIAN EGYPT V1

PostPosted: Thu Apr 24, 2008 11:10 pm
by cairnswk
ZeakCytho wrote:The very rigid and rectangular Nile-bordering territories look unnatural in the desert. Could you round off the edges and make it look more smooth?

OK can do!

Also, as Unit_2 said, the colors are too bright and the attack lines could be darker.

This i will have to consider after discussion with oaktown and Ruben Cassar, i am trying to accommodate the colour challanged with these maps....so hold tight on that issue, please everyone! :)

Re: NUBIAN EGYPT V1

PostPosted: Fri Apr 25, 2008 9:07 am
by Ruben Cassar
Black Pharaohs? Hmm are you sure? As far as I know the ancient Egyptians were not black but mostly white Mediterranean stock.

The Nubians were the slaves of the Egyptians who were black. These people were forced to work for the Egyptians and help them build their pyramids.

Check about this though, cause Ancient Egypt is not my area of expertise and I might be wrong.

Re: NUBIAN EGYPT V1

PostPosted: Fri Apr 25, 2008 12:15 pm
by TaCktiX
Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.

Re: NUBIAN EGYPT V1

PostPosted: Fri Apr 25, 2008 3:27 pm
by Ruben Cassar
TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.


Thanks Tacktix.

I am sure it will be a very interesting read.

Re: NUBIAN EGYPT V1

PostPosted: Fri Apr 25, 2008 4:53 pm
by cairnswk
Ruben Cassar wrote:
TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.


Thanks Tacktix.

I am sure it will be a very interesting read.


Yes Ruben, just google for anything on Nubia and Kush and the Black Pharaoh's...I too was very surprised...and yes i read the article from National Geogrphic and saw the TV program on it just recently, that is really what prompted me to complete this quadtych. :) Adjustments to the mpa coming up in V2. Ruben, how are the colours?

Re: NUBIAN EGYPT V2

PostPosted: Fri Apr 25, 2008 7:33 pm
by cairnswk
Version 2....

Changes:

1. changed the colour on one of the terts.
2. rounded off all the terts so they're not so brick like
3. added more design elements which allows some of that real estate to be filled
4. titles & texts in line with Upper Egypt map.

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Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 8:19 pm
by TaCktiX
What I see right now:
- Taharqa's name got washed out.
- Well of Rameses II looks cool, but has no purpose for something so good-looking
- The region names are so faint as to be nearly invisible
- Gold Mines seem cramped despite the abbreviation. Maybe resize the territories, since that seems to be a very negotiable part of the map.

Good changes:
- More interconnections to the Mines
- Rounding looks bling
- The symmetry idea is kept in existence on the legend

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 8:23 pm
by ZeakCytho
The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 8:25 pm
by edbeard
wont these games before over almost before they start?

8 gold mines that give +1 as starting territories. one guy in a three player game having 5 or 6 of them will happen.


maybe make the mines a majority held bonus or something?

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 8:28 pm
by cairnswk
TaCktiX wrote:What I see right now:
- Taharqa's name got washed out.

Uh huh can fix.
- Well of Rameses II looks cool, but has no purpose for something so good-looking
Does it have to have a purpose other than being a tert in a gameplay?
- The region names are so faint as to be nearly invisible

They're not meant to be too noticeable cox they don't really matter
- Gold Mines seem cramped despite the abbreviation. Maybe resize the territories, since that seems to be a very negotiable part of the map.

HuH??? They're not cramped and i don't think need re-sizing. I'm happy with them but may change them later.
Good changes:
- More interconnections to the Mines
- Rounding looks bling
- The symmetry idea is kept in existence on the legend

Kewl. :)

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 9:18 pm
by TaCktiX
I'm referring to the GM text. GM4 is almost unnoticeable.

As for region names, I'd like them a little more noticeable than that. Bonuses are solidly defined, so making the region names more visible won't kill gameplay and will add to the rich Egypt flavor you've suffused the other maps with.

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 9:29 pm
by cairnswk
ZeakCytho wrote:The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.


OK...i understand where ou're coming from...will do next version :)

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 9:30 pm
by edbeard
did you see my comment? last post on first page

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 9:31 pm
by cairnswk
edbeard wrote:wont these games before over almost before they start?

8 gold mines that give +1 as starting territories. one guy in a three player game having 5 or 6 of them will happen.


maybe make the mines a majority held bonus or something?


is that possible in the xml?

edbeard wrote:did you see my comment? last post on first page

yes just now :)

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 9:50 pm
by edbeard
just do a hold any 7


it's the required function.
Code: Select all
<continent>
   <name>7 Gold Mines</name>
   <bonus>5</bonus>
   <components>
      <territory>GM 1</territory>
      <territory>GM 2</territory>
      <territory>GM 3</territory>
      <territory>GM 4/territory>
      <territory>GM 5</territory>
      <territory>GM 6</territory>
      <territory>GM 7</territory>
      <territory>GM 8</territory>
      <territory>GM 9</territory>
      <territory>GM 10</territory>
      <territory>GM 11</territory>
      <territory>GM 12</territory>
   </components>
   <required>7</required>
</continent>

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 11:45 pm
by cairnswk
edbeard wrote:just do a hold any 7


it's the required function.
Code: Select all
<continent>
   <name>7 Gold Mines</name>
   <bonus>5</bonus>
   <components>
      <territory>GM 1</territory>
      <territory>GM 2</territory>
      <territory>GM 3</territory>
      <territory>GM 4/territory>
      <territory>GM 5</territory>
      <territory>GM 6</territory>
      <territory>GM 7</territory>
      <territory>GM 8</territory>
      <territory>GM 9</territory>
      <territory>GM 10</territory>
      <territory>GM 11</territory>
      <territory>GM 12</territory>
   </components>
   <required>7</required>
</continent>


Of course doh!!! #-o #-o #-o #-o

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Fri Apr 25, 2008 11:58 pm
by imperialord
:evil:

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Sat Apr 26, 2008 12:37 am
by cairnswk
imperialord wrote::evil:

and what's this for?

Re: NUBIAN EGYPT V2 - new elements

PostPosted: Sat Apr 26, 2008 6:56 am
by t-o-m
he's probably just trying to spam :evil: