Egypt: Nubia [Quenched]

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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Fri Apr 25, 2008 8:28 pm

TaCktiX wrote:What I see right now:
- Taharqa's name got washed out.

Uh huh can fix.
- Well of Rameses II looks cool, but has no purpose for something so good-looking
Does it have to have a purpose other than being a tert in a gameplay?
- The region names are so faint as to be nearly invisible

They're not meant to be too noticeable cox they don't really matter
- Gold Mines seem cramped despite the abbreviation. Maybe resize the territories, since that seems to be a very negotiable part of the map.

HuH??? They're not cramped and i don't think need re-sizing. I'm happy with them but may change them later.
Good changes:
- More interconnections to the Mines
- Rounding looks bling
- The symmetry idea is kept in existence on the legend

Kewl. :)
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Re: NUBIAN EGYPT V2 - new elements

Postby TaCktiX on Fri Apr 25, 2008 9:18 pm

I'm referring to the GM text. GM4 is almost unnoticeable.

As for region names, I'd like them a little more noticeable than that. Bonuses are solidly defined, so making the region names more visible won't kill gameplay and will add to the rich Egypt flavor you've suffused the other maps with.
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Fri Apr 25, 2008 9:29 pm

ZeakCytho wrote:The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.


OK...i understand where ou're coming from...will do next version :)
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Re: NUBIAN EGYPT V2 - new elements

Postby edbeard on Fri Apr 25, 2008 9:30 pm

did you see my comment? last post on first page
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Fri Apr 25, 2008 9:31 pm

edbeard wrote:wont these games before over almost before they start?

8 gold mines that give +1 as starting territories. one guy in a three player game having 5 or 6 of them will happen.


maybe make the mines a majority held bonus or something?


is that possible in the xml?

edbeard wrote:did you see my comment? last post on first page

yes just now :)
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Re: NUBIAN EGYPT V2 - new elements

Postby edbeard on Fri Apr 25, 2008 9:50 pm

just do a hold any 7


it's the required function.
Code: Select all
<continent>
   <name>7 Gold Mines</name>
   <bonus>5</bonus>
   <components>
      <territory>GM 1</territory>
      <territory>GM 2</territory>
      <territory>GM 3</territory>
      <territory>GM 4/territory>
      <territory>GM 5</territory>
      <territory>GM 6</territory>
      <territory>GM 7</territory>
      <territory>GM 8</territory>
      <territory>GM 9</territory>
      <territory>GM 10</territory>
      <territory>GM 11</territory>
      <territory>GM 12</territory>
   </components>
   <required>7</required>
</continent>
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Fri Apr 25, 2008 11:45 pm

edbeard wrote:just do a hold any 7


it's the required function.
Code: Select all
<continent>
   <name>7 Gold Mines</name>
   <bonus>5</bonus>
   <components>
      <territory>GM 1</territory>
      <territory>GM 2</territory>
      <territory>GM 3</territory>
      <territory>GM 4/territory>
      <territory>GM 5</territory>
      <territory>GM 6</territory>
      <territory>GM 7</territory>
      <territory>GM 8</territory>
      <territory>GM 9</territory>
      <territory>GM 10</territory>
      <territory>GM 11</territory>
      <territory>GM 12</territory>
   </components>
   <required>7</required>
</continent>


Of course doh!!! #-o #-o #-o #-o
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Re: NUBIAN EGYPT V2 - new elements

Postby imperialord on Fri Apr 25, 2008 11:58 pm

:evil:
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Sat Apr 26, 2008 12:37 am

imperialord wrote::evil:

and what's this for?
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Re: NUBIAN EGYPT V2 - new elements

Postby t-o-m on Sat Apr 26, 2008 6:56 am

he's probably just trying to spam :evil:
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Sat Apr 26, 2008 7:01 am

t-o-m wrote:he's probably just trying to spam :evil:

yes i saw that in another thread in GD.
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Re: NUBIAN EGYPT V2 - new elements

Postby bryguy on Sat Apr 26, 2008 7:45 am

1) Im all for the idea
2) Colors are to bright and sometimes blend with the background
3) Some territories look kinda crappy
4) I got the vote for yes an no to:
Yes - 4
No - 3

edit: More later on after this progress' a little
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Re: NUBIAN EGYPT V2 - new elements

Postby cairnswk on Sun Apr 27, 2008 4:32 am

Current Version 2
Image
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Re: NUBIAN EGYPT V2 - new elements

Postby t-o-m on Sun Apr 27, 2008 6:11 am

nice update however im finding it hard to see what terits connect to where - maybe make the terit link lines contrast with the back ground more?
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Re: NUBIAN EGYPT V2 - new elements

Postby InkL0sed on Mon Apr 28, 2008 12:10 am

I have the same problem with "4 start neutral" -- not quite sure what that means.

I like the idea of +1 for each Gold Mine, but not so much the majority held bonus. Maybe the Gold Mines should just start with 1 neutral on each?

Also, maybe I'm just slow (it's late at night, maybe that's what it is) I'm not sure I understand what the cataracts are. Are they impassables? If so, what are they blocking exactly? :?
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