Conquer 4 [Quenched]

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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby lanyards on Sat Jun 28, 2008 9:33 am

Well, maybe the font, and the star looks stretched a little. It doesn't look that bad actually now. But the names under are hard to read.

--lanyards
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby gimil on Sat Jun 28, 2008 9:34 am

lanyards wrote:Well, maybe the font, and the star looks stretched a little. It doesn't look that bad actually now. But the names under are hard to read.

--lanyards


Cheers ill see what I can do.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby cicero on Sat Jun 28, 2008 5:39 pm

gimil wrote:
fireedud wrote:
gimil wrote:
cicero wrote:On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?

Yeti can you translate that to non geek?

He's saying that the line between All spaces can attack adjacent spaces and Two rows may not share more than one space is too high.

Thanks :lol:

LOL :lol: :lol: :lol:


[And of course fireedud was right.]
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby gimil on Sun Jun 29, 2008 5:56 am

Image

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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby Androidz on Sun Jun 29, 2008 12:55 pm

great work.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Postby AndyDufresne on Sun Jul 06, 2008 7:02 pm

              Final Forge

---The Conquer 4 Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby yeti_c on Mon Jul 07, 2008 12:53 am

Wahey - Cheers Andy.

C.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Mon Jul 07, 2008 1:30 am

\:D/
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby bryguy on Mon Jul 07, 2008 3:13 pm

congratz on ff!


wow i havent checked in on this since map ideas... i gotta clear up my RL schedule so i can catch up on everything in the foundry again....


1) what are those small gray circles in the lower right... uh... corner??... or each circle? are they like holes in the white? cause i notice the color of the holes matches the forum background stuff
2) when the circles for the example for the rules light up, the lit up areas look pixely to me. like rough around the edges, but only when they are lit up. You dont need to fix it if you dont want to ;)
3) could you make the veritcal line the sam color/colour as the horizontal lines? it seems right now that it is much darker to me
4) could you make the circle that contains the star in the title more circular? right now its an oval/egg shape with a star cut out


looking good! again, congratz on ff!! =D>
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby rocky mountain on Mon Jul 07, 2008 4:24 pm

can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...
for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...

by the way, this might be an even quicker forge than luxembourg... good job.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby yeti_c on Tue Jul 08, 2008 3:11 am

rocky mountain wrote:can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...


It's saying - that if you hold the picture on the left you get = 2 you don't get != 4.

rocky mountain wrote:for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...


Any shape as long as it's 4 in a row - it's like connect 4!?

rocky mountain wrote:by the way, this might be an even quicker forge than luxembourg... good job.


Technically not - this map has been in production about 18 months...

It started on the 18th February 2007. -> viewtopic.php?f=10&t=13215

C.
Last edited by yeti_c on Tue Jul 08, 2008 3:35 am, edited 1 time in total.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby cairnswk on Tue Jul 08, 2008 3:21 am

Congrats on FF guys. =D>
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Sun Jul 13, 2008 10:51 am

SMALL
Click image to enlarge.
image

Click image to enlarge.
image

LARGE
Click image to enlarge.
image

Click image to enlarge.
image

XML
Having trouble with ripway. Will get hte XML up asap.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby Androidz on Sun Jul 13, 2008 11:02 am

I think the numbers is to small kinda blends into the background a bit.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Postby gimil on Sun Jul 13, 2008 11:48 am

Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?
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