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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby whitestazn88 on Sun Jul 20, 2008 2:45 pm

i like the thing at the wu gate, makes things a litle more interesting.

as well as all of the other improvements made in the last few versions, i know i haven't commented on this one in a while, but its looking good
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby yeti_c on Mon Jul 21, 2008 7:22 am

Consider breaking

Christ
-ians

across the syllables...
i.e.

Chris
-tians

C.
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby whitestazn88 on Mon Jul 21, 2008 11:45 am

yeti_c wrote:Consider breaking

Christ
-ians

across the syllables...
i.e.

Chris
-tians

C.


it can be argued that it can be broken either way and still be ok... because they're technically christ-ians because they believe in christ
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby cairnswk on Mon Jul 21, 2008 12:51 pm

whitestazn88 wrote:
yeti_c wrote:Consider breaking

Christ
-ians

across the syllables...
i.e.

Chris
-tians

C.


it can be argued that it can be broken either way and still be ok... because they're technically christ-ians because they believe in christ


Yeti_C, that's a dead give-away.
Good pickup whitestazn88 :)
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby yeti_c on Mon Jul 21, 2008 2:31 pm

whitestazn88 wrote:
yeti_c wrote:Consider breaking

Christ
-ians

across the syllables...
i.e.

Chris
-tians

C.


it can be argued that it can be broken either way and still be ok... because they're technically christ-ians because they believe in christ


No - because you don't say I'm a Christ-i-an do you?

You say you are a Chris-ti-an.

C.
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby whitestazn88 on Mon Jul 21, 2008 2:35 pm

i think it would be fine either way, and its ultimately up to cairns...
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby yeti_c on Mon Jul 21, 2008 2:37 pm

whitestazn88 wrote:i think it would be fine either way, and its ultimately up to cairns...


Indeed... it was but a suggestion based on syllables.

C.
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Re: Forbidden City V19(P12) (Classic) [I] - Comments?

Postby cairnswk on Tue Jul 22, 2008 9:01 am

Version 20

Some of the changes in this are very sublte.
Main changes apply to the legend names and the re-instatement of the border around them instead of the drop shadow.
Some of the things TaCktiX asked for ahve been changed, but i am reluctant to implement too many more changes, not because i don't want to, but because i think less is more.
I looked at this after a couple of days away from it, and asked myself how much can my eyes take it. No more i say.
i think the requested changed in the ruLers legend area with the yellow meridian can't be impltmeneted to replicate the meridian line at the bottom of the map.It just wouldn't show up in the space provided. And I think that the meridian indicator in the legend is a guide only. While opne shouldn't rely on it, after one turn on the game, you'll quickly determine from xml that ming can't attack qing.

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Re: Forbidden City V20(P13) (Classic) [I] - Comments?

Postby whitestazn88 on Tue Jul 22, 2008 11:30 am

and yeti wins! lol

chris-tians it is
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Re: Forbidden City V20(P13) (Classic) [I] - Comments?

Postby oaktown on Tue Jul 22, 2008 11:56 am

my first look in a long time, and I'm not up with the discussion so forgive anything redundant... for starters I love the subject matter, and the map definitely has that Cairnswk look - in fact it may look a little too much like Chicago. ;)

colors give me fits. for most I can go by the "palace" or "priest" addition to the title, but things like the archery courts are a mystery to me. I'd rely on BOB to get me through this map.

the attack routes among the foreign powers leave me a bit muddled... the boxes are borders, which makes that long hallway part of Italy? So Japan has to go through Russia and then Italy to attack the Forbidden City? :-k

I find the rulers a bit confusing as well. Two of them can attack each other, but they can't attack the other two, right? And I get that they can attack terits that are bisected by the yellow line, but I'm not sure what is bordering because my eyes lose the line at the top. Looks like they can attack Pu and Yo, but not the Shenwu gates?

Pao, Pu, Po... not as bad as Shaangxi and Shangxi in the China map (which I still screwed up yesterday) but it is ripe for mis-deployment.
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Re: Forbidden City V20(P13) (Classic) [I] - Comments?

Postby yeti_c on Tue Jul 22, 2008 1:38 pm

whitestazn88 wrote:and yeti wins! lol

chris-tians it is


8-)

C.
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Re: Forbidden City V20(P13) (Classic) [I] - Comments?

Postby cairnswk on Tue Jul 22, 2008 3:07 pm

yeti_c wrote:
whitestazn88 wrote:and yeti wins! lol
chris-tians it is

8-)
C.


Yes, he usually gets his way with me. ;) because he makes such confounded good damn sense.
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Re: Forbidden City V20(P13) (Classic) [I] - Comments?

Postby mibi on Tue Jul 22, 2008 3:23 pm

I wish the map was a bit darker, and the lanterns were "lit" a little more. They are my favorite part of this map, though i must admit I haven't taken the time to understand this map at all.
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby cairnswk on Tue Jul 22, 2008 4:01 pm

oaktown wrote:my first look in a long time, and I'm not up with the discussion so forgive anything redundant... for starters I love the subject matter, and the map definitely has that Cairnswk look - in fact it may look a little too much like Chicago. ;)

Thanks oaktown, but i think if there was another way to represent walls and halls and streets, i would do it, but this place is pretty "set" on how one can represent it.

colors give me fits. for most I can go by the "palace" or "priest" addition to the title, but things like the archery courts are a mystery to me. I'd rely on BOB to get me through this map.

I'm happy to work with you to change those colours (within reason of overall design) to assist the colour blind, if you make suggestions that you can follow without having to use BOB.

the attack routes among the foreign powers leave me a bit muddled... the boxes are borders, which makes that long hallway part of Italy? So Japan has to go through Russia and then Italy to attack the Forbidden City? :-k

That is correct.
I think for the overall correctness of the historical events, Japan didn't attack the Forbidden City when the Boxer Rebellion was on (which is that representation there) so Italy is ok to be attacking the gates as one of the powers. Sun Yatsen etc, had more a harch time with Japan towards later years with Japan.
I have swapped Russia and Italy around, so that Japan now borders Russia

I find the rulers a bit confusing as well. Two of them can attack each other, but they can't attack the other two, right? And I get that they can attack terits that are bisected by the yellow line, but I'm not sure what is bordering because my eyes lose the line at the top. Looks like they can attack Pu and Yo, but not the Shenwu gates?

They can attack both Shenwu Gates as that Meridian line is "bordering the Shenwu Gates, as well as Pu and Yo.


Pao, Pu, Po... not as bad as Shaangxi and Shangxi in the China map (which I still screwed up yesterday) but it is ripe for mis-deployment.

Pao has to stay, but those names have changed along the top.

mibi wrote:I wish the map was a bit darker, and the lanterns were "lit" a little more. They are my favorite part of this map, though i must admit I haven't taken the time to understand this map at all.

Mibi thanks. I have made the background a much darker shade to give contrast to the outside terts, and made some inroad to to glowing the lanterns for you, but still have to further some. :)


Version 21
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby ZeakCytho on Tue Jul 22, 2008 4:09 pm

Now that Mibi mentioned it, I think more "lit" lanterns would be a good improvement.
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby TaCktiX on Tue Jul 22, 2008 8:30 pm

The new background for the outside of the City is a step forward, but it almost obscures the borders of the 8 Nations Alliance due to color similarity. Perhaps changing the color of the bonus area, as I think the new background with its red-marble look is more fitting to the map. Or you could saturate the red-marble with more red.

In the nitpicky-as-hell column, I noticed on the legend that the top of the bonus boxes are pinned by downward-facing ones, and the bottom by side-facing ones. I think that them both being side-facing would work better, but you can toss said suggestion out like so much rubbish if you don't agree.
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby oaktown on Wed Jul 23, 2008 10:44 am

colors... the territories that leave me wondering are as follows:
    Lung Tsi Pavilion: looks to me like the Palace color but I'm not sure, and since the others say "palace" I don't know what to make of this one.
    West Garden: looks lighter than Inner Courts to me, yet darker than palaces. Oh, wait, it is a different color - that's the worst color for me... and are there only two gardens?
    Archery Court is confusing - the territory says "Court" but the color says to me "Hall."

I get now that the center line hits the gates at the top - since I never trust color in dark spaces, I go by other cues as well, in this case the dotted lines on the outsides of that line. Since the dotted lines stop at the gates, I wasn't sure if they bordered the gates or not. And it still looks to me like the line changes color there, but maybe that's just me.

Think it might be wise to thicken up the borders around the towers, since they can't be attacked by neighboring territories.

Alright, carry on.
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby yeti_c on Wed Jul 23, 2008 10:47 am

Can I suggest you add a "Shengwu Gate" - like you have with the "Wu Gate" - as the Median into the top gate could be misconstrued...

Either that - or make it branch to the 2 army circles for the two gates there.

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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby whitestazn88 on Wed Jul 23, 2008 12:34 pm

yep, the changed based upon mibi's idea to make it darker looks really good
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Re: Forbidden City V21(P13) (Classic) [I] - Comments?

Postby cairnswk on Wed Jul 23, 2008 1:34 pm

whitestazn88 wrote:yep, the changed based upon mibi's idea to make it darker looks really good

Good.

yeti_c wrote:Can I suggest you add a "Shengwu Gate" - like you have with the "Wu Gate" - as the Median into the top gate could be misconstrued...
Either that - or make it branch to the 2 army circles for the two gates there.
C.

Don't like that suggestion, but have changed the Meridian line to show more correctly.

oaktown wrote:colors... the territories that leave me wondering are as follows:
    Lung Tsi Pavilion: looks to me like the Palace color but I'm not sure, and since the others say "palace" I don't know what to make of this one.
    West Garden: looks lighter than Inner Courts to me, yet darker than palaces. Oh, wait, it is a different color - that's the worst color for me... and are there only two gardens?
    Archery Court is confusing - the territory says "Court" but the color says to me "Hall."


Artistic License employed:
Lung Tsi Pavillion is now Lung Tsi Palace
Yes there are only two gardens and they are both named as Gardens
Archery Court is now Archery Hall

I get now that the center line hits the gates at the top - since I never trust color in dark spaces, I go by other cues as well, in this case the dotted lines on the outsides of that line. Since the dotted lines stop at the gates, I wasn't sure if they bordered the gates or not. And it still looks to me like the line changes color there, but maybe that's just me.

Meridian line changed to reflect more correctly the dashed border.

Think it might be wise to thicken up the borders around the towers, since they can't be attacked by neighboring territories.
Alright, carry on.

Done.

TaCktiX wrote:The new background for the outside of the City is a step forward, but it almost obscures the borders of the 8 Nations Alliance due to color similarity. Perhaps changing the color of the bonus area, as I think the new background with its red-marble look is more fitting to the map. Or you could saturate the red-marble with more red.

In the nitpicky-as-hell column, I noticed on the legend that the top of the bonus boxes are pinned by downward-facing ones, and the bottom by side-facing ones. I think that them both being side-facing would work better, but you can toss said suggestion out like so much rubbish if you don't agree.

8 Nations colour is changed.

Mmmmm...pinning...this is nit-picking as you called it :) let me think on it.


Version 22.

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Re: Forbidden City V22(P13) (Classic) [I] - Comments?

Postby Androidz on Wed Jul 23, 2008 1:46 pm

Here is some stupid toughts but i think maybe they will (im picky) make the look of map better:

Could you try to add tink black line around the flaggs to make them more visible?

Could you make the NW Tower start from the corner in the river. And NE Tower end in the corner of the other river?

And as i said before pliss change the coin icons, the one one icon Emperess tho hau make me throw up everytime i look at her...you dont want 1000conquerclub members throwing up do you??;)

Might just me be...
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Re: Forbidden City V22(P14) (Classic) [I] - Comments?

Postby cairnswk on Wed Jul 23, 2008 3:34 pm

Androidz wrote:Here is some stupid toughts but i think maybe they will (im picky) make the look of map better:

Could you try to add tink black line around the flaggs to make them more visible?

Could you make the NW Tower start from the corner in the river. And NE Tower end in the corner of the other river?

And as i said before pliss change the coin icons, the one one icon Emperess tho hau make me throw up everytime i look at her...you dont want 1000conquerclub members throwing up do you??;)

Might just me be...

Thanks Androidz.
1. black tint around flags makes it look horrible, so i change the colour of 8 nations and make it lighter. please refresh your browser as this is done in current V22 image below.
2. Done
3. maybe just you, i really don't have a prob wth XiCi.

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Re: Forbidden City V22(P14) (Classic) [I] - Comments?

Postby Androidz on Wed Jul 23, 2008 4:39 pm

cairnswk wrote:
Androidz wrote:Here is some stupid toughts but i think maybe they will (im picky) make the look of map better:

Could you try to add tink black line around the flaggs to make them more visible?

Could you make the NW Tower start from the corner in the river. And NE Tower end in the corner of the other river?

And as i said before pliss change the coin icons, the one one icon Emperess tho hau make me throw up everytime i look at her...you dont want 1000conquerclub members throwing up do you??;)

Might just me be...

Thanks Androidz.
1. black tint around flags makes it look horrible, so i change the colour of 8 nations and make it lighter. please refresh your browser as this is done in current V22 image below.
2. Done
3. maybe just you, i really don't have a prob wth XiCi.

Click image to enlarge.
image


1. Okey:D
2.good:D
3. maybe any more commenters about this?

i treid my best helping you map cairnswk im not good giveing suggestions:D
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Re: Forbidden City V22(P13) (Classic) [I] - Comments?

Postby whitestazn88 on Wed Jul 23, 2008 5:06 pm

when did you change the color of the emperors box? after androidz comments? cuz if so, i think it looks better that way
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Re: Forbidden City V22(P13) (Classic) [I] - Comments?

Postby Incandenza on Wed Jul 23, 2008 5:25 pm

Okay, I've poked my nose into this thread from time to time, and the map is looking good.... but I still can't make heads or tails of how exactly the borders outside the palace work (and I like to consider myself a pretty bright guy). Can sun yat-sen attack japan? Can the catholics attack the christians?

Basically what I'm saying is that the current "border indicators" bit in the legend leaves an awful lot unexplained.

Of course, it's entirely possible that there's some basic thing that I'm not seeing, but I can say for sure that I will be using map inspect early and often for this one.
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Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

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