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Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 1:17 pm
by cairnswk
The Neon Peon wrote:The large map has serious centering issues, you could fit in two whole army circles between the correct army circle and where the number actually lies in some cases. Almost every territory needs help there.

Neon...yes i am aware of that, and i will hopefully have time on the weekend to correct those. :)

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 1:19 pm
by cairnswk
BENJIKAT IS DEAD wrote:Nice nice map (yet again =D> )

Haven't quite figured out if any part of it is broken or not, but doesn't seem so initially.

Small point: "T'zu-hsi" is like that in the XML and like "Tz'u-hsi" on the map - no idea which one is correct.


i'll look into that, thanks BENJIKAT. I relaise this is a difficult map, and is not going to to be easily understood, but then Pearl Harbor was like that when i took everyone to a new level of link association.

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:06 pm
by BENJIKAT IS DEAD
cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:08 pm
by cairnswk
BENJIKAT IS DEAD wrote:
cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)

From what i am reading....think it will be what borders what on the outside of F City

Re: Forbidden City [Quenched]

PostPosted: Thu Nov 13, 2008 4:22 pm
by Bartoli
Excellent map, it's amazing how to find out all the connections :) Although it's more less clear where the bonusses are -- i'm wondering whether all connections are correct.

>> i like the current connections - although i wouldn't know if i didn't have BOB. It is totally not clear how the connections are, and i cannot read them from the map. Eg: the countries at the top of the map have quite funny connections.

But honestly: i love it this way :lol: :lol: :evil: :twisted:


edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Re: Forbidden City V30 (P22) [I,Gp,Gr,XML,FF] - Finals

PostPosted: Fri Nov 14, 2008 3:32 pm
by cairnswk

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 3:35 pm
by cairnswk
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 5:49 pm
by Bartoli
cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 7:48 pm
by cairnswk
Bartoli wrote:
cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more


Mmmm. that's strange...i know there is a small 2-5 second lag running Bob on my computer, but if you're getting Error code then perhaps it has something to do with your connection to the server. i've had that happen in the past on various maps.
Nobody else has mentioned the lag yet, did you check in the bugs forum?

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 9:02 pm
by PLAYER57832
First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! Not every map is for everyone.

That said, I after playing it maybe 7-8 times, I am still not completely clear on all the connections. You referred to Pearl Harbor above, but I had little problem there at first. In this one, I definitely do. I don't know how to fix it without making unweildy explanations or ruining the graphics.

Maybe, because this is SUCH a complicated one, you could somehow reference a more detailed explanation?

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 9:29 pm
by cairnswk
PLAYER57832 wrote:First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! ....

So they saw the map, didn't like it and couldn't understand it...so they didn't have their turns? Is that it?
If that is the case, then that just shows plain ignorance and lack of wanting to understand.
You're better off not to have played them, IMHO. Although given it is a full moon at present anything goes! :lol: :lol:

Re: Forbidden City [Quenched]

PostPosted: Fri Nov 14, 2008 9:56 pm
by PLAYER57832
cairnswk wrote:
PLAYER57832 wrote:First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! ....

So they saw the map, didn't like it and couldn't understand it...so they didn't have their turns? Is that it?
If that is the case, then that just shows plain ignorance and lack of wanting to understand.
You're better off not to have played them, IMHO. Although given it is a full moon at present anything goes! :lol: :lol:

yes... and yes. I just found it interesting that it had never happened to me before, but that reflects on the person, not the map!

Re: Forbidden City [Quenched]

PostPosted: Sat Nov 15, 2008 5:58 am
by e_i_pi
cairns, beuatiful map. It's gonna take me a few plays to get used to it. But I think I will never stop laughing my arse off at the instructions on the LHS. Double entendre, or intended?...
"Pao" are Private Parts. Eunechs must gain "Pao" to be whole

Re: Forbidden City [Quenched]

PostPosted: Sat Nov 15, 2008 1:30 pm
by cairnswk
e_i_pi wrote:cairns, beuatiful map. It's gonna take me a few plays to get used to it. But I think I will never stop laughing my arse off at the instructions on the LHS. Double entendre, or intended?...
"Pao" are Private Parts. Eunechs must gain "Pao" to be whole

But it's true :o ;) I wanted to word it differently but thought better of.... 8-) Definitely intended for a laugh for those who have a twisted sense of humor.

Re: Forbidden City [Quenched]

PostPosted: Mon Nov 24, 2008 1:15 am
by wcaclimbing
Maybe I missed something or the XML has a problem, but which lanterns are supposed to attack the other lanterns? What kind of pattern are they supposed to be following?

EDIT: I'm probably just getting confused by the "border indicators" part.

Re: Forbidden City [Quenched]

PostPosted: Mon Nov 24, 2008 5:43 am
by cairnswk
wcaclimbing wrote:Maybe I missed something or the XML has a problem, but which lanterns are supposed to attack the other lanterns? What kind of pattern are they supposed to be following?

EDIT: I'm probably just getting confused by the "border indicators" part.

wca...probably you just need to study the paths and borders a bit more.

Re: Forbidden City [Quenched]

PostPosted: Fri Dec 05, 2008 11:57 pm
by oaktown
this has been live and "beta" for some time... any concerns that need to be addressed before we yank the beta tag? I see there are some comments about connectivity, but anything specific that you think would be worth changing, cairnswk?

Re: Forbidden City [Quenched]

PostPosted: Sat Dec 06, 2008 3:08 am
by cairnswk
oaktown wrote:this has been live and "beta" for some time... any concerns that need to be addressed before we yank the beta tag? I see there are some comments about connectivity, but anything specific that you think would be worth changing, cairnswk?

oaktown...i just had about a dozen games on this map and i am reasonably happy with it.
i think most of the problems arise from players not reading the legend connections and examining the map for connections instead of jumping in the deep end.
it is not an easy map, but then i don't mind challenging players with something different as you know.
onwards and upwards.

Re: Forbidden City [Quenched]

PostPosted: Sat Dec 06, 2008 3:16 pm
by cairnswk
Feedback from a game with iancanton
2008-12-06 08:07:58 - cairnswk: guys. i am asking before this map goes LIVE...are u ahppy with this gameplay etc etc. does the map play well enough
2008-12-06 08:08:28 - cairnswk: i know this is a big ask on one game, but you should have some idea by now
2008-12-06 09:26:51 - iancanton: there are certainly some surprises
2008-12-06 09:27:35 - iancanton: i thought that c would have a huge advantage after taking all of the emperors
2008-12-06 09:28:07 - iancanton: then forting eveything to them
2008-12-06 09:33:05 - iancanton: but that leaves weaknesses elsewhere!
2008-12-06 09:35:58 - iancanton: i think the map's big enough to let everyone carry out some sort of strategy in his own little corner
2008-12-06 09:36:57 - iancanton: the outside connections are always good for a surprise attack
2008-12-06 09:37:27 - iancanton: u're on to a winner!

Re: Forbidden City [Quenched]

PostPosted: Wed Dec 17, 2008 5:09 am
by e_i_pi
I love your maps cairns, but it becomes harder and harder to understand what's going on with each map. A Degree in working out what the hell is going in is required :?

I found the amount of instructions confusing, wondering why the towers couldn't attack the passageways and vice versa - it turns out I haven't read down to chapter 7 yet. It took 3 games before I knew where Ming and Qing were, and the attack route up the centre - it's new, it's unprecedented, and it's a game-winner if you know it, and a definite loss if you don't. The borders are still impossible for me to decipher - I need Bob to do any good at this map. Ming and Qing seem too high... all the games I play seems to come down to who holds them.

I dunno, look the style is great, and the diversity of your maps, but I just feel maps like this are a haven for farmers and will ultimately result in who has the most plugins and who can remember the bizarre nature of the map the best. The 'skill' aspect is replaced by an 'Aeronautical Engineering Qualification' aspect. None if it comes naturally, I find myself constantly reading and re-reading the instructions - one turn on this map takes me 10 minutes + :(

Re: Forbidden City [Quenched]

PostPosted: Wed Dec 17, 2008 9:33 am
by cairnswk
e_i_pi wrote:I love your maps cairns, but it becomes harder and harder to understand what's going on with each map. A Degree in working out what the hell is going in is required :?

I found the amount of instructions confusing, wondering why the towers couldn't attack the passageways and vice versa - it turns out I haven't read down to chapter 7 yet. It took 3 games before I knew where Ming and Qing were, and the attack route up the centre - it's new, it's unprecedented, and it's a game-winner if you know it, and a definite loss if you don't. The borders are still impossible for me to decipher - I need Bob to do any good at this map. Ming and Qing seem too high... all the games I play seems to come down to who holds them.

I dunno, look the style is great, and the diversity of your maps, but I just feel maps like this are a haven for farmers and will ultimately result in who has the most plugins and who can remember the bizarre nature of the map the best. The 'skill' aspect is replaced by an 'Aeronautical Engineering Qualification' aspect. None if it comes naturally, I find myself constantly reading and re-reading the instructions - one turn on this map takes me 10 minutes + :(


"Then you are learning something...this is a good thing, yes?", and the old bent-over Chinese man with the long white beard and crooked walking stick turns and walks towards the sun where his ancestors reside.

Re: Forbidden City [Quenched]

PostPosted: Wed Dec 17, 2008 7:48 pm
by e_i_pi
That's it... I'm making a multivariate calculus map and watching all of you squirm :twisted:

Re: Forbidden City [Quenched]

PostPosted: Sun Dec 21, 2008 5:28 am
by Incandenza
e_i_pi wrote:That's it... I'm making a multivariate calculus map and watching all of you squirm :twisted:


If you made it, I'd play it, and get to 5000 in no time. 8-)

Re: Forbidden City [Quenched]

PostPosted: Wed Jan 07, 2009 9:40 pm
by oaktown
I'm going to recommend that the BETA tag be pulled off of this map. I agree with cairnswk that the problems users have experienced have more to do with the complexity of the map than with any particular gameplay feature that needs to be changed.

Re: Forbidden City [Quenched]

PostPosted: Tue Jan 13, 2009 11:56 pm
by GenuineEarlGrey
Just been playing the map for the first time Game 4030689

It looks great, has some really interesting features. There were several times, however, I couldn't figure out whether there was something wrong with the map or there was something I couldn't see that was on the map.

Sorry, oaktown, but to say

oaktown wrote: ....that the problems users have experienced have more to do with the complexity of the map than with any particular gameplay feature that needs to be changed.


is more than a little patronising. The had no problem with the "Inside" and "Outside" but there were several occasions when what could attack what (rooms on the same corridor) could attack what was down right confusing.

Confusing to the point that I thought there was something wrong with the code.

Best wishes

E.G.