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Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Fri Jun 20, 2008 8:32 am
by yeti_c
I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...

However - Dragons could look a lot better than Lanterns!

C.

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Fri Jun 20, 2008 12:42 pm
by cairnswk
yeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...

However - Dragons could look a lot better than Lanterns!

C.

i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmaker :)

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Sat Jun 21, 2008 9:49 pm
by whitestazn88
cairnswk wrote:
yeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...

However - Dragons could look a lot better than Lanterns!

C.

i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmaker :)


are you talking about me?

ps. whens the next update?

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Sat Jun 21, 2008 10:08 pm
by cairnswk
whitestazn88 wrote:
cairnswk wrote:
yeti_c wrote:I voted for Lanterns - as I'm not 100% sure that you've enough room for the Dragons...

However - Dragons could look a lot better than Lanterns!

C.

i agree with you that dragons could look a lot better than lanterns. both of these images are pretty raw on the map, and i noticed one commentor before saying that the dragon looked horrible. That won't be the final version of the dragons, so ye of little faith have faith in the ability of the mapmaker :)


are you talking about me?

ps. whens the next update?

i don't recall who it was made by, but who made it is of little importance in the overall context.

next update will probably be sometime next week, i'm waiting to see what gets up in the dragons vs lanterns poll -> finishes 30 june. :)

Re: Forbidden City V1c [Building Map]

PostPosted: Tue Jun 24, 2008 5:56 am
by cairnswk
Kaplowitz wrote:I liked the city BG from the first version.
Thanks Kap for that input.

Re: Forbidden City V1c [Building Map]

PostPosted: Tue Jun 24, 2008 3:19 pm
by Kaplowitz
cairnswk wrote:
Kaplowitz wrote:I liked the city BG from the first version.
Thanks Kap for that input.

Are you implying that i should respond to how it looks now?...
I like it, but its a little hard to recognize.
More when i get time...

Re: Forbidden City V1c [Building Map]

PostPosted: Tue Jun 24, 2008 3:21 pm
by cairnswk
Kaplowitz wrote:
cairnswk wrote:
Kaplowitz wrote:I liked the city BG from the first version.
Thanks Kap for that input.

Are you implying that i should respond to how it looks now?...
I like it, but its a little hard to recognize.
More when i get time...

Not at all...simply to bump. ;)

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Sat Jun 28, 2008 12:07 pm
by cairnswk
last days on the vote!

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Sun Jun 29, 2008 2:32 pm
by cairnswk
cairnswk wrote:last days on the vote!

Bump

Re: Forbidden City V3 - Poll -> Dragons or Lanterns?

PostPosted: Mon Jun 30, 2008 1:09 pm
by cairnswk
Lanterns it is, I'm disappointed that on 18 people bothered to vote when over 60 voted in the initial poll for this map.

Re: Forbidden City V2(P2) - Comments?

PostPosted: Mon Jun 30, 2008 1:10 pm
by cairnswk
Current Version 2.
Image

Re: Forbidden City V2(P5)

PostPosted: Mon Jun 30, 2008 1:22 pm
by gimil
Would you prefer Dragons or Lanterns on the outside of this map? (Vote Changeable)

Poll ended at Mon Jun 30, 2008 10:28 am

Dragons
7
38%

Lanterns
11
61%

Other
0
No votes


Total votes : 18


Re: Forbidden City V4(P5) - New Font, legend bits

PostPosted: Mon Jun 30, 2008 3:21 pm
by cairnswk
Version 4.
The result of the poll is those 18 who voted - a majority want to go with the lanterns.
So, here are some immediate changes....

1. New font - Arial for legibility
2. Small movements in the legend
3. Color change to the Foreigners lanterns
4. 65% glow applied around the text names.
5. Eunuchs colour on terts increased in intensity to match what is in he legend
6. Tower names left off map previously - now applied.
7. Flags moved inside the 8 Nation Alliance houses

To do:
1. Bonuses
2. Apply same style to all Emperor's images

Image

Re: Forbidden City V4(P5) - New font/colors adjustments

PostPosted: Mon Jun 30, 2008 4:24 pm
by gimil
[adv. idea]

Re: Forbidden City V5(P5) - Bonuses Added

PostPosted: Tue Jul 01, 2008 4:38 pm
by cairnswk
Version 5.

Bonuses added. Please discuss.

Image

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Wed Jul 02, 2008 7:13 am
by cairnswk
Any thoughts on this?

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Wed Jul 02, 2008 1:49 pm
by TaCktiX
A few grammar corrections:
- You typoed E. Pao, putting E. Poa instead
- On the left when referring to the emperor attack routes, you say mendian instead of median

Also, I'm not sure on the attack routes on the outer bonuses. Is it only the immediate adjacent territory, or every single one that it connects to? The solid un-ending lines confuse me.

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Wed Jul 02, 2008 1:51 pm
by ZeakCytho
TaCktiX wrote:- On the left when referring to the emperor attack routes, you say mendian instead of median


I thought it said meridian?

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Wed Jul 02, 2008 1:56 pm
by Sir. Ricco
Gates and the Tower bonuses I think are fine. Each one can be attacked so I think you did a good job on those.

I think the gradens (If there are only two, I have a hard time telling) should be knocked down to 1 or 2.

All the other bonuses look good to me. I like the way its going. Keep up the Good Work.

I just have a problem.
The colors in the Legends and hard to match up with the colors on the Map.
And Priests 1 is the wrong color but I am sure you saw that.

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Wed Jul 02, 2008 2:27 pm
by Qwert
by cairnswk on Mon Jun 30, 2008 10:21 pm

Version 4.
The result of the poll is those 18 who voted - a majority want to go with the lanterns.
So, here are some immediate changes....

1. New font - Arial for legibility
2. Small movements in the legend
3. Color change to the Foreigners lanterns
4. 65% glow applied around the text names.
5. Eunuchs colour on terts increased in intensity to match what is in he legend
6. Tower names left off map previously - now applied.
7. Flags moved inside the 8 Nation Alliance houses

well i will try to give some opinion.
1.Font OK,but i notice that its to light text,can you put to be more darken,like K Tang Army.
2.No idea
3.Hmm,again text need to be darken.
4.Dont know what i supouse to say.

Abouth Bonuses,well mine policy is to not mess in maker decision for bonuses,after all you will better know what is best for map.I belive that you have some formula for creating bonuses value,so aim ok with that. ;)

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Thu Jul 03, 2008 6:53 am
by cairnswk
Note taken guys...working on those changes now.

Re: Forbidden City V5(P5) - Bonuses added - please discuss!

PostPosted: Thu Jul 03, 2008 9:37 am
by gimil
oh soggy biscuits,I forgot your sticky!

Re: Forbidden City V6(P5) - Bonuis discussion

PostPosted: Thu Jul 03, 2008 1:35 pm
by cairnswk
Version 6:

Changes apart from comments below:
1. Widened passageway for E Po.
2. moved eastern and western walls out to give eunuchs more room
3. moved the Emperors to centre them
4. added text to poa description
5. moved northern gate names
6. background colour change to legend
6. background change to map - now yellow

Image

TaCktiX wrote:A few grammar corrections:
- You typoed E. Pao, putting E. Poa instead
- On the left when referring to the emperor attack routes, you say mendian instead of median

yes that is Meridian, i think i've fixed the kerning on that but let me know if it's still unclear.

Also, I'm not sure on the attack routes on the outer bonuses. Is it only the immediate adjacent territory, or every single one that it connects to? The solid un-ending lines confuse me.

these should be more clear now as i have double the line edges where these join, but i will be targeting these joins for special graphics, so watch this aspect.

Sir. Ricco wrote:Gates and the Tower bonuses I think are fine. Each one can be attacked so I think you did a good job on those.

Good

I think the gradens (If there are only two, I have a hard time telling) should be knocked down to 1 or 2.

gardens should be fixed now. the garden bonus i'd like to keep at 3 as there are some 5 significant borders there in the IMperial Garden not to mention the 2 on West Garden

All the other bonuses look good to me. I like the way its going. Keep up the Good Work.

Thanks

I just have a problem.
The colors in the Legends and hard to match up with the colors on the Map.
And Priests 1 is the wrong color but I am sure you saw that.

Should be better now, but no i didn't notice, thanks for the pickup.

qwert wrote:...
1.Font OK,but i notice that its to light text,can you put to be more darken,like K Tang Army.
3.Hmm,again text need to be darken.

Abouth Bonuses,well mine policy is to not mess in maker decision for bonuses,after all you will better know what is best for map.I belive that you have some formula for creating bonuses value,so aim ok with that. ;)

Thanks for comment qwert. I think those things are fix now, yes?

Re: Forbidden City V5(P5) - Bonuses discussions

PostPosted: Thu Jul 03, 2008 2:13 pm
by TaCktiX
Graphically, I'm a bit bothered with the color palette. It seems too dried out, like you left this map out in the boiling Aussie sun for a couple days on accident. I'm aware that a burnt red and golden yellow are Forbidden City du jour, but is there anyway the colors could be less faded?

Also, the text is suffering from major squeeze problems. Yes there's space for army counts, but there are abbreviations galore (most around the word Imperial), making understanding the map's flow much more difficult.

Finally, the borders on the lanterns, now that I can see them, will be so difficult for anybody to pick up on at first. I'm glad you have a very unique connector coming around that will make them more explicit.

Re: Forbidden City V5(P5) - Bonuses discussions

PostPosted: Thu Jul 03, 2008 3:17 pm
by Qwert
Thanks for comment qwert. I think those things are fix now, yes?

Hmm,aim mean all text on main map,make to be same darken like around map. ;)
Also i think that for Russia,germany and other,to put outer glow.