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Re: Land And Sea p28

PostPosted: Sat Apr 11, 2009 2:32 pm
by gimil
the.killing.44 wrote:Okay, so re-looking via 888…

Large & Small
888 covers NA4 "N"
    Would it be that bad to move the Alaskan/NA4 border (which doesn't connect to the coastline, by the way) a bit to the right, or at least rotate it so its less | more |, then move "NA4" a little up and right? You wouldn't need to change the XML this way, as the army circle stays the same. Your IQ would have to be below 75 to not figure out it's an "N" there, but still.
Other than that, I don't see anything besides the little clipping of the "N" in the large NA6 (not really a problem).

.44


I could just swap the circle and the terr name for NA4, its just lazyness and me being a chancer that ahs stopped me doing it up to this point. Also long as ed is up to the task of changing the XML :P

Re: Land And Sea p28

PostPosted: Sun Apr 12, 2009 12:48 am
by edbeard
that's fine

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 5:53 am
by gimil
Here you go guys, sorry its took as long.

Click image to enlarge.
image


Click image to enlarge.
image

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 10:26 am
by oaktown
looks good to me...

Here's a silly thought that might not look good - what if the attack arrows that indicate attacks over land (i.e. from sea to shining sea) were white with a grey stroke rather than grey with a white stroke, to distinguish them from the land-sea attack arrows?

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 2:45 pm
by Teflon Kris
oaktown wrote:looks good to me...

Here's a silly thought that might not look good - what if the attack arrows that indicate attacks over land (i.e. from sea to shining sea) were white with a grey stroke rather than grey with a white stroke, to distinguish them from the land-sea attack arrows?


I agree that it would be handy to have a different kind of arrow to show the attacks from sea to sea across land. Perhapsonly a slight, but perceptible change would do the trick.

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 7:20 pm
by edbeard
http://www.sendspace.com/file/ircoon


that's the updated XML.



RE: oak's post, I don't see the benefit. Why is there a need to distinguish? An arrow is already pretty simple to figure out. it connects A to B. appreciate the thought but yea. I don't think so.


if someone could host the XML that'd be quite helpful.

Q Q Q Q Q Q

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 7:32 pm
by the.killing.44
Q Q Q Q Q Q

:-s

http://h1.ripway.com/killing44/LS.xml

Anyone else have other XML-related concerns? 'sall good to me ;)

.44

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 9:00 pm
by edbeard
thanks!


the Q word. you do not know it?

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 9:00 pm
by the.killing.44
edbeard wrote:the Q word. you do not know it?

8-)

.44

Re: Land And Sea p28

PostPosted: Sun Apr 26, 2009 9:17 pm
by sailorseal
the.killing.44 wrote:
Q Q Q Q Q Q

:-s

http://h1.ripway.com/killing44/LS.xml

Anyone else have other XML-related concerns? 'sall good to me ;)

.44

I have none, if there are no more then can't you move this along ;)

Re: Land And Sea p28

PostPosted: Fri May 01, 2009 7:39 am
by gimil
edbeard wrote:RE: oak's post, I don't see the benefit. Why is there a need to distinguish? An arrow is already pretty simple to figure out. it connects A to B. appreciate the thought but yea. I don't think so.


I agree with this point.

Re: Land And Sea p28

PostPosted: Fri May 01, 2009 8:05 am
by RjBeals
I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?

Re: Land And Sea p28

PostPosted: Sat May 02, 2009 2:57 am
by gho
The foundry newsletter reports that "The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion" is this correct, or are these the final graphics?

Re: Land And Sea p28

PostPosted: Sat May 02, 2009 2:23 pm
by edbeard
RjBeals wrote:I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?


since I'm responding to another post, I'll respond to this one but I have no idea about any of this



gho wrote:The foundry newsletter reports that "The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion" is this correct, or are these the final graphics?


that's very outdated. very very outdated. the map is about to be quenched. there is no discussion except minute details like the above

Re: Land And Sea p28

PostPosted: Sun May 03, 2009 6:44 am
by gimil
RjBeals wrote:I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?


The rectangle boarder is generated from the bigimg tag I *think*. It definetly isn't part of my PSD/

Re: Land And Sea p28

PostPosted: Sun May 03, 2009 6:11 pm
by AndyDufresne
          Beta - Quenching

---The Final Forge period has concluded for the Land and Sea Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Land and Sea [Beta]

PostPosted: Sun May 03, 2009 6:12 pm
by the.killing.44
=D> Great job!

.44

Re: Land and Sea [Beta]

PostPosted: Sun May 03, 2009 6:25 pm
by edbeard
! ! ! ! ! ! ! ! !



thanks first to gimil for being a very pleasant, understanding, and capable partner in crime. thanks to people giving feedback/posting in the thread. thanks to people who didn't post in the thread. thanks to the CAs. thanks to me...I'm great. :D

right now I have zero games which I've enjoyed immensely after a couple years of games everyday. yikes. soon I have will have some games again! but only for a little while.

Re: Land and Sea [Beta]

PostPosted: Sun May 03, 2009 6:31 pm
by sailorseal
Nice Job!

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 4:35 pm
by AndyDufresne
It's live!


--Andy

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 5:03 pm
by Wolffystyle
NA4 is coded incorrectly. (on Larger map)

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 5:04 pm
by sailorseal
Wolffystyle wrote:NA4 is coded incorrectly.

Damn he beat me

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 6:19 pm
by the.killing.44
Probably my fault for keeping all versions up on ripway, but did you guys upload from …LS.xml not …las.xml ? That'd be your problem ;)

So correct and current XML is at: http://h1.ripway.com/killing44/las.xml
.44

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 6:22 pm
by Gilligan
Perhaps we could add 'Ocean' to the oceanic bonuses to make it sound better rather than just 'Indian'?

Re: Land and Sea [Beta]

PostPosted: Mon May 11, 2009 8:34 pm
by edbeard
I like how it is currently. Plus then there's an argument to add "Ocean" to the legend and that's busy work for gimil. no "intensity", Gilligan. but thanks for the thought.

PM sent to andy RE the coordinate being off