Land and Sea [Quenched]

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Re: Land And Sea p28

Postby AndyDufresne on Sun May 03, 2009 6:11 pm

          Beta - Quenching

---The Final Forge period has concluded for the Land and Sea Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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Re: Land and Sea [Beta]

Postby the.killing.44 on Sun May 03, 2009 6:12 pm

=D> Great job!

.44
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Re: Land and Sea [Beta]

Postby edbeard on Sun May 03, 2009 6:25 pm

! ! ! ! ! ! ! ! !



thanks first to gimil for being a very pleasant, understanding, and capable partner in crime. thanks to people giving feedback/posting in the thread. thanks to people who didn't post in the thread. thanks to the CAs. thanks to me...I'm great. :D

right now I have zero games which I've enjoyed immensely after a couple years of games everyday. yikes. soon I have will have some games again! but only for a little while.
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Re: Land and Sea [Beta]

Postby sailorseal on Sun May 03, 2009 6:31 pm

Nice Job!
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Re: Land and Sea [Beta]

Postby AndyDufresne on Mon May 11, 2009 4:35 pm

It's live!


--Andy
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Re: Land and Sea [Beta]

Postby Wolffystyle on Mon May 11, 2009 5:03 pm

NA4 is coded incorrectly. (on Larger map)
Last edited by Wolffystyle on Mon May 11, 2009 5:05 pm, edited 1 time in total.
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Re: Land and Sea [Beta]

Postby sailorseal on Mon May 11, 2009 5:04 pm

Wolffystyle wrote:NA4 is coded incorrectly.

Damn he beat me
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Re: Land and Sea [Beta]

Postby the.killing.44 on Mon May 11, 2009 6:19 pm

Probably my fault for keeping all versions up on ripway, but did you guys upload from …LS.xml not …las.xml ? That'd be your problem ;)

So correct and current XML is at: http://h1.ripway.com/killing44/las.xml
.44
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Re: Land and Sea [Beta]

Postby Gilligan on Mon May 11, 2009 6:22 pm

Perhaps we could add 'Ocean' to the oceanic bonuses to make it sound better rather than just 'Indian'?
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Re: Land and Sea [Beta]

Postby edbeard on Mon May 11, 2009 8:34 pm

I like how it is currently. Plus then there's an argument to add "Ocean" to the legend and that's busy work for gimil. no "intensity", Gilligan. but thanks for the thought.

PM sent to andy RE the coordinate being off
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Re: Land and Sea [Beta]

Postby PLAYER57832 on Tue May 12, 2009 7:48 am

Play seems decent. However, a couple of small points. EU9 looks a LOT like EU4. This is admittedly something people will learn over time, but right now, its confusing. Maybe make the 9 more "rounded" at the top or something?

Also, the arrows on EU9 are confusing. In the legend, it says that they connect land to water, but it looks as if the arrow jumps over EU9 and does not connect EU9 to IN2 (though the other one does connect to PA1). Maybe you could either note this in the legend or make the arrow look different (perhaps with dots?)
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Re: Land and Sea [Beta]

Postby yeti_c on Tue May 12, 2009 7:54 am

Actually - the bit about arrows says "Land and Sea are only connected by arrows"...

This is to show that all the seas don't border the coast lines... It doesn't mention like for like connections - as they are implied by the arrows which is basic map reading 101?!

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Re: Land and Sea [Beta]

Postby apb23 on Wed May 13, 2009 6:31 am

I think that the arrows are fine (they may however be a bit unnecessary, but I will let Andy decide on that). It is always good to clarify, especially in a map where there are a fair amount of territories.
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Re: Land and Sea [Beta]

Postby danfrank on Thu May 14, 2009 9:16 pm

With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)
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Re: Land and Sea [Beta]

Postby icehack on Thu May 14, 2009 10:14 pm

danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)

I'm pretty sure the mapmakers didn't have reality in mind when creating this map. In fact I think edbeard stated right away that he was concerned only with the gameplay. I'm glad he approached it this way.

I'm in round 5 of a 3 player game and I'm enjoying it quite a bit. I'm dominating in Territs, but I definitely don't feel like I'm winning. I think the land to sea connections are spread out well to make sure that the game is balanced, but still affording some strongholds.

I love the graphics because they don't try to re-create history or geography class, although I do appreciate that in other maps on the site. It is nice to play a game that looks like a game.

As for preferential treatment, I wouldn't know anything about that. I did skim through this thread and there was certainly resistance to the development of the map. It seems to me that all reasonable requests/concerns were addressed.

I'm definitely giving it a thumbs up and I'm sure I'll play it again.
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