Land and Sea [Quenched]

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Re: Land and Sea [Beta]

Postby Danyael on Thu May 14, 2009 11:09 pm

danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k
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Re: Land and Sea [Beta]

Postby oaktown on Thu May 14, 2009 11:48 pm

Danyael wrote:
danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k

While I appreciate seeing the concerns of more and more CC users being expressed here in the foundry, I must say that timing is important as well. This is a case of folks coming in WAY too late to point out something they don't like in a map. Everything that you guys have brought up was discussed months ago. Let's continue...

danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.

No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):

oaktown wrote:I can't help but wince when I consider the real-life ramifications behind some of the land-sea connections. The Arctic's only landfall is in Alaska, while seagoing countries like Scotland don't? Quebec has access to the Atlantic while the Eastern US doesn't? The only Pacific port in North America is in Mexico? The only Pacific port in Asia is up where the ports freeze every winter?

Anything here sound familiar? I also lobbied for the addition of the Mediterranean Sea and the Panama Canal. I didn't see either of you guys backing me up on these suggestions. In fact nobody did. So the mapmakers proceeded, and rightly so.

The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.
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Re: Land and Sea [Beta]

Postby Danyael on Fri May 15, 2009 12:51 am

oaktown wrote:The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.


i agree with that the map is great and follows the good old KISS rule

Danyael wrote:
danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k


i followed the map but when i saw it i thought that is awesome nice and simple it stayed that way and enjoy that fact

the reason for posting that because its obvious and if you look at it realistically first thing comes to mind is panama canal is the passage from pa4 to at3 and the one that is in2 to pa1 huge boating passage between thailand and oceania it makes perfect sense!!
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Re: Land and Sea [Beta]

Postby danfrank on Fri May 15, 2009 1:06 pm

oaktown wrote:No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):


This statement alone is proof of preferential treatment.. I havent read the thread all the way through but i will take your word for it.. No support since november 6th that makes 7 months to date aproxiamately.. Funny how there is a map in the foundry that consists of bow and arrows was not supported for a certain amount of time and had all stamps removed.. :?: :?:
The last thing i want is toe to toe with you oak i like your maps but i would say you look better without that foot.. :lol: :lol:
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Re: Land and Sea [Beta]

Postby nature on Fri May 15, 2009 5:34 pm

Congratulations for the map! :D
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Re: Land and Sea [Beta]

Postby yeti_c on Mon May 18, 2009 1:51 pm

danfrank wrote:But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!


Why not... ever heard of the panama canal?

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Re: Land and Sea [Beta]

Postby AndyDufresne on Tue May 19, 2009 1:39 pm

danfrank wrote:But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!


Many maps on Conquer Club are not "realistic" in any sense. World 2.1 doesn't have country in the world---it combines a number of to make certain regions. Caribbean Islands--the ships in the ocean should theoretically be able to assault any island, yeah? But they don't---some things are altered for game play reasons.


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Re: Land and Sea [Beta]

Postby lostatlimbo on Wed May 27, 2009 7:45 pm

Just started a game on this map and one player started with all 3 Oceania territories for an instant bonus of +2.

Seems like this is an ideal spot to have at least one starting neutral.
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Re: Land and Sea [Beta]

Postby Voryn on Thu May 28, 2009 8:43 pm

Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)

Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)

Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
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Re: Land and Sea [Beta]

Postby gimil on Tue Jun 02, 2009 10:35 am

danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Due to my lack of slight inactivity I couldn't get to this earlier. I have always been very open minded about critical feedback however you post above isn't critical and I find it highly offence and insulting. If you are going to acuse me of benefitting of favoritism at least do it with some kind of critical thinking and not through your own biased (it would seem) opinion.

Sorry for being direct and a little offensive but you as a member of the community have offended me when all I have ever done it contribute to this site.

I hope you understand.
Last edited by gimil on Tue Jun 02, 2009 2:31 pm, edited 1 time in total.
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Re: Land and Sea [Beta]

Postby AndyDufresne on Tue Jun 02, 2009 1:05 pm

Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)

Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)

Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.


Any thoughts on this comment?


--Andy
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Re: Land and Sea [Beta]

Postby gimil on Tue Jun 02, 2009 2:30 pm

AndyDufresne wrote:
Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)

Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)

Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.


Any thoughts on this comment?


--Andy


I don't really understand what he means. The edge of all land areas touches water. The connections between land and sea are shown with arrows and reinforced with a comment in the legends.

Unless I have misunderstood the comment?
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Re: Land and Sea [Beta]

Postby laughingcavalier on Tue Jun 02, 2009 6:08 pm

Just finished my first game on this map - love the gameplay: great for escalating - all the crash of open runs & the complexity of bonuses thrown in - nice work.
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Re: Land and Sea [Beta]

Postby edbeard on Thu Jun 04, 2009 11:03 pm

AndyDufresne wrote:
Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)

Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)

Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.


Any thoughts on this comment?


--Andy


First of all, the arrows are the deciding factor so I don't see how it can be confusing. I think the request is arbitrary because IN1 touches EU5, AF4, and AF5 but that doesn't present a problem. Same goes for the opposite (lands touching the ocean). Arrows are distinct and clear.

Having the full names of territories being placed onto the map will make the image look very cluttered especially on the small map. Having the full names in the XML after the coded names is a good way we've added a bit more "flavour" and less confusion to the map. If you don't know your world map then I guess it doesn't help that much but it'll help you learn and it's something that'll be learned quicker than just the codes.
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Re: Land and Sea [Beta]

Postby Bruceswar on Thu Jun 04, 2009 11:16 pm

I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it. Seems logical that it should be that way, but if not I understand this map is not about realism rather just another map to play. Reminds me of the not often played Extreme Global Warming.
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