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Land and Sea [Quenched]

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Re: Land and Sea [Beta]

Postby Incandenza on Sun Jun 28, 2009 1:46 pm

oaktown wrote:And since the part about Land and Sea do not connect is what folks are failing to read maybe that should be first, or somehow more prominent?


This strikes me as a terrific suggestion. Relatively speaking, that datum is more important than that about the wrapping terits (which should be second) and MS (which should be last, it has the least impact on overall gameplay)... then again, my sympathy level for people who play new maps and don't take thirty seconds to read and digest the legend (especially on a reasonably straightforward map such as this) is notoriously low... :D
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Re: Land and Sea [Beta]

Postby edbeard on Tue Jun 30, 2009 8:32 pm

I'm fine with the map as is but shouldn't the map have come out of Beta after gimil's proposed changes? like I said don't matter to me but seems strange
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Re: Land and Sea [Beta]

Postby Gilligan on Wed Jul 01, 2009 12:50 pm

Black arrows = much better
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Re: Land and Sea [Beta]

Postby ender516 on Wed Jul 01, 2009 7:08 pm

I hate to be the bearer of bad news, but "Arctic" is misspelled "Artic" on the map depicting the bonuses. Despite that, I do believe I will try this map soon. It looks sharp and well thought out.
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Re: Land and Sea [Beta]

Postby edbeard on Wed Jul 01, 2009 8:13 pm

ender516 wrote:I hate to be the bearer of bad news, but "Arctic" is misspelled "Artic" on the map depicting the bonuses. Despite that, I do believe I will try this map soon. It looks sharp and well thought out.


thanks for the post and pointing that out. actually, it is correct on the uploaded map but I've just neglected to update the first post with the latest version. That's done now. Hope you enjoy the map.
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Re: Land and Sea [Beta]

Postby gimil on Tue Jul 14, 2009 11:05 am

Does this work for everyone then?

Click image to enlarge.
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Click image to enlarge.
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Re: Land and Sea [Beta]

Postby ender516 on Wed Jul 15, 2009 12:07 am

Looks about right to me. I should tell you I have played this map: 1 game, 1 win! \:D/ I may retire from it undefeated... ;)
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Re: Land and Sea [Beta]

Postby cthoenen1 on Sat Aug 01, 2009 10:11 pm

I am 1 for 2 on this map. I really like it!

I think the Mediterranean has been white both times though, 'cause I never noticed it was there until i read this thread!
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Re: Land and Sea [Quenched]

Postby zeros on Fri Feb 19, 2010 3:12 pm

Hi folks! I'm not sure if this thread is dead but I'll write in anyway.

I'm considering a return to CC very soon, and have just been browsing the maps to see what's been happening for the last year. This map looked interesting, but at first glance, I was not sure if NA1 and AT3 are allowed to attack each other (since there is no arrow connecting these two territories in spite of the other arrows nearby). So I decided on visiting this 'Discussion topic' for some enlightenment.

After twenty minutes, I've read through loads of the posts but have not found a definitive answer (in spite of seeing several references along the lines of 'arrows should make it obvious').

So I'll ask a straightforward question, to which I hope to get a straightforward 'YES' or 'NO'..............

Can NA1 and AT3 attack each other?
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Re: Land and Sea [Quenched]

Postby natty dread on Fri Feb 19, 2010 3:13 pm

no
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Re: Land and Sea [Quenched]

Postby zeros on Fri Feb 19, 2010 4:16 pm

Thanks Natty. Prompt and to the point as ever. Much appreciated.
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Better borders on "Land and Sea"

Postby BigFuzzyBunny on Mon Sep 12, 2011 5:07 pm

I think the continents need a thicker stroke around them (Except for where the passages to the sea are). It is very difficult to tell where you can and cannot cross on this map. Just because regions are touching (which on most maps means you can go that way) doesn't mean you can on this one. There are no real indication that you can't - the arrows when you can cross are not enough.
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Re: Better borders on "Land and Sea"

Postby TheForgivenOne on Mon Sep 12, 2011 5:22 pm

Moved to the Foundry
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Re: Better borders on "Land and Sea"

Postby gimil on Mon Sep 12, 2011 5:43 pm

BigFuzzyBunny wrote:I think the continents need a thicker stroke around them (Except for where the passages to the sea are). It is very difficult to tell where you can and cannot cross on this map. Just because regions are touching (which on most maps means you can go that way) doesn't mean you can on this one. There are no real indication that you can't - the arrows when you can cross are not enough.


This topic has been merged with the land and sea development thread.

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Re: Land and Sea [Quenched]

Postby gimil on Mon Sep 12, 2011 5:46 pm

Hi BigFizzyBunny,

If you read the legends it clearly states that land and sea territories can only be crossed via the arrows present on the map. It is the first rule in the legends and makes it quite clear that land and sea regions are not connect just because they touch. Hope this clear things up for you.


Cheers,
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Re: Land and Sea [Quenched]

Postby BigFuzzyBunny on Tue Sep 13, 2011 1:42 pm

That is true, but I still think there needs to be more of a distinction between the lines you can and cannot cross. Even if a thicker stroke was added around the continents (except where you can jump into the sea) it would make it vastly more playable. Your call obviously, but I am surprised no one else found this frustrating.
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