Page 12 of 14

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 21, 2009 10:06 am
by nature
Ehhhhhhhh! Finally!!! I ll play when I have a free slot :D

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Wed May 27, 2009 6:37 am
by nature
Waiting :-s

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 1:34 pm
by AndyDufresne
REVAMP is live.


--Andy

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 1:39 pm
by sully800
AndyDufresne wrote:REVAMP is live.


--Andy


*Hugs the monkey*

Glad to see it at least, well done =D>

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 2:01 pm
by RjBeals

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 3:51 pm
by nature
Yeah, finally! :D

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Thu May 28, 2009 5:09 pm
by chipv
Congratulations, this map looks fantastic!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri May 29, 2009 9:49 pm
by lgoasklucyl
Congrats RJ- a work of art!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:10 am
by Bruceswar
Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)

P.S. Thanks for fixing the Northeast area. The people who use Clickable maps welcome the changes!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:21 am
by jiminski
Bruceswar wrote:Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)



hehehe you are going to be really popular Bruce.
*breeeeeeathe RJ .. Breeeeathe*

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 5:27 am
by Bruceswar
yeah yeah.... I should have been around a bit more when this was in progress, but I took my usual quick look and said nice. Can't wait till it comes out. RJ does good work. But is this not what the Beta part is about? to Fix the small things? If it is deemed as such.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 6:24 am
by RjBeals
bruce - the beta is for fixing gameplay issues or significant graphic issues that may have been missed during the foundry process. The impassible borders were a big discussion - Marv wanted something unnatural (ie. no mountains, rivers, etc). So the thick glowing style lines are what i came up with. I've tweaked them since the beginning, but they've been pretty much consistent for the past year, when this map started.

I feel that if a new player tries this map, he'll be able to easily see the bonus regions, and easily see the impassible legend off to the side. The tree's on the background are dark, and do not interfere with it. I've viewed it on several monitors, and have run it through the color blind tests. All seemed okay.

You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
image

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 6:28 am
by Bruceswar
RjBeals wrote:
You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
image


I am not saying to change the lines, but the color of them. I liked them in the old map(even if they were tough to see) and I like them now. Maybe instead of green and yellow blend you could use orange and yellow? Something that sticks out a bit more and says do not pass me.

The Green on Green in the tree's might be a bit of problem for some. It took be a bit to notice it, not that it effected my game but the Orange / Yellow combo would stick out more.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:07 am
by Bruceswar
To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:08 am
by RjBeals
(EDIT) I get the point sure, but sometimes hard contrast doesn't fit well into the artistic theme of a map. I'll see if any other members agree with you. I really don't want to change this, since I'm unofficially retired from maps, but I also want the best looking map possible...

here's a previous draft.. like this?

Click image to enlarge.
image

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:12 am
by Bruceswar
RjBeals wrote:here's a previous draft.. like this?

Click image to enlarge.
image



LIke that but the orange on the outside rather than the green... So the line would read orange green orange or whatever colors stood out more.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:14 am
by Bruceswar
You could use the same color of orange you used in the B on the Brazil heading. Sad to see you are unofficially retired from making maps. :( I love the ones you made and wish more were coming!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 7:34 am
by karelpietertje
Bruceswar wrote:To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.


duhh the Heineken billboard is way bigger... so you're saying the legend of the impassables should be made super-big?

lol just kidding :P
you're argument is a true one though. and what's the point in having a legend if it's not seeable?

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:07 am
by jiminski
Image

here use this one Bruce.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:18 am
by RjBeals
](*,)

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:24 am
by jiminski
RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:28 am
by RjBeals
jiminski wrote:
RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.


Well, some foundry members do accept all feedback, not that you could tell from the debate in General Discussion right now. ;)

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:29 am
by jiminski
RjBeals wrote:
jiminski wrote:
RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.


Well, some foundry members do accept all feedback, not that you could tell from the debate in General Discussion right now. ;)



i fixed it above for you RJ ...

i pass over the copyright for my artwork to you!

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 8:38 am
by thenobodies80
Bruceswar wrote:To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.


RjBeals wrote:(EDIT) I get the point sure, but sometimes hard contrast doesn't fit well into the artistic theme of a map


I'm not a advertising man in real life, but i think that your images and the RJ answer are saying the same thing:

The first image is intentionally (like the map) less flashy.
The creators want that you'll see the beer first and then you'll see the wonderful big hand trying to take it.
In the map you'll see the impassable in a second and then you will search what they mean in the rest of the map.
The impassable text is visible, so you'll find the borders, a bit camouflaged in the trees.
The second image you posted is obviously more flashy.
But if RJ will change the colors, the actual problem is only reversed on the map, like in the orange or yellow example.
Visible on legend, horrible on map.

I'm of the opinion that is better to spend a second searching the impassable explaination than destroy the actual wonderful look of this map.

The map is perfect !
Nice work RJ! =D>

thenobodies80

Re: [Official] Brazil REVAMP [Beta]

PostPosted: Fri Jun 05, 2009 9:35 am
by mibi
I think the current borders do an effective job of identifying themselves as impassibles as well as fit in with the aethetic of the map. Any brighter or more contrasted and you will have ruined the delicate balance that RJ has created here.

Take it from me, a world famous graphic designer. :twisted: