Europe 1914 [Quenched]

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Re: Europe 1914 [Quenched]

Postby cairnswk on Sat Dec 27, 2008 8:23 pm

Congrats Qwert =D> =D> for second time :)
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Re: Europe 1914 [Quenched]

Postby Incandenza on Sun Dec 28, 2008 12:45 am

Congrats, qwert. It's an astonishingly pretty map. Well done, sir.
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Re: Europe 1914 [Quenched]

Postby Ogrecrusher on Fri Jan 23, 2009 6:40 am

Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian
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Re: Europe 1914 [Quenched]

Postby White Moose on Fri Jan 23, 2009 4:53 pm

awwww, sweden is "unplayable territory".. :(
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Re: Europe 1914 [Quenched]

Postby Qwert on Sat Jan 24, 2009 1:33 pm

by Ogrecrusher » Fri Jan 23, 2009 1:40 pm

Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian

Well its same thing,no need to change.

by White Moose » Fri Jan 23, 2009 11:53 pm

awwww, sweden is "unplayable territory"..

Sorry man,probably is best thing what you done in 1914.
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Re: Europe 1914 [Quenched]

Postby Ogrecrusher on Mon Jan 26, 2009 11:45 am

Belorussian is an Adjective, Belorussia is not...
They are not the same thing...
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Re: Europe 1914 [Quenched]

Postby Gilligan on Mon Jan 26, 2009 2:58 pm

Ogrecrusher wrote:Belorussian is an Adjective, Belorussia is not...
They are not the same thing...


I agree with this point.
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Re: Europe 1914 [Quenched]

Postby Qwert on Mon Jan 26, 2009 5:31 pm

by Ogrecrusher » Fri Jan 23, 2009 1:40 pm

Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian

Ok,next time when you say that something is wrong you need to specify.
After check,mistake is in large image,and territory names need to change from Belorussian to Belorussia-because in small image and in Xml the name is Belorussia.
I will fix large map and send to lack.
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Re: Europe 1914 [Quenched]

Postby Otto Von Bismarc on Tue Jan 27, 2009 8:24 pm

It looks a bit like Diplomacy
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Re: Europe 1914 [Quenched]

Postby saaimen on Wed Jan 28, 2009 4:05 am

Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?
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Re: Europe 1914 [Quenched]

Postby Gilligan on Wed Jan 28, 2009 7:17 am

saaimen wrote:Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?


You have to hold the capitals for one turn.
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Re: Europe 1914 [Quenched]

Postby saaimen on Wed Jan 28, 2009 8:57 am

Oooh... That explains :D
Guess the wording "Capture Central Powers Capitals" made me think differently...
Hope most people don't make this mistake. But of course, I hope my adversaries don't know either ;)
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Re: Europe 1914 [Quenched]

Postby Qwert on Wed Jan 28, 2009 10:50 am

by saaimen » Wed Jan 28, 2009 11:05 am

Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?

Need to waith one turn, because these is how these works. I see many games who finish in that way.
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Re: Europe 1914 [Quenched]

Postby saaimen on Wed Jan 28, 2009 1:29 pm

^^^^^^^^^^^^Watch my previous post^^^^^^^^^^^^^^

I'd have stated Gameplay Objective as "HOLD Central Powers Capitals for one turn", not Capture. But I know, I'm too late with this comment. And it's still... My bad! ;)

Thank you for the reply!
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Postby BrotherWolf on Thu Jan 29, 2009 11:49 am

Gilligan wrote:You have to hold the capitals for one turn.


I'm glad I visited, I was about to post that it seems a lot easier to get the central capitals..... Still holding them for a turn will make it harder, though I agree it needs to be mentioned on the map.
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Re: Europe 1914 [Quenched]

Postby lgoasklucyl on Thu Jan 29, 2009 12:35 pm

Playing this map now for the first time and I LOVE it :D

Thanks // congrats Qwert !!!

=D> =D>
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Jester's Review of: Europe 1914

Postby j35t3r.us on Thu Jan 29, 2009 3:48 pm

My Review:

8/10

Pros:
Great map design, love the +1 bonuses, love the borders, all fit nicely. CLEAN!

Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???



Great map though. Definitely one of my new favorites.
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Re: Europe 1914 [Quenched]

Postby Qwert on Thu Jan 29, 2009 5:31 pm

Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???

If i put 3 neutrals,then People who have drop in UK will be in big advantage,because UK worth +2 and london +1,and only need to take one territory to get +3 for 3 territory who is need to defend from 2 borders.All others will be in disadvantage,and i dont want to create these. These is all ready discused before,and these is best option for UK.
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Re: Europe 1914 [Quenched]

Postby j35t3r.us on Fri Jan 30, 2009 1:46 pm

I was leaning towards 4 more than 3.
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Re: Europe 1914 [Quenched]

Postby oaktown on Sat Feb 07, 2009 11:33 am

I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.
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Re: Europe 1914 [Quenched]

Postby herschal on Sat Feb 14, 2009 7:08 pm

This map is amazing! IMO it is the best map on the sight. One annoying thing is that for some reason a lot of people don't know the objectives. I won a game on it because I was the only one out of the 4 people who knew the objective, which was good for me but not as satisfying. Also, once people get large "empires" if you will and the middle continents are controled by one or two people It becomes much more easy for the people in the middle to get their objectives than who ever has either russia or france/Italy/The UK. I'm not sure if this is a problem that needs to be fixed though because it makes it interesting.
Once again, I LOVE THIS MAP!
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Re: Europe 1914 [Quenched]

Postby Bruceswar on Sat Feb 14, 2009 7:33 pm

oaktown wrote:I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.



As it is right now London is worthless. Why have a worthless bonus. Only thing this causes is a noob to suicide into it trying to take london. Nobody with 2 cents will ever take london... Just a thought.
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Re: Europe 1914 [Quenched]

Postby oaktown on Mon Feb 16, 2009 12:26 pm

Bruceswar wrote:
oaktown wrote:I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.



As it is right now London is worthless. Why have a worthless bonus. Only thing this causes is a noob to suicide into it trying to take london. Nobody with 2 cents will ever take london... Just a thought.

I'm in a couple of games, and London sat for a while but was eventually taken - if it falls too quickly it gives a significant advantage to the holder. Personally I would have preferred to have seen a lower bonus and a lower neutral value - make it a +1 for the region and a 4 to start - but the mapmaker wants the game to play this way. If it was a serious problem I'd push him to change it, but as is it's in balance with the map.
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Re: Europe 1914 [Quenched]

Postby Qwert on Mon Feb 16, 2009 5:56 pm

I must say that 6 neutral is not so big like you think. Ofcourse you can not take in first turn,but with flat cards london can fall very fast. UK worth very much and map must be balanced. I opserve many games,and i must say that many games are finished with Capturing objectives( and i mean bouth objectives not only central objectives).
Like i say if you have drop in England then you have nice chance to take UK and get very nice bonus +3. So i dont think that UK is not worth to take.
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Re: Europe 1914 [Quenched]

Postby iancanton on Mon Feb 16, 2009 6:04 pm

qwert wrote:if you have drop in England then you have nice chance to take UK and get very nice bonus +3.

i thought that england (london) starts neutral, so that u can't have a drop in england. it is a good bonus though.

ian. :)
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