Europe 1914 [Quenched]

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Re: Europe 1914 [Quenched]

Postby lgoasklucyl on Thu Jan 29, 2009 12:35 pm

Playing this map now for the first time and I LOVE it :D

Thanks // congrats Qwert !!!

=D> =D>
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Jester's Review of: Europe 1914

Postby j35t3r.us on Thu Jan 29, 2009 3:48 pm

My Review:

8/10

Pros:
Great map design, love the +1 bonuses, love the borders, all fit nicely. CLEAN!

Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???



Great map though. Definitely one of my new favorites.
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Re: Europe 1914 [Quenched]

Postby Qwert on Thu Jan 29, 2009 5:31 pm

Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???

If i put 3 neutrals,then People who have drop in UK will be in big advantage,because UK worth +2 and london +1,and only need to take one territory to get +3 for 3 territory who is need to defend from 2 borders.All others will be in disadvantage,and i dont want to create these. These is all ready discused before,and these is best option for UK.
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Re: Europe 1914 [Quenched]

Postby j35t3r.us on Fri Jan 30, 2009 1:46 pm

I was leaning towards 4 more than 3.
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Re: Europe 1914 [Quenched]

Postby oaktown on Sat Feb 07, 2009 11:33 am

I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.
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Re: Europe 1914 [Quenched]

Postby herschal on Sat Feb 14, 2009 7:08 pm

This map is amazing! IMO it is the best map on the sight. One annoying thing is that for some reason a lot of people don't know the objectives. I won a game on it because I was the only one out of the 4 people who knew the objective, which was good for me but not as satisfying. Also, once people get large "empires" if you will and the middle continents are controled by one or two people It becomes much more easy for the people in the middle to get their objectives than who ever has either russia or france/Italy/The UK. I'm not sure if this is a problem that needs to be fixed though because it makes it interesting.
Once again, I LOVE THIS MAP!
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Re: Europe 1914 [Quenched]

Postby Bruceswar on Sat Feb 14, 2009 7:33 pm

oaktown wrote:I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.



As it is right now London is worthless. Why have a worthless bonus. Only thing this causes is a noob to suicide into it trying to take london. Nobody with 2 cents will ever take london... Just a thought.
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Re: Europe 1914 [Quenched]

Postby oaktown on Mon Feb 16, 2009 12:26 pm

Bruceswar wrote:
oaktown wrote:I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.



As it is right now London is worthless. Why have a worthless bonus. Only thing this causes is a noob to suicide into it trying to take london. Nobody with 2 cents will ever take london... Just a thought.

I'm in a couple of games, and London sat for a while but was eventually taken - if it falls too quickly it gives a significant advantage to the holder. Personally I would have preferred to have seen a lower bonus and a lower neutral value - make it a +1 for the region and a 4 to start - but the mapmaker wants the game to play this way. If it was a serious problem I'd push him to change it, but as is it's in balance with the map.
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Re: Europe 1914 [Quenched]

Postby Qwert on Mon Feb 16, 2009 5:56 pm

I must say that 6 neutral is not so big like you think. Ofcourse you can not take in first turn,but with flat cards london can fall very fast. UK worth very much and map must be balanced. I opserve many games,and i must say that many games are finished with Capturing objectives( and i mean bouth objectives not only central objectives).
Like i say if you have drop in England then you have nice chance to take UK and get very nice bonus +3. So i dont think that UK is not worth to take.
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Re: Europe 1914 [Quenched]

Postby iancanton on Mon Feb 16, 2009 6:04 pm

qwert wrote:if you have drop in England then you have nice chance to take UK and get very nice bonus +3.

i thought that england (london) starts neutral, so that u can't have a drop in england. it is a good bonus though.

ian. :)
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Re: Europe 1914 [Quenched]

Postby saaimen on Mon Feb 16, 2009 7:54 pm

qwert wrote: I opserve many games,and i must say that many games are finished with Capturing objectives( and i mean bouth objectives not only central objectives).

But the Central objectives are attained more often, no?
I think they are easier, closer together. The two outmost Central capitals are only 6 regions apart.
Which is not criticism, of course, I like the map a lot!
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Re: Europe 1914 [Quenched]

Postby lt_oddball on Wed Feb 18, 2009 3:29 am

Just finished one 1914 game;

This "capture 4 capitols" ending came as a surprise;

Although it says so in the top, I'd thought it would be only effective in Elimination game.

1) The Central capitols are so much easier to get than the Entente..this is a heavy unbalance.
Think of something to fix this.
For example, 4 entente capitols versus 4 central capitols AND intact 3 (out of 4) central nations
2) in the text it should say that the game ends prematurely when you capture and HOLD the 4 capitols for ONE turn!
3) the one taking britain has a lead on the player struggling to conquer France or Germany (small bonuszone next to big bonuszones).
Once britain is in the hands of a player, then Paris will fall in british hands guaranteed.
This needs a fix; Britain should have one or two more territories.

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Re: Europe 1914 [Quenched]

Postby FarangDemon on Thu Feb 19, 2009 2:15 pm

Continent Bonuses

I don't think UK is too easy to get. There are 6 neutral armies on London, which is a big deterrent. I actually think France is easier to get, or at least in my game, it was secured before UK. Compared to other continents that provide 5, it is much easier to hold than Germany or Austria because the number of entry points you have to guard is 4 vs 6. Balkans have 5 entry points and provide a bonus of only 3, so its harder to hold than France and you get less.

So in my opinion, the map is pretty well balanced, continent bonus-wise. If anything, I think it might make more sense to make Balkans 4 instead of only 3. I don't think this is ruining the game, but it might help to balance it a bit more.

Objectives

At first glance, it might look easier to hold the Central Powers capitals than the 4 non-contiguous Entente capitals. I thought this, too, at first. However, it must be recognized that it is generally easier to get continents on the outsides first, because they are usually easier to defend. What I mean is that it is much easier to get the 3 western Entente continents (5 borders if you hold the 14 regions in UK, France, Italy) than any 3 Central Powers continents (10 borders if you have the 18 regions in Germany, Austria, Balkans; 7 borders if you have the 19 regions in Austria, Balkans, Turkey). So it makes sense that obtaining the last Entente capital, St. Petersburg, should be a bit harder than obtaining the last Central Powers capital, because it is significantly easier to obtain the first 3 Entente vs Central Powers continents (and hence, their capitals).

In conclusion, I believe the objectives are reasonably well balanced.
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Re: Europe 1914 [Quenched]

Postby oaktown on Thu Feb 19, 2009 3:12 pm

FarangDemon wrote:In conclusion, I believe the objectives are reasonably well balanced.

I agree... if objectives are easy to capture, they are also easier to lose.
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Re: Europe 1914 [Quenched]

Postby lord slayer on Tue Feb 24, 2009 12:49 pm

I've been involved in a game on this map for a few weeks now. No spoils. I grabbed the UK early on, and have managed to hold it the whole game. An opponent has held the balkans, while no one else has been able to hold a continent. There's been an interesting back and forth between the balkans and UK, and the game has dragged on like the real WWI.

That's just to say that I love the map - any game that lasts this long is great by me.
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