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Re: Europe-1914,

PostPosted: Fri Apr 10, 2009 6:58 am
by Fipa
sheunghei wrote:I (sheunghei) and my friend(black friday) played a 2-player game on the europe 1914 map (4633593) today, and suddenly, the game ends and the game log said that I have lose the game:

2009-04-08 01:50:35 - Black Friday held the Central Power Capitals objective
2009-04-08 01:50:35 - Black Friday won the game
2009-04-08 01:50:35 - sheunghei loses 19 points
2009-04-08 01:50:35 - Black Friday gains 19 points

But later, my friend said to me by phone that he had lose the game too, and he saw that in the game log, I win the game by held the Central Power Capitals objective and gain 19 pt instead of I losing.



If you lost 19 points, then you would gain 21 when you win against him. So your friend can't read the log well

Re: Europe-1914,

PostPosted: Sat Apr 11, 2009 7:30 am
by Qwert
hmm i look game log of these game,and your friend win a game, so i dont see any problem here>Probably he dont read correct game log.

Re: Europe-1914,

PostPosted: Sat Apr 11, 2009 10:17 am
by cicero
Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

Cicero

Re: Europe 1914 [Quenched]

PostPosted: Sat Apr 11, 2009 10:30 am
by MrBenn
[merged]

Re: Europe 1914 [Quenched]

PostPosted: Thu Apr 23, 2009 8:38 pm
by JJM
Why doe's it list St.Petersburg as Russia's capital.Moscow is.

Re: Europe 1914 [Quenched]

PostPosted: Thu Apr 23, 2009 8:40 pm
by the.killing.44
JJM wrote:Why doe's it list St.Petersburg as Russia's capital.Moscow is.

1914 … 1914 …

.44

Re: Europe 1914 [Quenched]

PostPosted: Wed May 06, 2009 9:30 am
by Ralfbuske
Game 4828829

Serious bullshit, I've got Paris, Rome, London and S:t Petersburg, check round 5. And still, i'm not winning :O

Re: Europe 1914 [Quenched]

PostPosted: Wed May 06, 2009 11:45 am
by saaimen
As you will have noticed by now, you win when you start your turn holding those 4.
The legend says 'capture', though all objectives should be held for one turn.

Re: Europe 1914 [Quenched]

PostPosted: Wed May 13, 2009 10:35 am
by broncojd78
hello...i tried to read through the thread to find the answer but either failed or it wasn't there...

how do you know what power you are when you start a game?

Re: Europe 1914 [Quenched]

PostPosted: Wed May 13, 2009 7:02 pm
by saaimen
broncojd78 wrote:hello...i tried to read through the thread to find the answer but either failed or it wasn't there...

how do you know what power you are when you start a game?

You 'are' no one. Your armies are scattered across the map. You could simply win this game like any other: eliminate everyone.
The objective adds something: there are 2 groups of 4 capitals of countries that were allied in WW1; those two alliances were called the 'Central' and 'Entente' powers. If you hold any group of 4 capitals for a whole round, you win the game.
But you could also hold 3 of one group and 1 of the other and NOT win, of course...
To answer your question directly: it's your own choice :) Just go conquer some capitals!

Error Report

PostPosted: Mon May 25, 2009 7:38 am
by Shertenn
game 4928327 a player started with 10 in Moscow.. his other initial placements appear normal.

Re: Error Report

PostPosted: Mon May 25, 2009 8:49 am
by the.killing.44
Shertenn wrote:game 4928327 a player started with 10 in Moscow.. his other initial placements appear normal.

2009-05-25 03:40:25 - Johnny Crow receives 3 troops for 7 regions
2009-05-25 03:40:35 - Johnny Crow deployed 3 troops on Ankara
2009-05-25 03:40:51 - Johnny Crow assaulted Black Sea from Ukraine and conquered it from Shertenn
2009-05-25 03:41:21 - Johnny Crow reinforced Ankara with 2 troops from Romania
2009-05-25 03:41:27 - Johnny Crow reinforced Ankara with 2 troops from Bessarabia
2009-05-25 03:41:34 - Johnny Crow reinforced Ankara with 1 troops from Black Sea
2009-05-25 03:41:56 - Johnny Crow reinforced Ankara with 2 troops from Transylvania
2009-05-25 03:43:24 - Johnny Crow reinforced Moscow with 7 troops from Ankara

His teammate forted it up. No bug here.

.44

Re: Europe 1914 [Quenched]

PostPosted: Sun Jun 07, 2009 4:57 pm
by snufkin
The instructions for this map are wrong...
I captured all the central powers capitals but didn´t win. :-s

You should try to at least get the game objective instructions correct!!!

the text should say HOLD xxxxxx powers capitals to win, NOT CAPTURE! :roll:

Re: Europe 1914 [Quenched]

PostPosted: Sun Jun 07, 2009 5:25 pm
by saaimen
I've pleaded for this several times.
Doesn't seem to change on qwert's maps.
And nobody here seems to care very much either, so... :-#

Re: Europe 1914 [Quenched]

PostPosted: Tue Jun 30, 2009 11:30 pm
by RedBaron0
Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)

Re: Europe 1914 [Quenched]

PostPosted: Tue Jun 30, 2009 11:40 pm
by jefjef
RedBaron0 wrote:Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)

I player has to hold them for a full turn.............

Re: Europe 1914 [Quenched]

PostPosted: Wed Jul 01, 2009 12:21 pm
by RedBaron0
jefjef wrote:
RedBaron0 wrote:Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)

1 player has to hold them for a full turn.............


I figured that was the case, just wondering.

Re: Europe 1914 is worng

PostPosted: Wed Sep 02, 2009 10:31 am
by dikbrown
jarrett155 wrote:Is anyone else bugged by the fact that the Europe 1914 map is historically incorrect? Italy was a central power in 1914.


One of the reasons Italy went Axis in WW2 was that even though they were on the winning side in WW1, they got squat for it.

Re: Europe 1914 [Quenched]

PostPosted: Fri Oct 09, 2009 11:29 pm
by Theoharis
Hi!

This is a great map indeed, very fun to play, challenging and enjoyable.

The only constructive comment I can offer is that I don't understand why France offers 5 troops while when holding it you need to defend only 3 territories, while Germany offers also 5, when you need to defend all 6 territories. Also, the Balkans offer only 3 troops (2 less than France) but they have the same amount of territories to capture as France, while you need to defend 5 territories to hold them, 2 more than France! So shouldn't really France offer 3 troops and the Balkans 5?

I think this makes France very enticing and easy to capture and hold, and works the opposite for the Balkans. Meanwhile, Italy and the Ottoman empire also offer 3 troops, but with 3 territories to defend (while the Ottoman empire has 7 territories and Italy 5).

Don't get me wrong, this is still a fun map to play, but I wonder on why there such a grave imbalance between the bonuses offered...

Re: Europe 1914 [Quenched]

PostPosted: Fri Oct 09, 2009 11:36 pm
by jefjef
Theoharis wrote:Hi!

This is a great map indeed, very fun to play, challenging and enjoyable.

The only constructive comment I can offer is that I don't understand why France offers 5 troops while when holding it you need to defend only 3 territories, while Germany offers also 5, when you need to defend all 6 territories. Also, the Balkans offer only 3 troops (2 less than France) but they have the same amount of territories to capture as France, while you need to defend 5 territories to hold them, 2 more than France! So shouldn't really France offer 3 troops and the Balkans 5?

I think this makes France very enticing and easy to capture and hold, and works the opposite for the Balkans. Meanwhile, Italy and the Ottoman empire also offer 3 troops, but with 3 territories to defend (while the Ottoman empire has 7 territories and Italy 5).

Don't get me wrong, this is still a fun map to play, but I wonder on why there such a grave imbalance between the bonuses offered...


You may want to recount your France.

N. france - Belgium - S. France - Corsica.

Other issues that contribute to the value is that it borders 3 bonus regions with a 4th one 1 tert away. Thats 5 terts to defend against (6 counting Bay of Biscay). And 3 of the French terts normally start as a neutral.

I do agree Balkans should be worth more (4) but other than that it's right on.

Re: Europe 1914 [Quenched]

PostPosted: Sat Oct 10, 2009 12:32 pm
by Theoharis
Yep, that makes sense. Thanks for clarifying that.

Europe 1914 for 2 players...

PostPosted: Mon Oct 12, 2009 4:59 am
by GoranZ
The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.

Re: Europe 1914 for 2 players...

PostPosted: Tue Oct 13, 2009 7:30 pm
by jefjef
GoranZ wrote:The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.


2 player game is favored for 1st mover. But that is part of the challenge. He took 3 terts from you 1st round. He had a good drop and GREAT dice. 3 tert conquers in first round rarely happens.

As for not having 1st move I have won many on this map moving 2nd.

Re: Europe 1914 for 2 players...

PostPosted: Thu Oct 22, 2009 9:54 am
by GoranZ
jefjef wrote:
GoranZ wrote:The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.


2 player game is favored for 1st mover. But that is part of the challenge. He took 3 terts from you 1st round. He had a good drop and GREAT dice. 3 tert conquers in first round rarely happens.

As for not having 1st move I have won many on this map moving 2nd.


I haven't played a lot of games but for example in Feudal War being first mean that u will move first and the advantage is minimal if there is any... That's why I proposed reducing the number of colonies to reduce the luck factor, after all the fun is in the skill and not in the dice... I'm sure that there isn't a player skillful enough to win in my situation even with the same luck as my opponents(which was huge)...

Re: Europe 1914 [Quenched]

PostPosted: Sat Nov 14, 2009 11:13 pm
by 0ojakeo0
I just found this map yesterday and im hooked. Great map.