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Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Thu Jan 01, 2009 9:49 pm
by TaCktiX
gimil wrote:Ill let you know when I can hook my laptop up to my 22inch flat screen that santa got me :P


I got myself a 24-inch flat screen for Christmas, so there.

Anyways, the map. It looks great, I really don't have any complaints or suggestions.

Re: Cairns Metro V17(P10) [D,Gp,Gr]

PostPosted: Fri Jan 02, 2009 3:25 am
by cairnswk
TaCktiX wrote:
gimil wrote:Ill let you know when I can hook my laptop up to my 22inch flat screen that santa got me :P


I got myself a 24-inch flat screen for Christmas, so there.

Anyways, the map. It looks great, I really don't have any complaints or suggestions.


Nice, thanks TaCktiX

Version 17

Image

Click image to enlarge.
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http://i155.photobucket.com/albums/s282 ... _V17iS.png

http://i155.photobucket.com/albums/s282 ... _V17iL.png

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Fri Jan 02, 2009 3:52 am
by ZeakCytho
The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Other than that, this is looking great!

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Sun Jan 04, 2009 11:35 am
by oaktown
ZeakCytho wrote:Other than that, this is looking great!

Agreed with ZeakCytho - we're just down to little tweaks that can be addressed in the...

              Final Forge

---The Cairns Metro Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image
-oaktown

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Sun Jan 04, 2009 1:49 pm
by cairnswk
ZeakCytho wrote:The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Other than that, this is looking great!

Zeak...i have investigated the edges near Kamma re the mountains etc, and i am reluctant to change anything there, yes i agree it looks odd, but watercolouring/painting over it is going to make it look even worse, smudgy and all that. And it is not a case of extending that texture over the playable areas. This is a underlying bitmap that has been cut right close to the edge there. To fix it i would have to redo the whole lot again on both maps. :(

As for the grass.....i'm happy with it.

Thanks for the Forge, oaktown.

Re: Cairns Metro V17(P10) [D,Gp,Gr]

PostPosted: Mon Jan 12, 2009 2:51 pm
by cairnswk

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

PostPosted: Mon Jan 26, 2009 9:42 pm
by oaktown
XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

The problem only occurs on the small map - the large map is fine.

After this, I'd say it's about done. :D

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

PostPosted: Mon Jan 26, 2009 10:12 pm
by cairnswk
oaktown wrote:XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

The problem only occurs on the small map - the large map is fine.

After this, I'd say it's about done. :D


i've moved the Carvaonica text behind the circle and made the bridge smaller on both version.

Please refresh your browser

Image

Click image to enlarge.
image


http://i155.photobucket.com/albums/s282 ... _V17iS.png

http://i155.photobucket.com/albums/s282 ... _V17iL.png

http://h1.ripway.com/cairnswk/_cairns_metro.xml

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

PostPosted: Mon Jan 26, 2009 10:34 pm
by oaktown
you made fast work of that suggestion!

Image

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

PostPosted: Tue Jan 27, 2009 12:42 pm
by cairnswk
oaktown wrote:you made fast work of that suggestion!

Image

Thanks oaktown

Re: Cairns Metro V17(P11) [D,Gp,Gr,X]

PostPosted: Tue Feb 03, 2009 3:28 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Cairns Metro Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Cairns Metro [Quenched]

PostPosted: Tue Feb 03, 2009 3:28 pm
by Gilligan
=D> =D>

Re: Cairns Metro [Quenched]

PostPosted: Tue Feb 03, 2009 3:37 pm
by the.killing.44
Whoo! Twenty-two now =D> =D>

.44

Re: Cairns Metro [Quenched]

PostPosted: Wed Feb 11, 2009 7:58 pm
by Gilligan
Quick geographical question... How can Parramatta be in both Cairns and Sydney?

Re: Cairns Metro [Quenched]

PostPosted: Thu Feb 12, 2009 12:13 am
by cairnswk
Gilligan wrote:Quick geographical question... How can Parramatta be in both Cairns and Sydney?

They're only suburb names Gilligan...lack of creativity on the "founding fathers" part??? Who knows?!
EDIT: You had me worried there for a mo.
Parramatta is in Sydney.
Parramatta Park is in Cairns.

Re: Cairns Metro [Quenched]

PostPosted: Mon Feb 16, 2009 12:44 pm
by cairnswk
hatchman wrote:Hello

I didn't read the entire discussion on the map, but aren't there supposed to be 5 neutral start countries? I'm in a doubles on the map, and someone started with a bonus! It was game over from Round 1. :|

Your opponent must have got very lucky.
There was only ever three terts targeted for neutral start and those were one each of the two tert regions.
EDIT: one of the neutral starts in the loaded xml was still on the airport...this has now been changed to Kamma

Re: Cairns Metro [Quenched]

PostPosted: Mon Feb 16, 2009 1:10 pm
by cairnswk
hatchman wrote:Hello

I didn't read the entire discussion on the map, but aren't there supposed to be 5 neutral start countries? I'm in a doubles on the map, and someone started with a bonus! It was game over from Round 1. :|


lackattack, hatchman has picked up that one of the neutral starts in this map is misplaced.
I have corrected the error...and below is the adjusted xml for upload please.

http://h1.ripway.com/cairnswk/_cairns_metro_170209.xml

Thanks.

Re: Cairns Metro [Beta]

PostPosted: Fri Feb 27, 2009 6:49 pm
by EagleofGreenErth
Does anyone else feel that the Lake morris bonus of +2 is a little overpowered?

Re: Cairns Metro [Beta]

PostPosted: Thu Mar 05, 2009 8:11 pm
by oaktown
EagleofGreenErth wrote:Does anyone else feel that the Lake morris bonus of +2 is a little overpowered?

On most CC maps, +2 is high for a two territory region. However, it seems to be in line with the other bonuses on this particular map - there are two other regions of similar size/bonus.

As there have been no other concerns for over three weeks, are we feeling a listing of the BETA tag here?

Re: Cairns Metro [Beta]

PostPosted: Fri Mar 06, 2009 12:53 am
by cairnswk
oaktown wrote:
EagleofGreenErth wrote:Does anyone else feel that the Lake morris bonus of +2 is a little overpowered?

On most CC maps, +2 is high for a two territory region. However, it seems to be in line with the other bonuses on this particular map - there are two other regions of similar size/bonus.

As there have been no other concerns for over three weeks, are we feeling a listing of the BETA tag here?

Mmmm. I'd leave it go for a little longer okatown, if you would please....if you mean lifting :?:

Re: Cairns Metro [Beta]

PostPosted: Thu Mar 12, 2009 3:49 pm
by kiddicus maximus
3 in 4 days? This place is on FIRE

Re: Cairns Metro [Beta]

PostPosted: Thu Mar 12, 2009 4:00 pm
by cairnswk
kiddicus maximus wrote:3 in 4 days? This place is on FIRE

:?: :?: :?:

Re: Cairns Metro [Beta]

PostPosted: Thu Mar 12, 2009 6:22 pm
by jackin_u_up
My new favortie map.....Great job guys

Re: Cairns Metro [Beta]

PostPosted: Fri Mar 13, 2009 8:42 am
by MrBenn
cairnswk wrote:
kiddicus maximus wrote:3 in 4 days? This place is on FIRE

:?: :?: :?:

I think he's referring to the fact that this map is out of Beta, and properly into Live Play!