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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Wed Dec 30, 2009 11:25 pm
by Captain_Scarlet
.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Wed Dec 30, 2009 11:32 pm
by dolomite13
a few spots open in this game come playtest with us =)

http://www.conquerclub.com/player.php?s ... gn=6184680

=D=

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Thu Dec 31, 2009 7:54 am
by gimil
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Thu Dec 31, 2009 12:20 pm
by danfrank
Xeu 10 has 1 neutral, all the other bridge crossings have atleast 2 with most being 3

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Thu Dec 31, 2009 7:02 pm
by jackin_u_up
gimil wrote:
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.

But i did................ :lol: :lol: :lol: #-o

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Jan 05, 2010 8:51 am
by yeti_c
This thread viewtopic.php?f=4&t=105391

Needs to merge into here.

C.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Fri Jan 15, 2010 4:31 pm
by Beckytheblondie
YAY! Becky is 34 of 35 on this map and has eclipsed the +500 point mark. A Feudal Epic master already??

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Jan 19, 2010 5:14 pm
by MrBenn
Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Wed Jan 20, 2010 5:30 am
by yeti_c
MrBenn wrote:Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?


Can't see any.

C.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Wed Jan 20, 2010 11:34 am
by Rakio
Clan Rhu is the only kingdom that cannot have 6 terrs + a neutral terr to bombard and a way out?
Im concerned about Rhu 1 in no spoils game.

Maybe this "issue" have been addressed already, if so apologizes on my behalf.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Thu Jan 21, 2010 7:29 pm
by GoranZ
I wonder why there are only 3(total 6) neutrals per bridge(5 per bridge side is much more appropriate), and why Warlords and Rebel are doomed to fail(4 neutrals on both side of any bridge)... For them its a game of luck but NOT STRATEGY GAME...

just my 2 cents

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Fri Jan 22, 2010 5:07 pm
by yeti_c
Can we have a Feudal Epic map with the neutrals overlaid please?

C.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Sun Jan 31, 2010 8:54 pm
by the.killing.44
gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

gim also made new images with different Warlords 4 number placement:
http://i25.photobucket.com/albums/c64/G ... picS-6.png
http://i25.photobucket.com/albums/c64/G ... picL-5.png

Forward these on to lack, danke.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Sat Feb 06, 2010 6:20 pm
by MrBenn
Is that new images AND new XML?

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Sat Feb 06, 2010 6:48 pm
by the.killing.44
MrBenn wrote:Is that new images AND new XML?

Yessir.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Fri Feb 12, 2010 2:55 am
by iancanton
the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Sat Feb 13, 2010 11:28 am
by the.killing.44
iancanton wrote:
the.killing.44 wrote:gim is back, and the XML is finished.

http://h1.ripway.com/killing44/Feudal.xml
    - Warlords 4 coords fixed
    -all bridge neutrals corrected

bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.

ian. :)

Ugh, ripway fails. I'll reupload somewhere else, but it'll probably be a while…

The bridge neutrals weren't uniform.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Sun Feb 14, 2010 3:49 pm
by GabonX
Great work..

I think you may have surpassed the quality of the original.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Feb 16, 2010 3:32 am
by iancanton
the.killing.44 wrote:The bridge neutrals weren't uniform.

not all bridge neutrals are supposed to be n3. if i recall correctly, gah 6 and tri 7 are both deliberately n2 to reduce the isolation of feudal empire and warlords. the n1 on xeu 10 does look wrong though, since it connects to gah 1, which is an n3.

ian. :)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Fri Mar 05, 2010 7:40 pm
by natty dread
Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Mar 09, 2010 2:11 pm
by GabonX
Great Kingdom 7 and Great Kingdom 4 don't border each other..

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Mar 09, 2010 2:17 pm
by fumandomuerte
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Mar 09, 2010 2:36 pm
by yeti_c
fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

C.

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Mar 09, 2010 2:41 pm
by natty dread
Picture tells more than a 1000 words:

Click image to enlarge.
image

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

PostPosted: Tue Mar 09, 2010 2:48 pm
by fumandomuerte
yeti_c wrote:
fumandomuerte wrote:
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

:?:
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".


I'm assuming you mean "Great Kingdom 5"?!

C.


I've baptized the grass patch "Grat K. 5" in order to differentiate it from the territory that contains it :mrgreen: