Moderator: Cartographers
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied
Cheers!
fumandomuerte wrote:Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied
Cheers!
I believe they are assigned randomly.
Istan wrote:Has anybody had trouble attacking on this map in Trench mode? I'm currently in a Fog/Trench/Adjacent game and haven't been able to attack once. Each turn I deploy on my castle--the only territory on which I can deploy--then receive a message saying that "You cannot make any assaults." Other players appear to be able to assault territories adjacent to their starting positions, so I'm not sure why I'm the only one who can't assault any territories from my castle.
Just trying to figure out what's going on. I'm having no trouble in other Trench games.
sempaispellcheck wrote:Forgive me if someone has already brought this up, but there's a minor typo either in the XML for this map or on the map itself.
The village near the center of the map is labeled Ga'h on the map, but in the XML (as seen in BOB), it is labeled G'ah (note the placement of the apostrophe).
Any word on if/when this could possibly be fixed? Shouldn't take more than 2 minutes to change in the XML with a simple "Replace All."
sempai
Nut Shot Scott wrote:What are you actually dropping in that game?
The castles and villages are auto deploys, so are you saying that you're only dropping 8?
Nut Shot Scott wrote:No, yeah, I know what he's asking. My point in asking what he is dropping is, when he tells us, the number is going to be correct per the map's guidelines. Then my point will be, "Read the map guidelines, do not look at that other crap."
Extreme Ways wrote:Nut Shot Scott wrote:No, yeah, I know what he's asking. My point in asking what he is dropping is, when he tells us, the number is going to be correct per the map's guidelines. Then my point will be, "Read the map guidelines, do not look at that other crap."
the other crap is useful in plenty other maps though . Was already surprised that it appeared you didnt understand
Zemljanin wrote:No, I haven't observed anything suspicious in actual distribution of units. Apparently all works as it should. Just the Stats display is wrong.
I was just wondering whether it's possible that such simple bug survives for years without being eliminated...
Extreme Ways wrote:Zemljanin wrote:No, I haven't observed anything suspicious in actual distribution of units. Apparently all works as it should. Just the Stats display is wrong.
I was just wondering whether it's possible that such simple bug survives for years without being eliminated...
The map was made before 'technology' like the map/stats panel existed, and the representation of bonuses on the map wasn't designed with that in mind. At least, that's what I think.
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