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Re: World 2.0/1 Map [Quenched]

PostPosted: Sat Jul 16, 2011 5:57 am
by OliverFA
Victor Sullivan wrote:I'd love to see World 3.0 with the new map size maximums :P


World 3.0 would no doubt be a very popular map, and a very interesting one to play!

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Mar 28, 2012 1:44 pm
by Praetor
Is there a way i could get a humongous hi res version of this without the white circles┬┐

Re: World 2.0/1 Map [Quenched]

PostPosted: Mon Apr 09, 2012 9:55 am
by redriko
I seem to have spotted a map bug in a game we're playing

game no. 10672023

the green player is getting a 6 bonus but there doesn't seem to be a 6 bonus avalible on the map

Please don't cancel or interupt the ongoing game as all the players know about this and are playing on. but it would be good to know how this is happening?

Re: World 2.0/1 Map [Quenched]

PostPosted: Mon Apr 09, 2012 2:35 pm
by DiM
i kinda doubt it is a but, or at least not a bug of the map. maybe a site bug.
if a map has been quenched for so many years we can safely assume it has no bugs.
too bad it's fog and we can't see anything.

Re: World 2.0/1 Map [Quenched]

PostPosted: Mon Apr 09, 2012 9:30 pm
by patrickaa317
redriko wrote:I seem to have spotted a map bug in a game we're playing

game no. 10672023

the green player is getting a 6 bonus but there doesn't seem to be a 6 bonus avalible on the map

Please don't cancel or interupt the ongoing game as all the players know about this and are playing on. but it would be good to know how this is happening?


DiM wrote:i kinda doubt it is a but, or at least not a bug of the map. maybe a site bug.
if a map has been quenched for so many years we can safely assume it has no bugs.
too bad it's fog and we can't see anything.


Posted in game chat:
2012-04-09 21:27:14 - patrickaa317: it's not a bug
2012-04-09 21:27:44 - patrickaa317: i won't tell you where he is at but if he was holding all of north america it would read such as:
2012-04-09 21:28:59 - patrickaa317: +3 for the United States, +4 for Canada, +2 for Central America, +2 for North America (the difference between 11 & 3,4,2)

Re: World 2.0/1 Map [Quenched]

PostPosted: Mon Apr 09, 2012 10:14 pm
by ender516
Yes, patrickaa317 has explained it well enough for an ongoing fog game. This is not a bug at all.

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Apr 10, 2012 4:55 am
by redriko
If this does make sense (obviously I can't see as its a fog game) Then I don't think the award of the bonuses should appear as they do in the game log. as its just confusing for everyone else.

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Apr 10, 2012 5:08 am
by redriko
OK I know where he is and what he holds just from looking at the log. As the game went on

I still think that a better way to write the bonus in the log would be if a player owned a continent just replace all the individual bonuses with the continent bonus

or alternatively If you didn't want to reveal a continent capture in a fog game, alter the continent bonus on the key so it reflects better the game log entries.

So patrickaa317's example would look like

Central America +2
Canada +4
America +3
American continent +2

Just a suggestion to make it more user friendly :D

Really good map BTW ;)

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Apr 10, 2012 8:11 am
by ender516
Yes, I agree it is a bit confusing, but on the other hand, it does make fog more challenging, at least until you understand the tricky bit. I highly doubt that either the map or the XML will be changed at this point.

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Nov 06, 2012 10:20 am
by TemujinKhan
I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Nov 06, 2012 10:46 am
by ManBungalow
TemujinKhan wrote:I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?

Congo DOES border Zimbabwe.

Some other vague borders are Egypt-Levant and the whole Greece area.

And at first I wasn't sure if Hawaii and New Caledonia are part of the Oceania bonus because they don't have much visible coloured land with the troops on top.

But, y'know, it's not too bad and it doesn't stop me (or many others) from playing it. And I think this map is too classic (so to speak) to change now.

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Nov 06, 2012 11:06 am
by koontz1973
ManBungalow wrote:
TemujinKhan wrote:I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?

Congo DOES border Zimbabwe.

Some other vague borders are Egypt-Levant and the whole Greece area.

And at first I wasn't sure if Hawaii and New Caledonia are part of the Oceania bonus because they don't have much visible coloured land with the troops on top.

But, y'know, it's not too bad and it doesn't stop me (or many others) from playing it. And I think this map is too classic (so to speak) to change now.

This is my favourite map to play. First few times I got caught out from a couple of the connections ManB mentioned, but like all new players, I learnt. My biggest GP cock up comes from Guyana. I always kept on missing that one when playing it.

+ I do not think any map is not classic enough to have a revamp at some point. But this one will be a hard one to get done.

Re: World 2.0/1 Map [Quenched]

PostPosted: Tue Nov 06, 2012 2:54 pm
by DoomYoshi
Sri Lanka is invisible, too. It does need a facelift.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Nov 07, 2012 12:12 pm
by koontz1973
This is one map I would love to take a crack at in a revamp. I love this map and know of the things wrong with it, but also I would hate to see this one (version) go.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Nov 07, 2012 12:37 pm
by DoomYoshi
koontz1973 wrote:This is one map I would love to take a crack at in a revamp. I love this map and know of the things wrong with it, but also I would hate to see this one (version) go.


Well we could petition to change the rules to allow a World 2.1 AND a version 2.2.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Nov 07, 2012 12:56 pm
by ender516
In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Nov 07, 2012 4:44 pm
by DoomYoshi
ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.

Re: World 2.0/1 Map [Quenched]

PostPosted: Thu Nov 08, 2012 3:27 am
by koontz1973
DoomYoshi wrote:
ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.

We have skins for maps, just not ones we can change at will. Also, how many map makers are willing to do this?

Re: World 2.0/1 Map [Quenched]

PostPosted: Thu Nov 08, 2012 9:51 am
by DoomYoshi
koontz1973 wrote:
DoomYoshi wrote:
ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.

We have skins for maps, just not ones we can change at will. Also, how many map makers are willing to do this?


Probably not many, but it would be a really cool premium feature.

World 2.0/1 Map Auto-ended attack

PostPosted: Wed Mar 20, 2013 12:11 pm
by reynie34
Game 12468734, Round 13, march 20,13
I was only about 5 mins. into my turn when it just auto- ended my attack, and asked if i wanted to do re-enforcments. I was in a good position and had a good strategy laid out, which this totaly destroyed by ending my attack. The time was between 11:03-04 am.
reynie34

Re: World 2.0/1 Map Auto-ended attack

PostPosted: Wed Mar 20, 2013 12:20 pm
by Gilligan
reynie34 wrote:Game 12468734, Round 13, march 20,13
I was only about 5 mins. into my turn when it just auto- ended my attack, and asked if i wanted to do re-enforcments. I was in a good position and had a good strategy laid out, which this totaly destroyed by ending my attack. The time was between 11:03-04 am.
reynie34


This wouldn't be a map issue.

Are you sure you didn't accidentally press the E key? That ends a phase of your turn.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Mar 20, 2013 12:23 pm
by ender516
Accidentally clicking the middle button on the map will do the same thing. That is something that is, I think, more likely to occur than accidentally pressing a key.

Re: World 2.0/1 Map [Quenched]

PostPosted: Sun May 26, 2013 2:36 pm
by Stigni
I didn't read all the 70 pages, sorry for that. But I notice that in this map Russia and Korea doesn't border each other. But in the reality they does.

Stigni

Re: World 2.0/1 Map [Quenched]

PostPosted: Sun May 26, 2013 4:45 pm
by ender516
Stigni wrote:I didn't read all the 70 pages, sorry for that. But I notice that in this map Russia and Korea doesn't border each other. But in the reality they does.

Stigni

Many maps on this site have such little deviations from geographic reality. They are usually introduced for reasons of better gameplay, or occasionally because of the difficulty of depicting all such details on maps limited in size as they are here.

Re: World 2.0/1 Map [Quenched]

PostPosted: Wed Jul 24, 2013 7:31 pm
by MarinetheAss
Hi there,

Relatively new player here... absolutely love World 2.1... I made my own gameboard using it and I don't know if that was sacrilegious or something.