Monsters! - Battle for the Powerstones

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Re: Monsters! - XML Changes OK

Postby dolomite13 on Wed Jun 16, 2010 9:40 am

Forza AZ wrote:OK, I checked the new XML, and it is OK!!!


Looks like were ready for an update =)

How do we go about getting this submitted?

XML - http://www.bigottergames.com/downloads/monsters14.xml (v0_13_21 )
Small - http://farm5.static.flickr.com/4032/464 ... 590a_o.png (v0_13_21)
Large - http://farm5.static.flickr.com/4072/464 ... d9aa_o.png (v0_13_21)

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby MrBenn on Thu Jun 24, 2010 6:35 pm

The update has been sent to lack and awaits upload ;-)
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby dolomite13 on Fri Jun 25, 2010 11:26 am

MrBenn wrote:The update has been sent to lack and awaits upload ;-)


Looking forward to it =)

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby MrBenn on Mon Jun 28, 2010 7:16 pm

Updated :-D
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby dolomite13 on Tue Jun 29, 2010 9:38 am

MrBenn wrote:Updated :-D


Awesome ... I went to every active game and posted the following in chat ...

As with any BETA map there may be changes during gameplay. Check the legend as changes were made to the bonus structure and how lightening bolts work.

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby Dako on Wed Jun 30, 2010 2:22 pm

Yeah, and we just started the game and went after the "wrong" runebouns monster. A pity.

Well tell you how it proceeds with the new changes.
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby drunkmonkey on Wed Jun 30, 2010 3:36 pm

dolomite13 wrote:
MrBenn wrote:Updated :-D


Awesome ... I went to every active game and posted the following in chat ...

As with any BETA map there may be changes during gameplay. Check the legend as changes were made to the bonus structure and how lightening bolts work.

=D=


This goes above and beyond what any mapmaker is expected to do, and I want you to know it was very much appreciated. Thank you. =D>
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Re: Monsters! [D,GP,GR,XML,BETA] - Ready For Upload

Postby dolomite13 on Wed Jun 30, 2010 3:55 pm

Dako wrote:Yeah, and we just started the game and went after the "wrong" runebouns monster. A pity.

Well tell you how it proceeds with the new changes.


Ah sorry bout that ... hope it all goes well =)

drunkmonkey wrote:
dolomite13 wrote:
MrBenn wrote:Updated :-D


Awesome ... I went to every active game and posted the following in chat ...

As with any BETA map there may be changes during gameplay. Check the legend as changes were made to the bonus structure and how lightening bolts work.

=D=


This goes above and beyond what any mapmaker is expected to do, and I want you to know it was very much appreciated. Thank you. =D>


=) Thanx

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby Dako on Thu Jul 01, 2010 8:06 am

Going well. I rolled 6-0 for _my_ monster now and things seem even.

Thanks for the great map - I really love it.
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby Enter Smith on Sat Jul 03, 2010 9:22 am

I am not sure if you are aware, but I am stuck with a lot of armies on two lightening bolts and no way to escape.
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby drunkmonkey on Sat Jul 03, 2010 10:08 am

Enter Smith wrote:I am not sure if you are aware, but I am stuck with a lot of armies on two lightening bolts and no way to escape.


The map clearly states that lightning bolts are for bombardment only. This isn't the only map where armies can get "stuck" if you move them to a bombardment-only territory.
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby dolomite13 on Mon Jul 05, 2010 8:38 pm

Enter Smith wrote:I am not sure if you are aware, but I am stuck with a lot of armies on two lightening bolts and no way to escape.
Yes that is working as intended. The lightening bolt used to reset to 3 neutral and was changed to just reduce by 2 per turn. This allows you to not "waste" a bunch of armies but the change does trap them there and I think that is an OK thing...

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby AndyDufresne on Mon Jul 05, 2010 8:50 pm

This map is not my kind of pickems, but I appreciate the diversity brings to our selection. :D Maybe I'll get at least one game on it... :D


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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby dolomite13 on Tue Jul 06, 2010 2:41 pm

AndyDufresne wrote:This map is not my kind of pickems, but I appreciate the diversity brings to our selection. :D Maybe I'll get at least one game on it... :D --Andy


Yep, concept maps like this aren't everybody's cup of tea. But it's nice to have something different available as a distraction. I was having some fun yesterday trying to visualize this map as a land based map with the monsters replaced by land, the wizards replaced by heavily fortified bunkers, and the powerstones and spells replaced by capital cities with artillery and paratroopers. Maybe I'll mock that up and post it just for fun.

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Map Updated Live

Postby Dako on Thu Jul 08, 2010 7:22 am

By the way. Most of the team games have no strategy here. First to get a monster and powerstone wins 90% of the games. 10% he gets bad dice.
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