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Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 2:03 pm
by the.killing.44
mibi wrote:wow, I am not sure how this one spent a year in the foundry and came out looking like this.

He is saying that for a map that spent such a long time in development, it looks craptastic.
mibi wrote:But to me, its entirely unaccessable.

Hard to read, understand, play on, etc.—the legend doesn't do enough (plus the design of it doesn't work very well in-game).

I said it elsewhere: it looked very nice as a jpg in a thread, but after playing it it's just too :?

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 2:16 pm
by Blitzaholic
pamoa, I just wanted to let you know many are grumbling and upset with your new map. I have not yet played it, but plan on it, when so, I will post you some feedback to be helpful.

here is the link

viewtopic.php?f=6&t=98957&start=0

perhaps you could ask them to elaborate more.

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 5:29 pm
by Gall
I have noticed an anomaly in Austerlitz, during play I was offered the possibility of assaulting Dokturov directly from Kienmayer.There is no direct connection between the two.

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 5:32 pm
by PLAYER57832
I like the map, but after playing it several times, I am still completely confused by the bonuses. (and note, I am an experienced player). Can it be explained a bit better?

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 5:39 pm
by the.killing.44
Cavalry can attack two spaces ahead.

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 6:03 pm
by grayhawke
Gall wrote:I have noticed an anomaly in Austerlitz, during play I was offered the possibility of assaulting Dokturov directly from Kienmayer.There is no direct connection between the two.

Kienmayer is Cavalry, attack range 2, and can therefore assault Dokturov via Telnitz.

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 6:05 pm
by Supermarioluigi
It's a good map, but the bonuses are awful confusing.

Re: AUSTERLITZ [beta]

PostPosted: Wed Oct 14, 2009 10:24 pm
by The Neon Peon
The only problem people have with maps like Wateloo, Prison Riot, Age of Merchants, this map, Forbidden City etc. is that they don't spend enough time reading the legend. I spend 5 minutes reading the legend on a map before I play it. I have never been remotely confused about an attack route on any map on the site as of yet. I don't think it's a coincidence.

One thing I love about this map is how concise the legend is. It is short, to the point, and tells you absolutely everything you need to understand the map.

Re: AUSTERLITZ [beta]

PostPosted: Thu Oct 15, 2009 4:22 am
by pamoa
thanks Blitzaholic I wrote an answer in the thread with a link to this one if someone dare to come

The Neon Peon wrote:The only problem people have with maps like Wateloo, Prison Riot, Age of Merchants, this map, Forbidden City etc. is that they don't spend enough time reading the legend. I spend 5 minutes reading the legend on a map before I play it. I have never been remotely confused about an attack route on any map on the site as of yet. I don't think it's a coincidence.

One thing I love about this map is how concise the legend is. It is short, to the point, and tells you absolutely everything you need to understand the map.

thanks The Neon Peon you said it more clearly than I can
but on a fast consumerist media as internet 5 minutes may seems too much for a lot of people

I wish to thanks all my supporters
if you have any constructive comment to make
I'm open to listen and evaluate any constructive suggestion

PS
it took me almost 100 hours over a year to make it so please at least some respect for this
and sorry for my English as I'm a French speaker

PPS
if you want to read about some polemics AUSTERLITZ

Re: AUSTERLITZ [beta]

PostPosted: Thu Oct 15, 2009 7:57 am
by PLAYER57832
pamoa wrote:thanks Blitzaholic I wrote an answer in the thread with a link to this one if someone dare to come

The Neon Peon wrote:The only problem people have with maps like Wateloo, Prison Riot, Age of Merchants, this map, Forbidden City etc. is that they don't spend enough time reading the legend. I spend 5 minutes reading the legend on a map before I play it. I have never been remotely confused about an attack route on any map on the site as of yet. I don't think it's a coincidence.

One thing I love about this map is how concise the legend is. It is short, to the point, and tells you absolutely everything you need to understand the map.

thanks The Neon Peon you said it more clearly than I can
but on a fast consumerist media as internet 5 minutes may seems too much for a lot of people

I wish to thanks all my supporters
if you have any constructive comment to make
I'm open to listen and evaluate any constructive suggestion

PS
it took me almost 100 hours over a year to make it so please at least some respect for this
and sorry for my English as I'm a French speaker

PPS
if you want to read about some polemics AUSTERLITZ

First, I DO like the map. I am not one who is simply criticizing you. That said, I am more than a bit experiences on playing ALL the maps and I think simply saying "you did not take the time to read the legend".. is, well, as bad as those who are just saying things like "the map needs to be bigger" .. even when the comments clearly show you considered and rejected this suggestion early on.

Just to name one example, this thing that calvary can attack 2 spaces ahead is not mentioned. The "left flank" bonus says A + 5 divisions, but which divisions. I have twice thought I had it, but the only bonus I have ever gotten is the village bonus and the auto-deploy Napoleon bonus.

Again, this is coming from someone who plays every map. If you still do not wish to change it.. that is, of course, your choice. However, I very far from the only one who feels this way (the map is fine, but not the explanations) -- and I DO mean people of all ranks, with high experience.

Re: AUSTERLITZ [beta]

PostPosted: Thu Oct 15, 2009 8:38 am
by grayhawke
PLAYER57832 wrote:...
Just to name one example, this thing that calvary can attack 2 spaces ahead is not mentioned. The "left flank" bonus says A + 5 divisions, but which divisions. I have twice thought I had it, but the only bonus I have ever gotten is the village bonus and the auto-deploy Napoleon bonus.....


Cavalry attack - It is clearly stated under "Battlefield" , "CAVALRY ATTACK RANGE IS 2"

"left flank" bonus says A + 5 divisions - actually the Russo-Austrian Centre says A+5 divisions +5. It seems obvious (at least to me) that the divisions are the 4 green and 1 red falling within the" Allied Centre" brace.

Re: AUSTERLITZ [beta]

PostPosted: Thu Oct 15, 2009 1:58 pm
by PLAYER57832
grayhawke wrote:
PLAYER57832 wrote:...
Just to name one example, this thing that calvary can attack 2 spaces ahead is not mentioned. The "left flank" bonus says A + 5 divisions, but which divisions. I have twice thought I had it, but the only bonus I have ever gotten is the village bonus and the auto-deploy Napoleon bonus.....


Cavalry attack - It is clearly stated under "Battlefield" , "CAVALRY ATTACK RANGE IS 2"

"left flank" bonus says A + 5 divisions - actually the Russo-Austrian Centre says A+5 divisions +5. It seems obvious (at least to me) that the divisions are the 4 green and 1 red falling within the" Allied Centre" brace.


The calvary attack bit, I did misinterpret. It sounds like a bombardment, but that is a minor point. The combinations, though, are not clear (compared to other maps, including the complicated ones).

I think what happens is that everything seems clear when you are making a map, or after you have played it a dozen or so times. To someone new, any change from regular terms is confusing. More confusion means the map is less likely to be played, no matter how nice the map. I have often thought that a final step to the foundary process should be to pick a few semi-random volunteers to simply see how easy a map is to understand and plain read. (some of us are no longer young)

As for the clarity, basically, it comes down to a choice... if you want more people to play the map, it behooves to make it more "user-friendly". If you don't care about that.. then some people will play it until they "get it" (myself actually one), and the rest will just ignore it.

Re: AUSTERLITZ [beta]

PostPosted: Fri Oct 30, 2009 8:18 pm
by Aalmeida17
this map is just perfect , get it out of beta ;-)

Re: AUSTERLITZ [beta]

PostPosted: Sat Oct 31, 2009 2:25 pm
by pamoa
Aalmeida17 wrote:this map is just perfect , get it out of beta ;-)

thank you Aalmeida17 for your support

Re: AUSTERLITZ [beta]

PostPosted: Sun Nov 01, 2009 2:59 pm
by The Neon Peon
I think this can be taken out of beta.

There is nothing complicated on the map. The three things separating this from a standard map:
1. An Objective (AoR I, II, III, City Mogul, Europe 1914, Feudal War, Holy Roman Empire, Operation Drug War, Peloponnesian War)
2. Lines to show attack routes (Classic Shapes, World Cities, Arms Race, Caribbean Islands, Midkemdil, Oceania, Pearl Harbor, Poison Rome, Rail Australia, Rail Europe, Rail USA, Route 66, USA: Greal lakes, New England, South East, South West, Rockies, West, WWII Ardennes)
3. Units that attack territories 2 spots away from them (Waterloo...)

Except for the 3rd, this map contains only features that are common to many other maps. I don't think there need to be any change made for clarity purposes.

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 12:47 am
by demonfork
This map makes me want to gouge my eyeballs out on the rare occasions that I even see anyone play it. There are only 33 active games at the moment, the fewest out of any of the beta maps.

This is a terrible map, it would be a setback for the for the foundry to release it.

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 5:02 am
by pamoa
demonfork wrote:This map makes me want to gouge my eyeballs out on the rare occasions that I even see anyone play it. There are only 33 active games at the moment, the fewest out of any of the beta maps.

This is a terrible map, it would be a setback for the for the foundry to release it.

Thanks for your support

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 8:40 am
by demonfork
pamoa wrote:
demonfork wrote:This map makes me want to gouge my eyeballs out on the rare occasions that I even see anyone play it. There are only 33 active games at the moment, the fewest out of any of the beta maps.

This is a terrible map, it would be a setback for the for the foundry to release it.

Thanks for your support


I don't support this map.

Furthermore, what would be the point of releasing a map that not only looks like garbage but is also one that no one plays.

BTW there are still only 33 active games....not one new game has been started since my last post. This map is a FAIL. Someone with some authority in the foundry needs to recognize this fact and can this map.

PS...Pamoa, this is nothing personal...I think that your other maps look amazing.

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 9:52 am
by natty dread
FWIW I'm playing a game on this map right now and so far I like it.

I guess you can't please everyone.

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 11:24 am
by Ace Rimmer
demonfork wrote:This map makes me want to gouge my eyeballs out on the rare occasions that I even see anyone play it. There are only 33 active games at the moment, the fewest out of any of the beta maps.

This is a terrible map, it would be a setback for the for the foundry to release it.


Demonfork,

I thought the same when I first saw it. However, the gameplay is great, there are no easy bonuses and it is a real fun map to play on. I'll be glad to play against you in a team game and you can see how fun it is. Find a team and send me an invite, I'll get a team with similar points together.

Jake

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 11:43 am
by pamoa
Thank you natty_dread and jakewilliams
it is my pleasure to please you
demonfork wrote:PS...Pamoa, this is nothing personal...I think that your other maps look amazing.

It is personal
I spent 100 hours of my life on this
so it is very personal

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 12:03 pm
by natty dread
Yeah, most people have no idea how much time and effort even a simple map consumes. Therefore it's highly annoying when some people come over and shit all over your efforts with no consideration of the hard work you've done. These people should just try making their own maps so maybe they get some idea of the amount of work and effort you need to dedicate to bring a quality map to CC. It's not very nice to do all that work if the only thanks you get is people flaming on you...

Re: AUSTERLITZ [beta]

PostPosted: Thu Nov 12, 2009 7:29 pm
by demonfork
jakewilliams wrote:
demonfork wrote:This map makes me want to gouge my eyeballs out on the rare occasions that I even see anyone play it. There are only 33 active games at the moment, the fewest out of any of the beta maps.

This is a terrible map, it would be a setback for the for the foundry to release it.


Demonfork,

I thought the same when I first saw it. However, the gameplay is great, there are no easy bonuses and it is a real fun map to play on. I'll be glad to play against you in a team game and you can see how fun it is. Find a team and send me an invite, I'll get a team with similar points together.

Jake


The gameplay might be fan-freaking-tastic, all the more reason to bring the visuals up to par with the gameplay. As it stands the graphics look like total vomit.

Re: AUSTERLITZ [beta]

PostPosted: Fri Nov 13, 2009 6:18 am
by pamoa
I have a good solution for you demonfork
don't play it !

Re: AUSTERLITZ [beta]

PostPosted: Fri Nov 13, 2009 6:25 am
by samuelc812
Every Map has players that enjoy it and players that do not enjoy it, that is the great thing about Conquer Club, so much diversity if you don't like one map you are sure to enjoy another ;) Each map fills it's own niche :)

~Sam