Conquer Club

Poison Rome [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Postby AndyDufresne on Tue Jun 02, 2009 1:17 pm

          Beta - Quenching

---The Final Forge period has concluded for the Poison Rome Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Postby AndyDufresne on Tue Jun 02, 2009 1:17 pm

Map Medals will be given out once the map is released from Beta.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Poison Rome [Beta]

Postby sully800 on Tue Jun 02, 2009 1:33 pm

Wow, only two maps left in the forge then! Lots of new ones up on the Beta list.

Congrats on the advancement cairns. This is not a map that I care to play, but I know its still a lot of work so it has to be nice to finish the project :)
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Poison Rome [Beta]

Postby Incandenza on Tue Jun 02, 2009 1:39 pm

Yay. I'm gonna own some shit on this map... :D

(then again, that's what I thought about prison riot, and I'm currently -122 or so on that one)
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: POISON ROME [D.Gp.Gr.X] V37(P31) S/L/X

Postby cairnswk on Tue Jun 02, 2009 4:31 pm

AndyDufresne wrote:Cairns, I sent you a message. Simply put---I overlooked the topic because I thought you hadn't fixed the two minor things Killing.44 brought up. That's all this was---nothing else. If you really feel like something is going on, lets discuss it in private---I'd like to keep the Foundry from becoming a Circus.

I'll attend to it all later.


--Andy


Mmmmm. now you've beta-quenched it, but it doesn't even appear in the game lists.
Last edited by cairnswk on Tue Jun 02, 2009 4:57 pm, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby Bruceswar on Tue Jun 02, 2009 4:46 pm

Lack has to upload it. Takes a few days as per the recent maps. :)
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Poison Rome [Beta]

Postby the.killing.44 on Wed Jun 03, 2009 8:40 pm

:)

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Poison Rome [Beta]

Postby dolomite13 on Fri Jun 05, 2009 1:45 pm

I noticed that the legend says the gods can attack the emperors and dictator but based on the results from the xml reader tool it doesn't show a link to Julius Caesar. Their is no final XML listed in the first post so I used the last one I had a link for.

http://www.multiblah.com/cc_tester/

Using Jotas tool it appears that Caesar cannot be attacked from the gods too...

Code: Select all
The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>


All 88's and 888's look great and all colors look quite good.

I am looking forward to giving this map a try =)

--D
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: POISON ROME [D.Gp.Gr.FF] V37(P30)

Postby cairnswk on Fri Jun 05, 2009 4:02 pm

dolomite13 wrote:I noticed that the legend says the gods can attack the emperors and dictator but based on the results from the xml reader tool it doesn't show a link to Julius Caesar. Their is no final XML listed in the first post so I used the last one I had a link for.

http://www.multiblah.com/cc_tester/

Using Jotas tool it appears that Caesar cannot be attacked from the gods too...

Code: Select all
The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5>


All 88's and 888's look great and all colors look quite good.

I am looking forward to giving this map a try =)

--D


Thanks for that pickup Dolomite13. That should be fixed now.
Code: Select all
The Gods (0) | 4 |
Ceres  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Mars  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Jove  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>
Juno  [2] <3>    ==>   Emperor Augustus  <5> Emperor Tiberius  <5> Emperor Caligula  <5> Emperor Claudius  <5> Emperor Nero  <5> Dictator Julius Caesar  <4>


And there is an easier version of the checking tool now.
http://www.conquerclub.com/mapmaker/index.php
Still works the same way for input but output is far better. :)

Version 37.
Master and XML.

Small
Image

Large
Click image to enlarge.
image


XML
http://h1.ripway.com/cairnswk/_poison_rome.xml
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby cairnswk on Sun Jun 07, 2009 3:51 pm

And waiting for upload....!
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby neanderpaul14 on Tue Jun 09, 2009 10:10 pm

cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 10, 2009 1:38 am

neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby Bruceswar on Wed Jun 10, 2009 1:45 am

cairnswk wrote:
neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)



This is a very interesting map. I look forward to trying it out and see how it plays out. If it is anything like Draknor I will like it. :) RELEASE!!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Poison Rome [Beta]

Postby neanderpaul14 on Wed Jun 10, 2009 3:16 pm

Bruceswar wrote:
cairnswk wrote:
neanderpaul14 wrote:
cairnswk wrote:And waiting for upload....!



Me too......Let's PLAY


Yes, the silence is deafening...it's a good way of communicating messages.... ;) ;)



This is a very interesting map. I look forward to trying it out and see how it plays out. If it is anything like Draknor I will like it. :) RELEASE!!



I'm thinking this will be a little more intense than Draknor.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: POISON ROME [D.Gp.Gr.FF] V37(P30)

Postby cairnswk on Tue Jun 16, 2009 9:09 am

Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby dolomite13 on Tue Jun 16, 2009 2:27 pm

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Poison Rome [Beta]

Postby Incandenza on Tue Jun 16, 2009 6:52 pm

Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Poison Rome [Beta]

Postby cairnswk on Tue Jun 16, 2009 7:28 pm

Incandenza wrote:Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

oh dear :oops:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby sailorseal on Tue Jun 16, 2009 7:31 pm

Oh no, another map I am going to suck at...



Well done cairns :D
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Poison Rome [Beta]

Postby Incandenza on Tue Jun 16, 2009 8:54 pm

cairnswk wrote:
Incandenza wrote:Looks like we missed something while working out gameplay, just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

oh dear :oops:


Well, you could either put it somewhere out of the way (Aurelia Cotta, maybe, or Livia Helen), or in a more high-traffic area (Antonia?)... worth discussing.

Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 2:03 am

Incandenza wrote:....
Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

Yes as long as it does not contravene any ethics of gameplay, if you know what i mean.

I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby Incandenza on Wed Jun 17, 2009 2:16 am

cairnswk wrote:
Incandenza wrote:....
Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

Yes as long as it does not contravene any ethics of gameplay, if you know what i mean.

I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)


I think any potential neutral would be fine as a 2, like many of the others. I'm sure this has wooly implications, but what if you made one of caesar's wives neutral, and coded the other two in as starting positions?
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 2:36 am

Incandenza wrote:
cairnswk wrote:...
I would like to see two neutrals placed on Caesars' wives, possibly 3 on each each. That area, i have discovcered is an easy target to gain access to several to bonuses more than easier than others. 'twould restore some early balance to small player number games. :)

I think any potential neutral would be fine as a 2, like many of the others. I'm sure this has wooly implications, but what if you made one of caesar's wives neutral, and coded the other two in as starting positions?

Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Poison Rome [Beta]

Postby Incandenza on Wed Jun 17, 2009 3:21 am

To be perfectly honest, I still feel like I haven't quite grasped all the implications of starting positions, so hopefully someone who has will wander by...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Poison Rome [Beta]

Postby AndyDufresne on Wed Jun 17, 2009 12:07 pm

I'd call mr Oaktown or Ian in, they are starting position masters. ;)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users