Conquer Club

Poison Rome [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Poison Rome [Beta]

Postby neanderpaul14 on Wed Jun 17, 2009 6:16 pm

A beautiful map Cairns I'm really enjoying it. I realized that some of the bonuses seem to give a zero bonus, should these still be bonuses??
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Private 1st Class neanderpaul14
 
Posts: 1210
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson
Medals: 80
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (4)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (8) General Achievement (2)
Clan Achievement (21)

Re: Poison Rome [Beta]

Postby MrBenn on Wed Jun 17, 2009 6:34 pm

cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?

If there are more players than starting positions, then they are ignored.

I think that answers your question?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6879
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 6:40 pm

neanderpaul14 wrote:A beautiful map Cairns I'm really enjoying it. I realized that some of the bonuses seem to give a zero bonus, should these still be bonuses??

those bonuses between Caesar and Cleopoatra and Marc Antony gives 0 bonuses because they were not marriages conducted under Roman Law, but they have been recognised as links to even out that area assault gameplay. :)
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 6:42 pm

MrBenn wrote:
cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?

If there are more players than starting positions, then they are ignored.

I think that answers your question?

So effectively (if i understand you answer) in order to create even distribution in any game from 1 to 8 players, i would have to code 8 starting player positions?
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby MrBenn on Wed Jun 17, 2009 6:47 pm

cairnswk wrote:
MrBenn wrote:
cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?

If there are more players than starting positions, then they are ignored.

I think that answers your question?

So effectively (if i understand you answer) in order to create even distribution in any game from 1 to 8 players, i would have to code 8 starting player positions?

No.... Players will always be given an equal number of territories. Starting positions can be used to help distribute certain territories more evenly... for the full picture, browse through this thread: viewtopic.php?f=127&t=68154
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6879
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 7:08 pm

MrBenn wrote:
cairnswk wrote:
MrBenn wrote:
cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?

If there are more players than starting positions, then they are ignored.

I think that answers your question?

So effectively (if i understand you answer) in order to create even distribution in any game from 1 to 8 players, i would have to code 8 starting player positions?

No.... Players will always be given an equal number of territories. Starting positions can be used to help distribute certain territories more evenly... for the full picture, browse through this thread: viewtopic.php?f=127&t=68154

Oh my God! What a discussion. My brain has just collapsed in a heap in my skull. :oops:
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby Incandenza on Wed Jun 17, 2009 7:57 pm

There's a few other potential neutral tweaks that could be done here, but since my 1v1 game has gone from solid win to probable loss in 3 excruciating turns, I'll have to get to them later when I'm not contemplating building a time machine and going back to ancient Rome and strangling Julius Caesar in his crib to prevent the whole misbegotten clan from sprouting up in the first place.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: Poison Rome [Beta]

Postby cairnswk on Wed Jun 17, 2009 8:07 pm

Incandenza wrote:There's a few other potential neutral tweaks that could be done here, but since my 1v1 game has gone from solid win to probable loss in 3 excruciating turns, I'll have to get to them later when I'm not contemplating building a time machine and going back to ancient Rome and strangling Julius Caesar in his crib to prevent the whole misbegotten clan from sprouting up in the first place.

:lol: :lol: :lol: :lol: :lol: :lol: :lol:
That's what i mean about that Caesar clan. :lol: :lol: :lol:
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby Nanogram on Thu Jun 18, 2009 2:47 am

The quote from Robert Graves' "I Claudius" is:
"Let all of the poisons that lurk in the mud, hatch out."
Why change such a classic and well-known line?
User avatar
Colonel Nanogram
 
Posts: 115
Joined: Wed Sep 17, 2008 1:09 pm
Location: Bedlam
Medals: 11
Standard Achievement (3) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (1)
Tournament Achievement (1) General Achievement (1)

Re: Poison Rome [Beta]

Postby iancanton on Thu Jun 18, 2009 2:54 am

Incandenza wrote:just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

excellent early catch! i was initially mystified, as i three times counted only 43 or 44 starting regions (page 24 version showing neutrals), so this ought to yield 14 per player. other than julius caesar having access to the gods (in which case he ought to have 5 neutrals, just like the emperors), the only change to the board that i can see since the gameplay was stamped is that gnaeus pompeus is not starting neutral, producing the extra starting region - this is obviously an xml error.

the minimum change we need is for gnaeus pompeus to start neutral (as on page 24), with julius caesar having 5 neutrals (unless he has 4 neutrals by design).

Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 1999
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (7) Clan Achievement (17)
General Contribution (19)

Re: Poison Rome [Beta]

Postby cairnswk on Thu Jun 18, 2009 3:23 am

Nanogram wrote:The quote from Robert Graves' "I Claudius" is:
"Let all of the poisons that lurk in the mud, hatch out."
Why change such a classic and well-known line?

perhaps copyright?!
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby cairnswk on Thu Jun 18, 2009 3:24 am

iancanton wrote:
Incandenza wrote:just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.

excellent early catch! i was initially mystified, as i three times counted only 43 or 44 starting regions (page 24 version showing neutrals), so this ought to yield 14 per player. other than julius caesar having access to the gods (in which case he ought to have 5 neutrals, just like the emperors), the only change to the board that i can see since the gameplay was stamped is that gnaeus pompeus is not starting neutral, producing the extra starting region - this is obviously an xml error.

the minimum change we need is for gnaeus pompeus to start neutral (as on page 24), with julius caesar having 5 neutrals (unless he has 4 neutrals by design).

Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.

ian. :)


Thanks ian.

EDIT: I've changeed J Caesar to 5 neutrals, and Gnaeus Pompeus is at 3 neutrals (as per page 23)

But i still think that one of Caesar's wives need a small neutral start. :)
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby Gilligan on Thu Jun 18, 2009 6:02 am

I see that most of the 2 territory bonuses have a neutral to avoid getting them from the start, but what about Julia/Gnaeus Pompeus?
Image
User avatar
Lieutenant Gilligan
 
Posts: 12477
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 204
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (33)
Clan Achievement (8) Challenge Achievement (7) Map Contribution (10) Tournament Contribution (30) General Contribution (20)

Re: Poison Rome [Beta]

Postby cairnswk on Thu Jun 18, 2009 7:13 am

Gilligan wrote:I see that most of the 2 territory bonuses have a neutral to avoid getting them from the start, but what about Julia/Gnaeus Pompeus?

Gill. that's what i have fixed in the previous post to yet be uploaded. :)
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby andreslh on Thu Jun 18, 2009 9:56 am

this is NOT a horrible map, I just find it rather visually difficult, the red color in the background + the crowded map make it difficult to see.
Last edited by andreslh on Mon Jun 29, 2009 8:33 pm, edited 1 time in total.
User avatar
Major andreslh
 
Posts: 8
Joined: Sun Apr 22, 2007 8:31 am
Medals: 21
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Freestyle Achievement (1)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (1)

Re: Poison Rome [Beta]

Postby cairnswk on Thu Jun 18, 2009 1:13 pm

andreslh wrote:this is a HORRIBLE map

And your reasons for saying such....?
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby Gilligan on Thu Jun 18, 2009 4:51 pm

cairnswk wrote:
Gilligan wrote:I see that most of the 2 territory bonuses have a neutral to avoid getting them from the start, but what about Julia/Gnaeus Pompeus?

Gill. that's what i have fixed in the previous post to yet be uploaded. :)


D'oh! Maybe I'll read next time.... :lol:
Image
User avatar
Lieutenant Gilligan
 
Posts: 12477
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 204
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (33)
Clan Achievement (8) Challenge Achievement (7) Map Contribution (10) Tournament Contribution (30) General Contribution (20)

Re: Poison Rome [Beta]

Postby Incandenza on Thu Jun 18, 2009 5:26 pm

iancanton wrote:
Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.

ian. :)


Really quickly, I don't see what the ethics issue is. Since there doesn't seem to be the motivation to include starting neutrals in the actual map image on the game finder page, the least we could do for all maps with starting neutrals is to have an image in the first post of the map thread for easy access, much like yeti did for poker club... It's a pain in the ass having to search for active sunny games on conquest maps to see all the neutral values.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: Poison Rome [Beta]

Postby cairnswk on Thu Jun 18, 2009 7:42 pm

Incandenza wrote:
iancanton wrote:
Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.

i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.

ian. :)


Really quickly, I don't see what the ethics issue is. Since there doesn't seem to be the motivation to include starting neutrals in the actual map image on the game finder page, the least we could do for all maps with starting neutrals is to have an image in the first post of the map thread for easy access, much like yeti did for poker club... It's a pain in the ass having to search for active sunny games on conquest maps to see all the neutral values.


Well, you know how some players are. I just wanted to make sure that no-one in the hierarchy had any objections.
And, what is your stance on placing a neutral on one of Caesar's wives.
User avatar
Private cairnswk
 
Posts: 11508
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (38) General Contribution (3)

Re: Poison Rome [Beta]

Postby Incandenza on Thu Jun 18, 2009 8:59 pm

Okay, I would be very much in favor of:

1. having the "missed" neutral start be Julia instead of Gnaeus Pompeous, gives 2 people a chance at the bonus
2. starting Pompeia Sulla with a neutral 2
3. perhaps lowering a couple of the Emperors from 5 to 4 and maybe bumping Dicator JC up to a 5... One of the problems with Dictator JC is that you can have a pretty unassailable bonus behind that neutral, as long as you control Julia, Gnaeus, and Cornelia Cinna, but it's worth keeping DJC high-ish to keep a player from scooping up what amounts to a 1-border +4. Conversely, Emperors Augustus and Tiberius are much more high-traffic areas, and by keeping those neutrals high, I think it overly segments the map. Consider bringing them down to a 4 or maybe even a 3, to improve the map's overall flow, especially for Augustus, since it would make DJC more vulnerable.
4. In the spirit of cleaning up lines of advance, consider moving the neutral from Octavia Minor to Claudius Marcellus.

Part of me wants to knock the gods down to a neutral 2, since atm they aren't particularly attractive targets, but I can see how they'd be more effective in multiplayer games (I've only played 1v1 and 2v2 thus far).

If I think of anything more, I'll let ya know. I know it's a lot, but a map like this is pretty hard to gameplan ahead of time, which is why the Beta system works (kinda). :D
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: Poison Rome [Beta]

Postby Incandenza on Fri Jun 19, 2009 1:53 pm

Oh, yeah, and I think an argument could be made for removing the neutral start from Agripinnella. It's another map-clogger, you can't drop a bonus with it, and all the terit can do that's special is bombard one other terit... might as well let someone start with it and open up that area of the map a bit.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: Poison Rome [Beta]

Postby dyrtydog on Fri Jun 19, 2009 4:54 pm

i really dont understand bonuses in this map--can you PM to let me know? I am trying it now.

Also...how do you attack a GOD if there are no pathways?
Image
]tournaments won: Jojo's Midyears Resolution Revolution
User avatar
Major dyrtydog
 
Posts: 396
Joined: Wed Oct 24, 2007 6:01 pm
Location: central florida
Medals: 72
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (3) General Achievement (3)
Clan Achievement (19) Training Achievement (2) Challenge Achievement (2)

Re: Poison Rome [Beta]

Postby Incandenza on Fri Jun 19, 2009 4:55 pm

dyrtydog wrote:i really dont understand bonuses in this map--can you PM to let me know? I am trying it now.

Also...how do you attack a GOD if there are no pathways?


The answers to both of your questions are contained in the map legend.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: Poison Rome [Beta]

Postby dyrtydog on Fri Jun 19, 2009 5:06 pm

sorry, but to me the map legend is confusing....i read thru all 34 pages of this also.
Image
]tournaments won: Jojo's Midyears Resolution Revolution
User avatar
Major dyrtydog
 
Posts: 396
Joined: Wed Oct 24, 2007 6:01 pm
Location: central florida
Medals: 72
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (3) General Achievement (3)
Clan Achievement (19) Training Achievement (2) Challenge Achievement (2)

Re: Poison Rome [Beta]

Postby danfrank on Fri Jun 19, 2009 5:31 pm

Incandenza wrote:
dyrtydog wrote:i really dont understand bonuses in this map--can you PM to let me know? I am trying it now.

Also...how do you attack a GOD if there are no pathways?


The answers to both of your questions are contained in the map legend.



The legend does not explain what the reward is for holding bonuses
Image
Sergeant danfrank
 
Posts: 599
Joined: Mon Dec 24, 2007 1:19 am
Medals: 46
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (5) General Achievement (2) Clan Achievement (8) Tournament Contribution (1)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: Easter16