Poison Rome [Quenched]

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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby Gilligan on Mon Jun 22, 2009 6:03 am

cairnswk wrote:
Gilligan wrote:Sorry to bother, but how does Julia Major connect to Caeser?

Gill...she is D. Julius Caesar's sister, both have parents Proconsul Caesar and Aureliai Cotta.

Julia Major then married Marcus Balbus and had Atia Caesonia, so this makes her part of two different families who have their own respective bonuses III and 1.

D Julius Caesar had three marriages to Caplurnia, Pompeia Sulla, and Cornelia Cinna all with their family bonuses of I each.
He and Cornelia Cinna had a daughter Julia.

D Julius Caesar adopted Emperor Augustus (before he became Emperor), and that's why there is a red line there connecting those two, but you don't get any bonus for that link.

Caesar also had an Egyptian marriage with Cleopatra, but because that wasn't a roman marriage, their union counts as nil bonus and forms that assault link to Marcus Antonius.

Caesar is a very powerful position in this game.

Hope this helps. :)


Thanks cairns, I was just misunderstanding the marriage symbol.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby Dexsting on Tue Jun 23, 2009 3:31 pm

I'm a little lurker, but wanted to put in my 2 cents here; This map looks great!

I think the gods are being undervalued and worth a lot. In FOW they'll show you each dictator/emporer. You can attack all the dictators/emporers through them as well getting rid of most bonuses people could have. I don't think they should get any more neutrals than 3, and this helps keep Ceaser from being too awesome.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Tue Jun 23, 2009 3:48 pm

Dexsting wrote:I'm a little lurker, but wanted to put in my 2 cents here; This map looks great!

I think the gods are being undervalued and worth a lot. In FOW they'll show you each dictator/emporer. You can attack all the dictators/emporers through them as well getting rid of most bonuses people could have. I don't think they should get any more neutrals than 3, and this helps keep Ceaser from being too awesome.


Thanks for that input Dexsting. Nice work! :)
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Re: Poison Rome [Beta]

Postby cairnswk on Tue Jun 23, 2009 3:57 pm

lgoasklucyl wrote:
andreslh wrote:this is a HORRIBLE map


Because he's a troll. Look at his games, he hasn't even played it yet :roll:

I'm, personally, rather excited for this map and can't wait until all the game play is sorted so I can safely hop in :)

Congrats on another fantastic map Cairns! =D>


Thanks lgoasklucyl, much appreciated. :)
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Tue Jun 23, 2009 4:05 pm

Adjusted XML for upload to lackattack.

Changes uploaded are:
1. Gnaeus Pompeus - gets neutral 2
2. Pompeia Sulla - gets neutral 2
3. Dictator Julius Caesar - moved up to 5 neutrals
4. Neutrals on Agrippinella removed.
5. Leaving Gods as they are.

http://h1.ripway.com/cairnswk/_poison_rome_240609.xml
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Wed Jun 24, 2009 11:54 am

lackattack wrote:
cairnswk wrote:lackattack, resulting from discussions in the thread, below is an adjusted xml for upload on Poison Rome [BETA]

http://h1.ripway.com/cairnswk/_poison_rome_240609.xml

Thanks.


done!
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby MyTurnToWin on Fri Jun 26, 2009 10:14 am

I am currently in a game on this map. Great idea by the way!

Anyway, I happen to be the Orange player. It is very difficult to see my own territories because the Roman Numerals are encased in almost the same color as my own Orange Player Markers.

I don't know if making the Roman Numerals a different shade of orange would help or if they need to be a color completely different than all Player Markers.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Fri Jun 26, 2009 1:42 pm

MyTurnToWin wrote:I am currently in a game on this map. Great idea by the way!

Anyway, I happen to be the Orange player. It is very difficult to see my own territories because the Roman Numerals are encased in almost the same color as my own Orange Player Markers.

I don't know if making the Roman Numerals a different shade of orange would help or if they need to be a color completely different than all Player Markers.

MyturnToWin, thanks for commenting. let's see if others have this issue also..... :)
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby brian fletcher on Tue Jun 30, 2009 5:38 pm

great map cairns.
know it`ll take a few games to get the gist of all the little quirks but this is one map i intend on studying intently and becoming a master at.
just one thing i have noticed. in the legend "gods border emperors and dictators" doesnt having the (s) after dictator imply that there are more than one?
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Wed Jul 01, 2009 2:35 am

brian fletcher wrote:great map cairns.
know it`ll take a few games to get the gist of all the little quirks but this is one map i intend on studying intently and becoming a master at.
just one thing i have noticed. in the legend "gods border emperors and dictators" doesnt having the (s) after dictator imply that there are more than one?

Thanks Brian, glad to hear you'll possibly enjoy this one. There are some very easy plays on this one.
The plural on Dictator is, yes, unnecessary and the implication is there, but there is only one Dictator in this family tree.
I'll change it next time there is an upload.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby Dexsting on Wed Jul 01, 2009 12:14 pm

Looking at the neutral placement, do you really want to have some people have some start drops that are behind a neutral? IE, Gaius Marius on the other side of the Julia Caesarias. I would think it'd be better to have the neutrals on the other side of these corners like the way Gnaeus Pompeus is. That would me switching the neutrals from their current position to thier spouse for Julia Caesaris, Octavia Minor (switch with Claudius Marcellus), Julia The Elders (switch with Marcellus), and Drusilla.

Also a thought on the III for Castor Drusus/Livilla family...that seems high to me for an easier accomplisment than all the other III's on the board, and even easier than some of the I's. I notices there isn't a II, maybe move it down to that if you don't want it all the way to a I?

Just suggestions and opinion is all. Hope it helps,

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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby whitestazn88 on Tue Jul 07, 2009 1:20 pm

dude... great map, one of my current favorites
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby lanyards on Thu Jul 09, 2009 12:21 pm

I like this map. It is really interesting,
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Thu Jul 09, 2009 12:38 pm

whitestazn88 wrote:dude... great map, one of my current favorites

lanyards wrote:I like this map. It is really interesting,

Thanks guys for dropping by with nice comments. :)
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Thu Jul 09, 2009 12:43 pm

Dexsting wrote:Looking at the neutral placement, do you really want to have some people have some start drops that are behind a neutral? IE, Gaius Marius on the other side of the Julia Caesarias. I would think it'd be better to have the neutrals on the other side of these corners like the way Gnaeus Pompeus is. That would me switching the neutrals from their current position to thier spouse for Julia Caesaris, Octavia Minor (switch with Claudius Marcellus), Julia The Elders (switch with Marcellus), and Drusilla.

Also a thought on the III for Castor Drusus/Livilla family...that seems high to me for an easier accomplisment than all the other III's on the board, and even easier than some of the I's. I notices there isn't a II, maybe move it down to that if you don't want it all the way to a I?

Just suggestions and opinion is all. Hope it helps,

-Dexsting


Dexsting, thanks for your comments, i'll keep note if others call for these changes also. :)
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby finchboy on Fri Jul 10, 2009 11:40 am

This a very cool map Cairns, another very cool map I should say! I love how the bonuses work, they're really cunning, the layout must have taken you forever! Much appreciated!

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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Mon Jul 13, 2009 3:15 pm

finchboy wrote:This a very cool map Cairns, another very cool map I should say! I love how the bonuses work, they're really cunning, the layout must have taken you forever! Much appreciated!

Finch


Thanks finchboy. :) Yes, the bonuses were created by simply thinking "outside the box", Glad you like them and the layout.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby Hopscotcher on Tue Jul 14, 2009 12:00 am

I'm in love with this map, Cairns. I'd marry it, but I'm sure a jealous lover would give me poison figs. Ok that was a bad joke, but definitely Superb! I'm currently starting a tournament on it. I'm not going to spam, but figure'd you might be interested. The link is in my signature.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby danryan on Thu Jul 16, 2009 2:26 pm

Brilliant map. Unlike anything else on cc and actually a very good 1 v 1 map due to the variety of paths and bonus combinations. I'm loving it.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby danryan on Fri Jul 17, 2009 10:45 am

One early comment I have - if a player drops on Julia, that +1 bonus is near impregnable in the early game due to the 5 neutrals on Dictator Caesar. Seems like all the other +1 bonuses are more easily accessible (especially the ones around Aggripina). May not be an issue, but I've been playing the map 1 v 1 alot and noticed this has a large impact.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Sun Jul 19, 2009 3:23 pm

LLLUUUKKKEEE wrote:I did find it very confusing, and was reading BoB alot.
Id say I only won becuase of escalating cards, but I did like the fact that there is lots of borders, I was only playing for terminator kills, but then found out I could attack others from multiple directions, thus giving me the win.

I like what you are trying to do with the "family tree" as attack routes, but thought the bombardments were out of place.
This is a good map, in the same league as something like waterloo, where it isn't that easy to build.

Graphic wise, I found it a little hard being orange, I could't play without BoB.

But its a keeper, you just can't stop churning out great maps. - Thanks!

Cheers
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby brian fletcher on Sun Jul 19, 2009 3:51 pm

still havent won a game on it yet, but having great fun discovering all the different routes.

one thing ive noticed is that because the background is mostly white, or at best a light grey colour. when you place the curser on a tert as a way of seeing who you can attack.... well when its a neutral its hard to make out if not impossible.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby GenuineEarlGrey on Tue Jul 21, 2009 3:36 am

Another great map.

Many thanks,

E.G.
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby cairnswk on Tue Jul 21, 2009 4:07 am

brian fletcher wrote:still havent won a game on it yet, but having great fun discovering all the different routes.

one thing ive noticed is that because the background is mostly white, or at best a light grey colour. when you place the curser on a tert as a way of seeing who you can attack.... well when its a neutral its hard to make out if not impossible.


Brian, thanks for comment.
I too have issues seeing somethings with the yellow of the site and the white doesn't help much either. Sorry about that.

GenuineEarlGrey wrote:Another great map.

Many thanks,

E.G.

Thanks E.G. :)
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Re: Poison Rome [Beta] Neutral Start Adjustments

Postby brian fletcher on Tue Jul 21, 2009 3:23 pm

cairnswk wrote:
brian fletcher wrote:still havent won a game on it yet, but having great fun discovering all the different routes.

one thing ive noticed is that because the background is mostly white, or at best a light grey colour. when you place the curser on a tert as a way of seeing who you can attack.... well when its a neutral its hard to make out if not impossible.


Brian, thanks for comment.
I too have issues seeing somethings with the yellow of the site and the white doesn't help much either. Sorry about that.

GenuineEarlGrey wrote:Another great map.

Many thanks,

E.G.

Thanks E.G. :)


its not a problem to me because when i play with someone who hasnt played the map before i will have a great advantage, and they will whinge like an aussie who has just lost the ashes.... bring it on....
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