Re: Vancouver Map [BETA] (Sep25 - p29)
Posted: Sat Oct 24, 2009 3:50 am
an initially-neutral downtown station means that someone must make a conscious effort to take what is one of the pivotal regions on the board, instead of it being handed over on a plate.
can we use the opportunity to fix burnaby by adding a burnaby region to each of the start positions because of its +5 bonus? we can happily leave maple meadows as random, since this is equivalent to classic south america in terms of both zone size and bonus.
now that we mention burnaby, this bonus is a bit high. ur spreadsheet did put it at +5, but only because u removed the -1 adjustment that cairnswk had in the original formula! however, if the +5 doesn't make the map unbalanced, then there's no need to upset games in progess by changing it.
ian.
shakeycat wrote:I've seen starts with the 4 territory bonuses owned too. I didn't put starting positions on them, but I'm not so sure what's normal on other maps. Would it ruin the fun to put starting positions, or is it just making things more fair? If anywhere, Burnaby would need them, due to the large bonus.
can we use the opportunity to fix burnaby by adding a burnaby region to each of the start positions because of its +5 bonus? we can happily leave maple meadows as random, since this is equivalent to classic south america in terms of both zone size and bonus.
shakeycat wrote:I don't like making the bonus higher than the territory count, but places like Burnaby would be very difficult to hold, as would any train system.
now that we mention burnaby, this bonus is a bit high. ur spreadsheet did put it at +5, but only because u removed the -1 adjustment that cairnswk had in the original formula! however, if the +5 doesn't make the map unbalanced, then there's no need to upset games in progess by changing it.
ian.