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Re: Vancouver Map [v8.1]

PostPosted: Wed Jan 14, 2009 6:51 pm
by shakeycat
Click image to enlarge.
image


Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.

And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?

Re: Vancouver Map [v8.2]

PostPosted: Wed Jan 14, 2009 6:55 pm
by Timminz
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.

Re: Vancouver Map [v8.2]

PostPosted: Wed Jan 14, 2009 9:37 pm
by Bavarian Raven
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.


maybe make north vancouver worth 2 armies instead of 3...

Re: Vancouver Map [v8.2]

PostPosted: Mon Jan 19, 2009 6:00 pm
by MrBenn
It looks like things are moving in the right direction.

[Advanced Draft]
Image

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.

Re: Vancouver Map [v8.2]

PostPosted: Tue Jan 20, 2009 12:03 am
by shakeycat
Thank you thank you, Mr Benn!

It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.

What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.

Re: Vancouver Map [v8.2]

PostPosted: Tue Jan 20, 2009 12:07 am
by Joodoo
hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?

Re: Vancouver Map [v8.2]

PostPosted: Tue Jan 20, 2009 12:36 am
by shakeycat
Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.

Re: Vancouver Map [v8.2]

PostPosted: Tue Jan 20, 2009 7:44 am
by Joodoo
shakeycat wrote:Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.


sure

Re: Vancouver Map [v8.3]

PostPosted: Sat Jan 31, 2009 1:51 am
by shakeycat
Click image to enlarge.
image


Trying to make the colours less garish.

Re: Vancouver Map [v8.3]

PostPosted: Sat Jan 31, 2009 2:59 am
by Joodoo
looks good :)

Re: Vancouver Map [v8.3]

PostPosted: Sat Jan 31, 2009 7:00 pm
by Bavarian Raven
can't wait to play it :)

Re: Vancouver Map

PostPosted: Mon Feb 02, 2009 4:48 pm
by shakeycat
Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.

Click image to enlarge.
image

Re: Vancouver Map [Feb 2]

PostPosted: Wed Feb 04, 2009 1:21 pm
by Bavarian Raven
looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is

Re: Vancouver Map [Feb 2]

PostPosted: Wed Feb 04, 2009 2:02 pm
by shakeycat
Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?

Re: Vancouver Map [Feb 2]

PostPosted: Fri Feb 13, 2009 3:43 pm
by lzrman
This map looks really sharp compared to fourth and fifth version! Great Stuff!

Re: Vancouver Map [Feb 2]

PostPosted: Fri Feb 13, 2009 3:56 pm
by shakeycat
Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.

Re: Vancouver Map [Feb 2]

PostPosted: Fri Feb 13, 2009 8:18 pm
by Joodoo
are the stations separate territories? ex.is there an "Oakridge Station" territory?

Re: Vancouver Map [Feb 2]

PostPosted: Fri Feb 13, 2009 10:09 pm
by shakeycat
Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.

Re: Vancouver Map [Feb 2]

PostPosted: Fri Feb 13, 2009 10:39 pm
by Joodoo
I guess some more explanation on that would be nice :)

Re: Vancouver Map [Feb 17]

PostPosted: Tue Feb 17, 2009 3:43 pm
by shakeycat
How's this one sound?

Click image to enlarge.
image

Re: Vancouver Map [Feb 17]

PostPosted: Wed Feb 25, 2009 9:52 pm
by lzrman
Any progress on this map?

Re: Vancouver Map [Feb 17]

PostPosted: Wed Feb 25, 2009 9:53 pm
by the.killing.44
Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.

.44

Re: Vancouver Map [Feb 17]

PostPosted: Thu Feb 26, 2009 1:36 pm
by shakeycat
With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

Re: Vancouver Map [Feb 17]

PostPosted: Thu Feb 26, 2009 3:58 pm
by LED ZEPPELINER
shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus

Re: Vancouver Map [Feb 17]

PostPosted: Fri Feb 27, 2009 7:39 am
by LED ZEPPELINER
i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided