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Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Thu Feb 05, 2009 10:07 pm
by SuicidalSnowman
mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.

The bonuses are all fucked up though. But someone else can explain that better.


They are too big, I would say.

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Fri Feb 06, 2009 5:14 am
by thenobodies80
SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

Love the new graphics style! It looks like a Nintendo J-RPG! Congrats on a stroke of pure genius.

Having said that, the castle is a little 'busy' and distracting to me. Perhaps taking out the crosshatch detail and just making it white or tan would help.

Also, have there always been so few territories? It is a pretty small map, but maybe this site needs a small map with different game play.


i suppose you right, probably engine could only support objectives like , take "this" and "that", something similar to fedual war map does.
But for experience i see that it's applicable only if there's an amount of players.
In a 2 players game i think that players try to terminate other much more than try to take objective, but in this map is possible include an objective in xml.
Not for 3 turns.
I try to know more about it. ;)

mibi wrote:I really like the graphics on this map. First rate and original, definitely someone who knows what they are doing.

The bonuses are all fucked up though. But someone else can explain that better.


Bonuses are under discussion. :D
Please if you think that bonuses are wrong ( too up or too low ) tell us what you think they have to be ;)

Thenobodies80

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Tue Feb 10, 2009 10:03 am
by MrBenn
SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Tue Feb 10, 2009 10:46 am
by thenobodies80
MrBenn wrote:
SuicidalSnowman wrote:I don't know if the game engine supports "three consecutive turns," you should ask around.

No - holding an objective will win you the game if you hold it at the start of your turn. The game engine doesn't have a 'memory' to determine how long a territory/bonus has been held.


Thank you Mr.Benn
I sure that can't be done. 8-)
And i think feudal map it's the only that have this features now.
But about this what do you think about to include an objective in this map? :mrgreen:

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Tue Feb 10, 2009 10:57 am
by MrBenn
There are actually a number of maps that have an Objective / Victory Condition: http://chipv.freehostia.com/index.php?a ... +Condition

I don't think an objective is a bad thing, but you need to ensure that the objective should be more-or-less equally accessible to players regardless of the drop (balanced gameplay).

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Tue Feb 10, 2009 5:27 pm
by pikkio
mmm... so we can start with all the inner fosse territories neutral (courts, bridges, castle and towers), and to win it's necessary to hold castle+towers for one turn.. what do you think?

well, meanwhile, i fixed the new map, with some little changes, and open a poll to decide if it's better the new castle or the older.

version 8.4

Click image to enlarge.
image

Re: Castle Lands [D] (up. 03-01: pixel-rpg style graphic! pg.8)

PostPosted: Tue Feb 10, 2009 6:15 pm
by SuicidalSnowman
pikkio wrote:mmm... so we can start with all the inner fosse territories neutral (courts, bridges, castle and towers), and to win it's necessary to hold castle+towers for one turn.. what do you think?


I don't think it is necessarily a bad idea as it stands, however you will then have all the players spawning across 25 territories. You risk it becoming a Doodle Earth game with no one bothering to even try for the middle territories.

I would suggest doing something like "Hold the Castle and the Towers" to win.

Other options could be
"Hold the castle and three (or two or one) towers to win"
"Hold the caste to win" and make the castle a LARGE neutral

Some ideas.

Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)

PostPosted: Tue Feb 10, 2009 6:22 pm
by jim save
thoes cataplts are form CIv 2. lol thats cool

Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)

PostPosted: Tue Feb 10, 2009 6:37 pm
by pikkio
jim save wrote:thoes cataplts are form CIv 2. lol thats cool


yeah.. :roll: good observer! :D
but the southern ones are cutted and reassemble by me to create a back-viewing catapult.. hard work, not perfect, but well looking in that size. 8-) :mrgreen:

Re: Castle Lands [D] (up. 02-10: failed poll.. don't vote!)

PostPosted: Wed Feb 11, 2009 6:42 pm
by MrBenn
I've taken down your faulty poll ;-)

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Wed Feb 11, 2009 8:25 pm
by pikkio
thanx a lot! ^_^

well, the poll it's open!!
vote which castle style do you prefer!! :D

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 12, 2009 9:43 am
by Beko the Great
8.1. I dont like pink walls in 8.4 and the floor is too brighty. Can you please put a Stony floor?

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 12, 2009 11:09 am
by pikkio
i made several test, and with a floor more stony it will be not clear..
i can change the pink walls to something more red, or any other colour. i will do some tests. ;)

so, i want to remember to you all, to vote thinking that each version are not fixed and i will improve the one that wins. ;)

infact, now i made the walls of version 8.4 more grey and less pink, and made darker the castle floor. now it's better, i think.

so, i give to everyone the possibility to change the vote, if i will make the right changes and then you will prefer the other version. ;)

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 12, 2009 12:55 pm
by sailorseal
I don't have any suggestions. Only that this map gets moved along. I can't see any way that this becomes any better...

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 12, 2009 3:47 pm
by Beko the Great
I changed my vote to 8.4.I like the bridges much more, and castle is more realistic however it should be darken.

Btw, catapults and forests are from civ 2?

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Fri Feb 13, 2009 5:05 pm
by sailorseal
I think the poll is pretty clear...

I think it has been suggested but change fosse to moat

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Fri Feb 13, 2009 5:53 pm
by pikkio
sailorseal wrote:I think the poll is pretty clear...

I think it has been suggested but change fosse to moat


what you mean with "pretty clear"?

and you mean to change the name of the fosse and call it moat? i'm sorry but english is not my language.. next update i will change it! ;)

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Sat Feb 14, 2009 4:10 pm
by sailorseal
pikkio wrote:
sailorseal wrote:I think the poll is pretty clear...

I think it has been suggested but change fosse to moat


what you mean with "pretty clear"?

and you mean to change the name of the fosse and call it moat? i'm sorry but english is not my language.. next update i will change it! ;)

I mean that the first option is clearly going to win

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Sat Feb 14, 2009 7:52 pm
by pikkio
in my opinion, the 8.4's castle is better (maybe with some tweak), and the one in 8.1 it was drawn by myself, so in some sense i'm happy that people like it, but onestly i think that it's not so good for a CC map..

by the way, my experience on the foundry teach to me that a few days aren't indicative for a poll (remember that after the first week of the poll that ask if i must trash the map, 8 vote versus 3 said to trash it, but after 10 days, 16 vote versus 9 said to keep on working..), so i think that i keep the poll open for another week at least. ;)

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Sat Feb 14, 2009 8:57 pm
by sailorseal
Could you change the borders thickness to be the same for all areas?

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Sat Feb 14, 2009 9:36 pm
by LED ZEPPELINER
i don't like the trees, they look to much like trees from a computer game, try making them more realistic, or finding a tree brush and using that, same goes with the rocks

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Sat Feb 14, 2009 10:06 pm
by pikkio
sailorseal wrote:Could you change the borders thickness to be the same for all areas?


what do you mean? maybe you mean that the courts have a line border more darker (plus the same neon effect) than the others borders?

and zeppleliner, i'm sorry but the graphic style is fixed. no realism. this map should have a graphic "like a computer game", so the trees and the rocks (and all the other things) will not looks like realistic things.

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Wed Feb 18, 2009 10:03 am
by pikkio
sorry guys.. i really don't understand why many people prefer the old castle version (8.1).. i had some little dubt about the new castle (8.4) but after the colour changes (thanx to beko the great) now i'm totally sure that the 8.4's castle is too better.
the one in 8.1 it was drawn by me and it isn't well done in my opinion, cause i'm not a game graphic designer.. moreover, the prospective is different (and not too accurate..) by the other objects of the map..

so, please, tell me why you don't like the castle in 8.4 and help me to improve it, cause i want to keep that castle and i wouldn't close the poll with the victory of the 8.1.

thanx!

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 19, 2009 1:27 am
by EagleofGreenErth
I have never seen a blue and purple castle. o_O

Re: Castle Lands [D] (up. 02-12: POLL:which Castle do you like?)

PostPosted: Thu Feb 19, 2009 5:32 am
by pikkio
EagleofGreenErth wrote:I have never seen a blue and purple castle. o_O



those are the original colours and that is a castle of a rpg game.. :roll:
the purple (walls) now it's more gray and more realistic, in my opinion. later i try to change the blue of the tower. ;)