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Re: Castle Lands [Beta] NEW XML

PostPosted: Mon Jun 22, 2009 4:27 pm
by oaktown
this seems like a =D> to me.

Re: Castle Lands [Beta] NEW XML

PostPosted: Thu Jun 25, 2009 3:24 am
by thenobodies80
After some games we think that now gameplay works well.
Maybe this one is not a perfect map for 1vs1 games, but i don't think that a change in the courts bonus could help about...
Anyone has concerns or suggestions about?
Do you like the map as it is now?

Re: Castle Lands [Beta] NEW XML

PostPosted: Thu Jul 23, 2009 5:43 am
by TaCktiX
Seems fine to me, though I'm yet to taste victory on the map. Meh.

Re: Castle Lands [Beta] NEW XML

PostPosted: Tue Aug 18, 2009 1:42 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Castle Lands Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations pikkio and thenobodies80, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image


--MrBenn

Re: Castle Lands [Beta] NEW XML

PostPosted: Tue Aug 18, 2009 11:01 pm
by 00iCon
WOOO! Congatulations! =D>
Better remove the [Beta] from the title now!
Also congrats 2 me, i just won my first game on it! =D>

Re: Castle Lands [Quenched]

PostPosted: Mon Aug 24, 2009 4:48 pm
by colton24
great job pikko and thenobodies =D> =D> =D> =D> im ready to play on this map

Re: Castle Lands [Quenched]

PostPosted: Mon Aug 24, 2009 4:52 pm
by khazalid
nice job, it plays very well in team games

Re: Castle Lands [Quenched]

PostPosted: Mon Aug 24, 2009 4:55 pm
by Shatners Bassoon
yup,it's a sweet map...congratz :) =D>

Re: Castle Lands [Quenched]

PostPosted: Fri Sep 11, 2009 10:24 am
by pikkio
i was on holiday and i read now those last posts..

thanx guys! it was hard but i'm very happy cause there was so many games with this map in so little time. ^_^

maybe this thing will push me to make another map... but not before the 2015... :lol:

Re: Castle Lands [Quenched]

PostPosted: Wed Oct 21, 2009 11:16 am
by demonfork
Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.

Re: Castle Lands [Quenched]

PostPosted: Wed Oct 21, 2009 12:07 pm
by thenobodies80
demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.


Towers have doors. All players can enter into the castle through these doors. ;)

Re: Castle Lands [Quenched]

PostPosted: Wed Oct 21, 2009 6:34 pm
by demonfork
thenobodies80 wrote:
demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.


Towers have doors. All players can enter into the castle through these doors. ;)


It's completely illogical for there to be exterior doors on castle towers. Again this defeats the purpose of a castle. A Castle is specifically designed to be protected from the outside in.

Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers.

Re: Castle Lands [Quenched]

PostPosted: Thu Oct 22, 2009 3:14 am
by thenobodies80
demonfork wrote:
thenobodies80 wrote:
demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.


Towers have doors. All players can enter into the castle through these doors. ;)


It's completely illogical for there to be exterior doors on castle towers. Again this defeats the purpose of a castle. A Castle is specifically designed to be protected from the outside in.


I'm not saying it's logical.But in the same time i'm not saying that this one is a real place. I'm saying that we've already explained (in this thread) how and why they link in this way. Having only a single door/or two will cause a type of gameplay that we (pikkio and me) don't like and that is objectively unbalanced. The map was developed to have a equally distribution of possibility to take the castle from all the 4 quadrants/bridges.
We spent more than a month discussing about towers and access to the castle and community agreed about our work.
If we change the doors we have to change all the gameplay, with the same process occurred with Das Schloss. I'm sorry but i don't see a valid reason to change the whole gameplay for an aesthetics reason, without considering that now there are about 100 active games on this map.

demonfork wrote:Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers


Wow! a million of castle? What do you do in your life? Are you an explorer?...sorry, just kiddin ;) :lol:
Anyway, you have to consider that with mapmaking, sometimes the reality has to be changed a bit to have a better map.
To have doors on towers is a so big problem for you? :?
They make this map unplayable?

Nobodies

ps. congrats for your conqueror rank =D> ;)

Re: Castle Lands [Quenched]

PostPosted: Fri Oct 23, 2009 1:19 am
by 00iCon
demonfork wrote:
thenobodies80 wrote:
demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.


Towers have doors. All players can enter into the castle through these doors. ;)


It's completely illogical for there to be exterior doors on castle towers. Again this defeats the purpose of a castle. A Castle is specifically designed to be protected from the outside in.

Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers.


Go and play "Seige!" if you can't handle a good map, n00b!
Oh Crap! I just called the new Conqueror a n00b <facepalm>.

Re: Castle Lands [Quenched]

PostPosted: Sat Oct 24, 2009 7:04 am
by demonfork
thenobodies80 wrote:
I'm not saying it's logical.But in the same time i'm not saying that this one is a real place. I'm saying that we've already explained (in this thread) how and why they link in this way. Having only a single door/or two will cause a type of gameplay that we (pikkio and me) don't like and that is objectively unbalanced. The map was developed to have a equally distribution of possibility to take the castle from all the 4 quadrants/bridges.
We spent more than a month discussing about towers and access to the castle and community agreed about our work.
If we change the doors we have to change all the gameplay, with the same process occurred with Das Schloss. I'm sorry but i don't see a valid reason to change the whole gameplay for an aesthetics reason, without considering that now there are about 100 active games on this map.


demonfork wrote:Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers


Wow! a million of castle? What do you do in your life? Are you an explorer?...sorry, just kiddin ;) :lol:


Ever heard of hyperbole :?

Anyway, you have to consider that with mapmaking, sometimes the reality has to be changed a bit to have a better map.


Fine, then change the name and invent a new structure. Castle means "fortified stronghold". There should be one entrance to a castle, through the draw bridge, not 5. If there were to be alternate entrances, surely they would not directly access the most strategically defensive positions of the castle, the towers.



To have doors on towers is a so big problem for you? :?
They make this map unplayable?


Kinda


ps. congrats for your conqueror rank =D> ;)


Thanks bro :D

I'm a little confused

PostPosted: Sun Feb 21, 2010 10:14 pm
by KingBohica
I'm a new player to the site, and need some clairification. Does Bombard mean: You can only lower the number of troops in the bombarded region? Or does it mean you can actually capture from say a catapult to a tower? The term bombard would make me think you could only weaken the attacked region, so can someone help me out with this?

Thanks!
KingBohica

Re: I'm a little confused

PostPosted: Sun Feb 21, 2010 10:29 pm
by Coleman
KingBohica wrote:I'm a new player to the site, and need some clairification. Does Bombard mean: You can only lower the number of troops in the bombarded region? Or does it mean you can actually capture from say a catapult to a tower? The term bombard would make me think you could only weaken the attacked region, so can someone help me out with this?

Thanks!
KingBohica


That is correct. Many maps have this mechanic.

This information can be found on this page: http://www.conquerclub.com/public.php?m ... tructions6

Some maps allow a special type of assault called bombardment. Bombardment doesn't allow you to conquer once the opponent's forces are destroyed, instead it converts the opposing region to neutral.

Re: I'm a little confused

PostPosted: Wed Feb 24, 2010 9:35 pm
by KingBohica
Coleman wrote:
KingBohica wrote:I'm a new player to the site, and need some clairification. Does Bombard mean: You can only lower the number of troops in the bombarded region? Or does it mean you can actually capture from say a catapult to a tower? The term bombard would make me think you could only weaken the attacked region, so can someone help me out with this?

Thanks!
KingBohica


That is correct. Many maps have this mechanic.

This information can be found on this page: http://www.conquerclub.com/public.php?m ... tructions6

Some maps allow a special type of assault called bombardment. Bombardment doesn't allow you to conquer once the opponent's forces are destroyed, instead it converts the opposing region to neutral.


Ooooh Ok, now I see. The whole "turns to netral" thing is something I did not realize either, thanks very much! You are right also, many maps do seem to have it, that's why I wanted to know before I started signing up for any of them. Thanks again! =]

~KingBohica

Re: Castle Lands [Quenched]

PostPosted: Sat Jan 07, 2012 9:47 am
by Geger
Quick question :

From legend, I can read :

Towers and Catapults with the same coloured flags can bombard each other and Catapults can bombard Castle


Find nothing that Towers can bombard other regions besides Catapults. But from 1st post :

the towers can bombard the external territories adjacent the fosses on the same quadrant. but the territories with the catapult can bombard the tower in the same quadrant


Which one is correct??

This Game 10376349 is my 1st game in this map, and I forgot to check when I held a Tower :(

Thanks

Re: Castle Lands [Quenched]

PostPosted: Sat Jan 07, 2012 11:22 am
by iancanton
the "external territories adjacent the fosses on the same quadrant" are the "territories with the catapults", so they mean the same thing. fosse means the same as moat.

http://www.chambersharrap.co.uk/chambers/features/chref/chref.py/main?query=fosse&title=21st

ian. :)

Re: Castle Lands [Quenched]

PostPosted: Sat Jan 07, 2012 11:34 am
by Geger
But take a look at Field-Area for example. There are 3 regions, that are adjacent to fosses (Oats, Rye and Oilseed), but only Rye has catapult.

According the legend : Field-Tower can only bombard Rye. But according to 1st Post of this thread, Field Tower can bombard these 3 regions. I'm confused :?:

Re: Castle Lands [Quenched]

PostPosted: Sat Jan 07, 2012 12:26 pm
by iancanton
field tower can bombard only rye. it's difficult to explain clearly in words (the first post used an early wording that was regarded as unclear), so the mapmakers used coloured flags to show which regions can bombard each other.

ian. :)

Re: Castle Lands [Quenched]

PostPosted: Sat Jan 07, 2012 1:33 pm
by Geger
OK, thank you :)