Re: Castle Map (updated 01-05: New Graphic on pg 4)
Posted: Tue Jan 06, 2009 4:05 pm
I hate the new background in version 5.1 go back to 4.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=68867
MrBenn wrote:Personally, I think it would be nice if the territories/regions had names instead of numbers - but only because it lends more to the imagination...
These are only suggestions:
The Fields could be1. Wheat
The forest could be:
2. Oats
3. Maize
4. Barley
5. Rye / Ryegrass
6. Oilseed
7. Cotton1. Thicket
The mountains could be:
2. Wildwood
3. Forest
4. Woodland
5. Coppice1. Heights
The desert could be:
2. Ridge
3. Peak
4. Precipice
5. Pass
6. Range1. The Flats
The courts could be named for kings or queens, or seasons, or different types of garden?
2. Wasteland
3. Barren Land
4. Wilderness
5. Quicksand
6. Dunes
7. Savannah
The towers could be named after their quadrant: "Mountain Tower" etc.
pikkio wrote:good idea! but i never can find all this names by myself, cause i don't know english so much.. thanx a lot! for the court i'm thinking to use the noble titles but i don't know 8 different titles in english..
Lord
Duke
Count
Prince
Queen
King
...
...
please, help me! ^_^
sailorseal wrote:I hate the new background in version 5.1 go back to 4.
EagleofGreenErth wrote:Rankings from lowest to highest-
Barons/Baronesses
Viscount/Viscountess
Earl/Countess
Marquess/Marchoiness
Duke/Duchess
There's 5... maybe add a Lord, Sir, Lady, Princess, Vicar, (Arch)bishop, etc
sailorseal wrote:I like the idea of catapults
Could you make some sort of drawbridge kind of thing where each drawbridge can only be used once every other turn or does the current xml not support that?
LED ZEPPELINER wrote:sailorseal wrote:I like the idea of catapults
Could you make some sort of drawbridge kind of thing where each drawbridge can only be used once every other turn or does the current xml not support that?
maybe try reading the xml guide bye yeti c
.oaktown wrote:Reasonable bonus structure. Bonuses should make sense given the size/style of the map, and be based on a consistent formula.
LED ZEPPELINER wrote:are there any certain starting positions