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TRAFALGAR [12.4.2012] QUENCHED (V65)

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Re: TRAFALGAR [26 Oct 2011] BETA (V63)

Postby thenobodies80 on Sun Nov 06, 2011 2:25 pm



cairnswk, since you're discussing some details with iancanton, I was wondering if you want that I send these files to lackattack in any case.
Let me know ;)

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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Sun Nov 06, 2011 2:50 pm

oooh no thanks tnb80
they still have to be adjusted further
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby PLAYER57832 on Mon Nov 07, 2011 11:50 am

The French ship (Aigle) is mislabeled Achille on the map, though the drop down label works OK
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Mon Nov 07, 2011 3:03 pm

PLAYER57832 wrote:The French ship (Aigle) is mislabeled Achille on the map, though the drop down label works OK

Are u sure, afterall you're the first to mention it in 579 games.
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby whakamole on Tue Nov 08, 2011 6:26 pm

a couple comments i've made in a beta game Game 9988599

just that the opaque dots on the small white ships make distinguishing colors a little tough, which is compounded with neuts or ?'s on them
white on white on white, i'm not a designer but that seems like its working against principles in terms of visibility and ease of use
the attack arrows are a bit too fine as far as i'm concerned too

the opposing team hasn't had any problem, but i think they may also just be taking my comments as though i'm complaining about how the game is proceeding, and not as constructive analysis of the map's playability.
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby Googilibear on Mon Nov 14, 2011 12:06 pm

love the map but yellow and neutral troops are hard to tell apart. cheers
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Mon Nov 14, 2011 1:59 pm

Googilibear wrote:love the map but yellow and neutral troops are hard to tell apart. cheers

ah, the neutrals would be the markers with no boats under them i.e. just circles.
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby greenoaks on Mon Nov 14, 2011 7:00 pm

why is F1 the only intermediary that starts with 3 neutral when all the others are 1 ?
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Sat Nov 19, 2011 10:05 am

whakamole wrote:a couple comments i've made in a beta game Game 9988599

just that the opaque dots on the small white ships make distinguishing colors a little tough, which is compounded with neuts or ?'s on them
white on white on white, i'm not a designer but that seems like its working against principles in terms of visibility and ease of use
the attack arrows are a bit too fine as far as i'm concerned too

the opposing team hasn't had any problem, but i think they may also just be taking my comments as though i'm complaining about how the game is proceeding, and not as constructive analysis of the map's playability.


Ah, now that i'm back with the program...well at present you seem to be the only one having issue with army holder circles, yes i know it's not exactly perfect, but i have often found that white it si the best background to see army numbers against.
and then against perhaps it is the way your game is going...are you losing?
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Sat Nov 19, 2011 10:05 am

greenoaks wrote:why is F1 the only intermediary that starts with 3 neutral when all the others are 1 ?

greenoaks...there hasn't been an update in the last few weeks...so hang in there and that will be attended to :)
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby HighlanderAttack on Sun Nov 20, 2011 10:12 am

I am finally getting the hang of this map--slowly anyway

I feel there is way too much bonus--when you get a certain amount of territs in one of the Lines you get a huge advantage and the game is over


This is one vs one opinion as you would expect from me

Kind of like the map though
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Sun Nov 20, 2011 11:37 am

HighlanderAttack wrote:I am finally getting the hang of this map--slowly anyway
I feel there is way too much bonus--when you get a certain amount of territs in one of the Lines you get a huge advantage and the game is over
This is one vs one opinion as you would expect from me
Kind of like the map though

so are you saying the bonuses are too high?
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Tue Nov 22, 2011 1:36 am

isaiah40 wrote:He should be back the week of the 21st. I'll let him do this as, I can't go back and read the entire thread to get what has been said.

I'm wondering when ian will poke his head in to answer my above question about his bonus requirements????
Just wanting to get on with updating this map. :)
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby iancanton on Sat Nov 26, 2011 12:31 pm

sorry for the delay, cairns.
cairnswk wrote:so you want
6 BW
6 FW
3 SW
8 BL
6 FL
7 SL
with flagship neutrals to remain as 3.
and neutral 2s on Bellerophon, Orion, San Augustin as the balancing vessels

+5 BW and +5 FW (with the rest as given above) is what i actually have in mind, since both look easier bonuses than +6 FL. however, we can by all means try +6 BW and +6 FW first if u think it more fitting: my main concern here is to equalise the attractiveness of BW against FW, with the FL comparison being secondary because there's less interplay between FL and either BW or FW.

ian. :)
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Re: TRAFALGAR [27 Oct 2011] BETA (V63)

Postby cairnswk on Sat Nov 26, 2011 2:12 pm

iancanton wrote:sorry for the delay, cairns.
cairnswk wrote:so you want
6 BW
6 FW
3 SW
8 BL
6 FL
7 SL
with flagship neutrals to remain as 3.
and neutral 2s on Bellerophon, Orion, San Augustin as the balancing vessels

+5 BW and +5 FW (with the rest as given above) is what i actually have in mind, since both look easier bonuses than +6 FL. however, we can by all means try +6 BW and +6 FW first if u think it more fitting: my main concern here is to equalise the attractiveness of BW against FW, with the FL comparison being secondary because there's less interplay between FL and either BW or FW.

ian. :)

Thanks ian for that confirmation, i have left them as I have above. We'll see how it goes...right now there's not a lot of feedback coming...
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Sat Nov 26, 2011 2:26 pm

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Sun Nov 27, 2011 8:11 am

Sent to the turtle. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby JustCallMeStupid on Thu Dec 01, 2011 12:36 pm

This map is fairly complicated to give back feedback on it so quickly, so far I find it to be a good map, but it is frustrating that there are so many bombardings and mutual bombardings. If makes it extremely frustrating to fort units around and set up kills in an esc card game. Im not sure if maybe 30-50% of the bombards could be upgraded to one way attacks, to allow for some kind of troop movements but this will be a rare map u will ever see the majors+ playing with esc cards on. Now I know most those dorks just stick to classic, but some of us like to venture out on the new, fun stuff, I havent played classic in over a year probably.

Im not sure if others who play 1v1 games have the same concerns about the bombarding on the map, but Id like to know. Maybe its no issue at all for other game styles.
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Thu Dec 01, 2011 7:16 pm

JustCallMeStupid wrote:This map is fairly complicated to give back feedback on it so quickly, so far I find it to be a good map, but it is frustrating that there are so many bombardings and mutual bombardings. If makes it extremely frustrating to fort units around and set up kills in an esc card game. Im not sure if maybe 30-50% of the bombards could be upgraded to one way attacks, to allow for some kind of troop movements but this will be a rare map u will ever see the majors+ playing with esc cards on. Now I know most those dorks just stick to classic, but some of us like to venture out on the new, fun stuff, I havent played classic in over a year probably.

Im not sure if others who play 1v1 games have the same concerns about the bombarding on the map, but Id like to know. Maybe its no issue at all for other game styles.


Thanks for poping in with comments JCMS :)
I've found that games take a while to get through on this one.
and there hasn't been a lot of feedback i assume because of the complicatedness of the map kind of turns some off it.
but we'll hang in there and see if anyone else has the same sort of feeling about your concerns as outlined. ;)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby greenoaks on Mon Dec 05, 2011 5:12 am

there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Mon Dec 05, 2011 3:46 pm

greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Mon Dec 05, 2011 5:17 pm

Sent to the turtle! :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Tue Dec 06, 2011 3:38 am

And updated! ;)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Tue Dec 06, 2011 4:48 am

thenobodies80 wrote:And updated! ;)

Thanks tnb80 and lackattack. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby greenoaks on Tue Dec 06, 2011 8:53 am

cairnswk wrote:
greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.

i expect something in return

so answer me this - on your map cairns metro there is a region called cairnswk. is that a real region of cairns or did you slot yourself in there?

and as for the previous comment by someone re: bombarding. i have found no issue with it in the 1v1 games that i play.

also i have a Best At Beta tournament running on this map - pm the participants for some feedback.
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