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Re: Portland [7 FEB 2012] v.49 GRAPHICS & MAX fixess

Postby chapcrap on Wed Feb 22, 2012 1:12 pm

lostatlimbo wrote:
chapcrap wrote:For the rose and microbrew bonuses, I think they need to be lower. 7 is a lot. I think 5 would be good.

I don't think dropping them will be common enough to justify making them start neutral. It's 4 terts you have to get, not the best odds to drop and then go first as well.


This was previously 5, but it was raised to make the bonus more attractive.

I've now had 3 games with a rose/brew drop. I imagine it only happens in 1v1, but it is pretty unfair. I'm just not sure what to do about it.

Either lower the bonus (my recommendation) or have 1 rose and 1 brewery start neutral every game. The neutral start may be the best option, even though it's not my preference.
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Re: Portland [7 FEB 2012] v.49 GRAPHICS & MAX fixess

Postby lostatlimbo on Wed Feb 22, 2012 7:23 pm

chapcrap wrote:
lostatlimbo wrote:
chapcrap wrote:For the rose and microbrew bonuses, I think they need to be lower. 7 is a lot. I think 5 would be good.

I don't think dropping them will be common enough to justify making them start neutral. It's 4 terts you have to get, not the best odds to drop and then go first as well.


This was previously 5, but it was raised to make the bonus more attractive.

I've now had 3 games with a rose/brew drop. I imagine it only happens in 1v1, but it is pretty unfair. I'm just not sure what to do about it.

Either lower the bonus (my recommendation) or have 1 rose and 1 brewery start neutral every game. The neutral start may be the best option, even though it's not my preference.


I'm not sure those are the only options. There was an issue with the rose/brew bonus before and simply reverting back to that doesn't seem all that helpful. Hopefully, we can come up with another options.

In the meantime, there are several outstanding graphic issues which I have addressed with this recent update, so I'd like to focus on that for a minute and come back to this bonus issue.

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Re: Portland [22 FEB 2012] v.50 New trees! S/L & XML updated

Postby thenobodies80 on Fri Feb 24, 2012 9:08 am

I really like more the new trees. :)

Before I send the updated images to lackattack, can I ask you if you can remove that black pixel in the third square from the top, on the left side of the portland airport region? I know it's small but I noticed it in a second. O:)

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Re: Portland [22 FEB 2012] v.50 New trees! S/L & XML updated

Postby natty dread on Fri Feb 24, 2012 9:53 am

The new trees kinda look like tiny green coctail umbrellas to me :lol:

But that's ok, they fit the style of the map, so they're fine.
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby lostatlimbo on Mon Mar 05, 2012 8:36 pm

Sorry this took so long to update, but I just moved and have been very busy. I know it was a small change, but I also wanted to improve on the trees more.

Version 51:
Minor clean up and improved tree texture.
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby flexmaster33 on Mon Mar 05, 2012 10:04 pm

looks good
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby Lindax on Tue Mar 06, 2012 9:30 pm

Yep, I like it. Great job limbo!

I never found the roses and beer bonuses an issue. Lowering the bonus a little to 5 may be a good idea though.

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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby thenobodies80 on Fri Mar 09, 2012 8:31 am

Sent to the turtle! :)

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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby lostatlimbo on Tue Mar 13, 2012 12:08 am

Thanks nobodies!
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby lostatlimbo on Tue Mar 13, 2012 12:22 am

It seems the last issue that needs to be resolved are the rose/brew bonuses. There have been a lot of suggestions (from 5 to 10).

5 seems too low to make the bonus attractive. 7 seems too high for good drops.

I'm inclined to split the difference and go with 6 troops for holding either the rose or brew territories.

Would that works for everyone?
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby thenobodies80 on Wed Mar 14, 2012 4:22 pm

the map was updated! :)

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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby BluU on Wed Mar 14, 2012 10:34 pm

I'm afraid the map is not aligned with the armies digits display
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby RedBaron0 on Thu Mar 15, 2012 2:51 am

ditto that, the xml coords need to be updated.
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby lostatlimbo on Thu Mar 15, 2012 5:44 pm

Yikes. Not sure what happened, but I will get this fixed tonight. Sorry.
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Re: Portland [5 MAR 2012] v.51 Graphic updated

Postby chapcrap on Thu Mar 15, 2012 6:35 pm

lostatlimbo wrote:It seems the last issue that needs to be resolved are the rose/brew bonuses. There have been a lot of suggestions (from 5 to 10).

5 seems too low to make the bonus attractive. 7 seems too high for good drops.

I'm inclined to split the difference and go with 6 troops for holding either the rose or brew territories.

Would that works for everyone?

I don't really think that 5 is too low. However, can it just be coded in the XML so that it isn't dropped? If the 2 aren't dropped then it wouldn't be as big of an issue.
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