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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

PostPosted: Sat Apr 07, 2012 4:42 am
by lostatlimbo
The rose gardens and microbrews already are starting positions. If there is a way to make some of those neutral without blowing out the drop for all #s of players, I am all for it, but I can't come up with one myself.

At any rate, +7 just seems to high even when the bonus isn't dropped, though +6 might do if this can be fixed.

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Sat Apr 07, 2012 11:04 pm
by lostatlimbo
Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Portland.xml
(20.93 KiB) Downloaded 698 times


Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>
<continent>
   <name>NoPo</name>
   <bonus>4</bonus>
   <components>
      <territory>St. Johns</territory>
      <territory>Expo Center</territory>
      <territory>University</territory>
      <territory>Overlook</territory>
      <territory>Swan Island</territory>
   </components>
</continent>
<continent>
   <name>NE</name>
   <bonus>8</bonus>
   <components>
      <territory>Columbia Slough</territory>
      <territory>Portland Airport</territory>
      <territory>Cascadia</territory>
      <territory>Mississippi</territory>
      <territory>Alberta Arts</territory>
      <territory>Alameda</territory>
      <territory>Hollywood</territory>
      <territory>Irvington</territory>
   </components>
</continent>
<continent>
   <name>SE</name>
   <bonus>5</bonus>
   <components>
      <territory>Laurelhurst</territory>
      <territory>Mt. Tabor</territory>
      <territory>Woodstock</territory>
      <territory>Clinton</territory>
      <territory>Hawthorne</territory>
      <territory>Reed</territory>
      <territory>OMSI</territory>
   </components>
</continent>
<continent>
   <name>SW</name>
   <bonus>2</bonus>
   <components>
      <territory>Beaverton</territory>
      <territory>Southwest Hills</territory>
      <territory>Marquam</territory>
   </components>
</continent>
<continent>
   <name>NW</name>
   <bonus>3</bonus>
   <components>
      <territory>Forest Park</territory>
      <territory>Sylvan Heights</territory>
      <territory>Washington Park</territory>
      <territory>Industrial</territory>
   </components>
</continent>
<continent>
   <name>Downtown</name>
   <bonus>6</bonus>
   <components>
      <territory>Nob Hill</territory>
      <territory>Pearl</territory>
      <territory>China Town</territory>
      <territory>Pioneer</territory>
      <territory>PSU</territory>
      <territory>Goose Hollow</territory>
   </components>
</continent>
<continent>
   <name>Microbrews</name>
   <bonus>7</bonus>
   <components>
      <territory>Nob Hill</territory>
      <territory>University</territory>
      <territory>Alberta Arts</territory>
      <territory>Laurelhurst</territory>
   </components>
</continent>
<continent>
   <name>Rose gardens</name>
   <bonus>7</bonus>
   <components>
      <territory>Washington Park</territory>
      <territory>St. Johns</territory>
      <territory>Irvington</territory>
      <territory>Hawthorne</territory>
   </components>
   <overrides>
      <override>Microbrews</override>
   </overrides>
</continent>
<continent>
   <name>Blue MAX</name>
   <bonus>4</bonus>
   <components>
      <territory>Beaverton MAX</territory>
      <territory>China Town-Pioneer MAX</territory>
      <territory>Fareless Zone MAX</territory>
   </components>
</continent>
<continent>
   <name>Yellow MAX</name>
   <bonus>4</bonus>
   <components>
      <territory>Expo Center MAX</territory>
      <territory>Overlook-Mississippi MAX</territory>
      <territory>Fareless Zone MAX</territory>
   </components>
</continent>
<continent>
   <name>Red MAX</name>
   <bonus>6</bonus>
   <components>
      <territory>Fareless Zone MAX</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
      <territory>Mt. Tabor MAX</territory>
      <territory>Alameda MAX</territory>
      <territory>Portland Airport MAX</territory>
   </components>
</continent>
<territory>
   <name>Beaverton</name>
   <borders>
      <border>Beaverton MAX</border>
      <border>Southwest Hills</border>
   </borders>
   <coordinates>
      <smallx>129</smallx>
      <smally>457</smally>
      <largex>169</largex>
      <largey>597</largey>
   </coordinates>
</territory>
<territory>
   <name>Southwest Hills</name>
   <borders>
      <border>Beaverton</border>
      <border>Marquam</border>
   </borders>
   <coordinates>
      <smallx>218</smallx>
      <smally>457</smally>
      <largex>290</largex>
      <largey>598</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Marquam</name>
   <borders>
      <border>Southwest Hills</border>
      <border>PSU</border>
      <border>SW Bike Path</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>352</smallx>
      <smally>466</smally>
      <largex>438</largex>
      <largey>609</largey>
   </coordinates>
</territory>
<territory>
   <name>PSU</name>
   <borders>
      <border>Marquam</border>
      <border>SW Bike Path</border>
      <border>Pioneer</border>
   </borders>
   <coordinates>
      <smallx>299</smallx>
      <smally>425</smally>
      <largex>397</largex>
      <largey>554</largey>
   </coordinates>
</territory>
<territory>
   <name>Pioneer</name>
   <borders>
      <border>PSU</border>
      <border>China Town-Pioneer MAX</border>
   </borders>
   <coordinates>
      <smallx>321</smallx>
      <smally>396</smally>
      <largex>421</largex>
      <largey>514</largey>
   </coordinates>
</territory>
<territory>
   <name>China Town</name>
   <borders>
      <border>China Town-Pioneer MAX</border>
      <border>Pearl</border>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>294</smallx>
      <smally>340</smally>
      <largex>386</largex>
      <largey>439</largey>
   </coordinates>
</territory>
<territory>
   <name>Pearl</name>
   <borders>
      <border>China Town</border>
      <border>Nob Hill</border>
      <border>Irvington</border>
   </borders>
   <coordinates>
      <smallx>310</smallx>
      <smally>315</smally>
      <largex>407</largex>
      <largey>408</largey>
   </coordinates>
</territory>
<territory>
   <name>Nob Hill</name>
   <borders>
      <border>Pearl</border>
      <border>China Town</border>
      <border>Goose Hollow</border>
      <border>Washington Park</border>
      <border>Forest Park</border>
      <border>Industrial</border>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>250</smallx>
      <smally>312</smally>
      <largex>329</largex>
      <largey>408</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Goose Hollow</name>
   <borders>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>252</smallx>
      <smally>398</smally>
      <largex>329</largex>
      <largey>518</largey>
   </coordinates>
</territory>
<territory>
   <name>Washington Park</name>
   <borders>
      <border>Nob Hill</border>
      <border>Sylvan Heights</border>
      <border>Forest Park</border>
   </borders>
   <coordinates>
      <smallx>191</smallx>
      <smally>351</smally>
      <largex>250</largex>
      <largey>459</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Sylvan Heights</name>
   <borders>
      <border>Washington Park</border>
      <border>Forest Park</border>
   </borders>
   <coordinates>
      <smallx>124</smallx>
      <smally>347</smally>
      <largex>157</largex>
      <largey>453</largey>
   </coordinates>
</territory>
<territory>
   <name>Forest Park</name>
   <borders>
      <border>Sylvan Heights</border>
      <border>Washington Park</border>
      <border>Nob Hill</border>
      <border>St. Johns</border>
      <border>NW Bike Path</border>
   </borders>
   <coordinates>
      <smallx>121</smallx>
      <smally>216</smally>
      <largex>165</largex>
      <largey>277</largey>
   </coordinates>
</territory>
<territory>
   <name>St. Johns</name>
   <borders>
      <border>Forest Park</border>
      <border>University</border>
      <border>Expo Center</border>
   </borders>
   <coordinates>
      <smallx>214</smallx>
      <smally>100</smally>
      <largex>284</largex>
      <largey>124</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>University</name>
   <borders>
      <border>St. Johns</border>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>240</smallx>
      <smally>174</smally>
      <largex>319</largex>
      <largey>224</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Industrial</name>
   <borders>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>218</smallx>
      <smally>231</smally>
      <largex>286</largex>
      <largey>301</largey>
   </coordinates>
</territory>
<territory>
   <name>Expo Center</name>
   <borders>
      <border>St. Johns</border>
      <border>Expo Center MAX</border>
   </borders>
   <coordinates>
      <smallx>295</smallx>
      <smally>110</smally>
      <largex>386</largex>
      <largey>141</largey>
   </coordinates>
</territory>
<territory>
   <name>Overlook</name>
   <borders>
      <border>University</border>
      <border>Swan Island</border>
      <border>Overlook-Mississippi MAX</border>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>314</smallx>
      <smally>175</smally>
      <largex>422</largex>
      <largey>228</largey>
   </coordinates>
</territory>
<territory>
   <name>Swan Island</name>
   <borders>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>288</smallx>
      <smally>224</smally>
      <largex>380</largex>
      <largey>292</largey>
   </coordinates>
</territory>
<territory>
   <name>Mississippi</name>
   <borders>
      <border>Overlook-Mississippi MAX</border>
      <border>Alberta Arts</border>
      <border>Irvington</border>
   </borders>
   <coordinates>
      <smallx>379</smallx>
      <smally>246</smally>
      <largex>500</largex>
      <largey>318</largey>
   </coordinates>
</territory>
<territory>
   <name>Columbia Slough</name>
   <borders>
      <border>Portland Airport</border>
      <border>Cascadia</border>
   </borders>
   <coordinates>
      <smallx>425</smallx>
      <smally>141</smally>
      <largex>546</largex>
      <largey>173</largey>
   </coordinates>
</territory>
<territory>
   <name>Portland Airport</name>
   <borders>
      <border>Columbia Slough</border>
      <border>Cascadia</border>
      <border>Portland Airport MAX</border>
   </borders>
   <coordinates>
      <smallx>514</smallx>
      <smally>120</smally>
      <largex>671</largex>
      <largey>153</largey>
   </coordinates>
</territory>
<territory>
   <name>Cascadia</name>
   <borders>
      <border>Portland Airport</border>
      <border>Columbia Slough</border>
   </borders>
   <coordinates>
      <smallx>554</smallx>
      <smally>185</smally>
      <largex>733</largex>
      <largey>236</largey>
   </coordinates>
</territory>
<territory>
   <name>Alameda</name>
   <borders>
      <border>Alameda MAX</border>
      <border>Hollywood</border>
      <border>NE Bike Path</border>
      <border>Alberta Arts</border>
   </borders>
   <coordinates>
      <smallx>529</smallx>
      <smally>242</smally>
      <largex>698</largex>
      <largey>316</largey>
   </coordinates>
</territory>
<territory>
   <name>Alberta Arts</name>
   <borders>
      <border>Alameda</border>
      <border>NE Bike Path</border>
      <border>Irvington</border>
      <border>Mississippi</border>
   </borders>
   <coordinates>
      <smallx>443</smallx>
      <smally>225</smally>
      <largex>584</largex>
      <largey>290</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hollywood</name>
   <borders>
      <border>Alameda</border>
      <border>NE Bike Path</border>
      <border>Irvington</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>543</smallx>
      <smally>313</smally>
      <largex>716</largex>
      <largey>408</largey>
   </coordinates>
</territory>
<territory>
   <name>Irvington</name>
   <borders>
      <border>Hollywood</border>
      <border>NE Bike Path</border>
      <border>Alberta Arts</border>
      <border>Mississippi</border>
      <border>Fareless Zone MAX</border>
      <border>Pearl</border>
   </borders>
   <coordinates>
      <smallx>438</smallx>
      <smally>310</smally>
      <largex>587</largex>
      <largey>407</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Mt. Tabor</name>
   <borders>
      <border>Woodstock</border>
      <border>Hawthorne</border>
      <border>Laurelhurst</border>
      <border>Mt. Tabor MAX</border>
   </borders>
   <coordinates>
      <smallx>603</smallx>
      <smally>391</smally>
      <largex>791</largex>
      <largey>507</largey>
   </coordinates>
</territory>
<territory>
   <name>Laurelhurst</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Hawthorne</border>
      <border>OMSI</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>532</smallx>
      <smally>364</smally>
      <largex>700</largex>
      <largey>474</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hawthorne</name>
   <borders>
      <border>Laurelhurst</border>
      <border>Mt. Tabor</border>
      <border>Clinton</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>517</smallx>
      <smally>417</smally>
      <largex>677</largex>
      <largey>542</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Woodstock</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Clinton</border>
   </borders>
   <coordinates>
      <smallx>597</smallx>
      <smally>448</smally>
      <largex>782</largex>
      <largey>584</largey>
   </coordinates>
</territory>
<territory>
   <name>Clinton</name>
   <borders>
      <border>Woodstock</border>
      <border>Hawthorne</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>531</smallx>
      <smally>467</smally>
      <largex>698</largex>
      <largey>608</largey>
   </coordinates>
</territory>
<territory>
   <name>Reed</name>
   <borders>
      <border>Clinton</border>
      <border>Hawthorne</border>
      <border>OMSI</border>
      <border>SE Bike Path</border>
      <border>Marquam</border>
   </borders>
   <coordinates>
      <smallx>433</smallx>
      <smally>467</smally>
      <largex>570</largex>
      <largey>608</largey>
   </coordinates>
</territory>
<territory>
   <name>OMSI</name>
   <borders>
      <border>Reed</border>
      <border>Laurelhurst</border>
      <border>Fareless Zone MAX</border>
   </borders>
   <coordinates>
      <smallx>409</smallx>
      <smally>390</smally>
      <largex>540</largex>
      <largey>507</largey>
   </coordinates>
</territory>
<territory>
   <name>Fareless Zone MAX</name>
   <borders>
      <border>OMSI</border>
      <border>Irvington</border>
      <border>China Town-Pioneer MAX</border>
      <border>Overlook-Mississippi MAX</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>399</smallx>
      <smally>359</smally>
      <largex>526</largex>
      <largey>464</largey>
   </coordinates>
   <neutral>2</neutral>
   <bonus>-1</bonus>
</territory>
<territory>
   <name>China Town-Pioneer MAX</name>
   <borders>
      <border>China Town</border>
      <border>Pioneer</border>
      <border>Fareless Zone MAX</border>
      <border>Beaverton MAX</border>
   </borders>
   <coordinates>
      <smallx>338</smallx>
      <smally>375</smally>
      <largex>445</largex>
      <largey>485</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Beaverton MAX</name>
   <borders>
      <border>Beaverton</border>
      <border>China Town-Pioneer MAX</border>
   </borders>
   <coordinates>
      <smallx>112</smallx>
      <smally>415</smally>
      <largex>148</largex>
      <largey>537</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hollywood-Laurelhurst MAX</name>
   <borders>
      <border>Fareless Zone MAX</border>
      <border>Mt. Tabor MAX</border>
      <border>Laurelhurst</border>
      <border>Hollywood</border>
   </borders>
   <coordinates>
      <smallx>509</smallx>
      <smally>333</smally>
      <largex>669</largex>
      <largey>430</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Mt. Tabor MAX</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Hollywood-Laurelhurst MAX</border>
      <border>Alameda MAX</border>
   </borders>
   <coordinates>
      <smallx>602</smallx>
      <smally>356</smally>
      <largex>791</largex>
      <largey>461</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Alameda MAX</name>
   <borders>
      <border>Mt. Tabor MAX</border>
      <border>Portland Airport MAX</border>
      <border>Alameda</border>
   </borders>
   <coordinates>
      <smallx>587</smallx>
      <smally>244</smally>
      <largex>771</largex>
      <largey>313</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Portland Airport MAX</name>
   <borders>
      <border>Portland Airport</border>
      <border>Alameda MAX</border>
   </borders>
   <coordinates>
      <smallx>561</smallx>
      <smally>114</smally>
      <largex>738</largex>
      <largey>142</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Overlook-Mississippi MAX</name>
   <borders>
      <border>Mississippi</border>
      <border>Overlook</border>
      <border>Fareless Zone MAX</border>
      <border>Expo Center MAX</border>
   </borders>
   <coordinates>
      <smallx>351</smallx>
      <smally>193</smally>
      <largex>462</largex>
      <largey>246</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Expo Center MAX</name>
   <borders>
      <border>Overlook-Mississippi MAX</border>
      <border>Expo Center</border>
   </borders>
   <coordinates>
      <smallx>325</smallx>
      <smally>112</smally>
      <largex>427</largex>
      <largey>140</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>NW Bike Path</name>
   <borders>
      <border>Forest Park</border>
      <border>NE Bike Path</border>
      <border>SW Bike Path</border>
      <border>SE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>155</smallx>
      <smally>247</smally>
      <largex>204</largex>
      <largey>316</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>SW Bike Path</name>
   <borders>
      <border>Marquam</border>
      <border>PSU</border>
      <border>NW Bike Path</border>
      <border>NE Bike Path</border>
      <border>SE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>334</smallx>
      <smally>447</smally>
      <largex>441</largex>
      <largey>579</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>SE Bike Path</name>
   <borders>
      <border>Reed</border>
      <border>SW Bike Path</border>
      <border>NW Bike Path</border>
      <border>NE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>472</smallx>
      <smally>470</smally>
      <largex>621</largex>
      <largey>611</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>NE Bike Path</name>
   <borders>
      <border>Hollywood</border>
      <border>Irvington</border>
      <border>Alberta Arts</border>
      <border>Alameda</border>
      <border>SE Bike Path</border>
      <border>SW Bike Path</border>
      <border>NW Bike Path</border>
   </borders>
   <coordinates>
      <smallx>481</smallx>
      <smally>277</smally>
      <largex>632</largex>
      <largey>355</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
</map>

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Thu Apr 12, 2012 1:40 pm
by thenobodies80
Sent to the turtle! :)

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Fri Apr 13, 2012 12:28 am
by lostatlimbo
Thanks!

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Fri Apr 13, 2012 5:24 pm
by Victor Sullivan
Groovy.

-Sully

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Mon Apr 16, 2012 2:10 pm
by thenobodies80
Updated!

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Thu Apr 19, 2012 4:35 am
by lostatlimbo
Gracias

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Mon May 21, 2012 2:30 pm
by thenobodies80
Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Thu May 24, 2012 1:06 am
by lostatlimbo
Sweet.

~4 years in the making. :)

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Sun May 27, 2012 4:41 pm
by iancanton
lostatlimbo wrote:Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Code: Select all
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>


actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Mon Jun 04, 2012 2:00 am
by lostatlimbo
Ian, if there are no MAX neutrals, it will be too easy to take those in a first turn. Only have to take out the 2 neutral on the Fareless Zone and you'd have +4.

I hear what you are saying, but it seems like this would fix one issue while creating another.

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Mon Jun 04, 2012 2:01 am
by lostatlimbo
Although... I could raise the Fareless neutral to 3? or 4?

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Tue Jun 05, 2012 2:08 pm
by iancanton
3 neutrals on the fareless zone is probably enough to prevent the max lines from becoming too attractive. not only is the bonus only +3, not +4, because of the fareless zone's -1 penalty, but players must also consider the risk of losing the bonus and holding only the penalty.

ian. :)

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Thu Jun 07, 2012 11:32 pm
by lostatlimbo
I'm coming around to this idea.

The MAX bonuses used to be a fairly easy grab (though difficult to hold), but since the max of 3 was added, I rarely have an opportunity to utilize those bonuses until late in the game. This would make them a little more accessible again.

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Sat Jun 09, 2012 12:26 am
by Victor Sullivan
iancanton wrote:
lostatlimbo wrote:Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Code: Select all
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>


actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

Ah, yes, I suppose I made the erroneous conclusion that these were all underlying neutrals.


iancanton wrote:what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)

This seems like a reasonable solution. If it's not, I blame my being up at 1:30 in the morning to look at this *chuckle* I'm spending practically all day cleaning tomorrow (err, later today), and I don't want to distract myself with CC :P

-Sully

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Sun Jun 24, 2012 8:47 pm
by lostatlimbo
iancanton wrote:
actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)


Just to make sure I understand before making any official changes. Using the position proposition above, there would be no need for a maximum. Correct?

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Tue Jun 26, 2012 1:15 am
by iancanton
correct, no coded maximum. there are only 4 positions, which are ignored when there are 4 or more players, so the maximum possible number of positions per player is 2.

ian. :)

Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

PostPosted: Tue Jul 10, 2012 1:31 pm
by thenobodies80
So the above xml is the final one?

I would like to see this one quenched soon!

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Thu Jul 12, 2012 4:03 am
by lostatlimbo
Yes. I've updated the XML in the first post.

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Thu Jul 12, 2012 5:54 am
by thenobodies80
Sent to lackattack! ;)

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Thu Jul 19, 2012 2:01 am
by lostatlimbo
Ok - right away I hate this change. Seeing it in action, having the MAX be all neutrals is a bad idea. In my opinion, the mobility of the MAX is one of the map's best attributes and without that the map is too closed off.

Although... maybe it wouldn't be so bad if all the max stations were 1 neutral instead of 2 (except Fareless Zone).

Thoughts on that?

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Fri Jul 20, 2012 2:45 am
by iancanton
why not let max stations have normal random deployment, with the fareless zone being the only max station coded as starting neutral?

ian. :)

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Fri Jul 20, 2012 3:34 am
by lostatlimbo
Well, that could throw things if 1 person lands say both Blue stops and both Yellow stops, then only has to take out the neutral 2 Fareless Zone to get a +7 (+8-1) bonus for 5 territories.

However, that's easily remedied by upping Fareless to 3 neutral. I like that. Will update shortly.

Re: Portland [12 JUL 2012] v.52 XML updated 7/12

PostPosted: Tue Jul 24, 2012 4:19 pm
by iancanton
n3 for fareless is a good move, for the reason that u've given.

ian. :)

Re: Portland [1 AUG 2012] v.53 XML updated 8/1

PostPosted: Wed Aug 01, 2012 6:22 pm
by lostatlimbo
Updated the XML to make all MAX stations (save for Fareless Zone) normal drop territories (no longer neutral). Fareless Zone has been upped to 3 neutral, though I might make that 4.