Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d
Posted: Sun Jun 24, 2012 8:47 pm
iancanton wrote:
actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.
what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.
- Code: Select all
<position>
<territory>University</territory>
<territory>Irvington</territory>
</position>
<position>
<territory>Alberta Arts</territory>
<territory>Washington Park</territory>
</position>
<position>
<territory>Laurelhurst</territory>
<territory>St. Johns</territory>
</position>
<position>
<territory>Nob Hill</territory>
<territory>Hawthorne</territory>
</position>
</positions>
ian. :)
Just to make sure I understand before making any official changes. Using the position proposition above, there would be no need for a maximum. Correct?