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Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Wed Aug 18, 2010 4:22 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Atlantis Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations premier2k and NemesisChild, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Wed Aug 18, 2010 5:57 pm
by ender516
MrBenn wrote: Congratulations premier2k and NemesisChild, your shiny new medals are well-earned =D>

Well said, MrBenn, and let me thank you as well for pushing this over the finish line.

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Wed Aug 18, 2010 6:42 pm
by natty dread
Congrats for quench! =D>

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Mon Aug 30, 2010 5:59 pm
by The Doctor
Hello, it is possible to fix a mistake on the map? Omrikon should be Omikron (it's the letter O in greek misspelled).

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Thu Sep 30, 2010 11:37 am
by CoolC
I know this is quenched and all, but the numbers are printed in the wrong locations on the large map. The small map is fine.

Here is an example screenshot:
Click image to enlarge.
image


Maybe it's just temporary error for me here, but it doesn't look like it.. i tried refreshing etc...
Would have said something earlier, but I haven't played on the map before.

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Thu Sep 30, 2010 4:00 pm
by MrBenn
Weird... it looks like the army circles are actually in the wrong place...

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Thu Sep 30, 2010 4:13 pm
by MrBenn
Yep - for some reason, the army circles on the last update (while the map was in Beta) have moved around for a number of territories.

I've merged the two recent updates to get an image with the circles in (hopefully) the right place:

Click image to enlarge.
image

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Thu Sep 30, 2010 9:44 pm
by ender516
I ran this image up against http://www.conquerclub.com/maps/Atlantis.xml using the Map Inspect feature of the Conquer Club Map Maker tool. It looks good.

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Fri Oct 01, 2010 11:08 am
by CoolC
Strange that noone noticed this while the map was in beta... Is it still possible to fix?

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Fri Oct 01, 2010 11:17 pm
by ender516
Oh, absolutely. There may be some mechanics to go through of contacting the map makers, but MrBenn can make this happen and get an update to lackattack, who can update the live map. It's not going to affect any games adversely, like a change to connections or bonuses might, so it should just be a matter of time.

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Sat Oct 02, 2010 5:18 pm
by MrBenn
CoolC wrote:Strange that noone noticed this while the map was in beta... Is it still possible to fix?

The original map which went live had the army circles in the locations where the numbers currently are. When a change was made to the legend, it looks like an old version of territory names and army circles was used, which meant that the numbers started to appear in the wrong place.

All I've done is to take the original version of the map and "cut-n-paste" the new legend onto it. The update has been sent to lack and will be updated at some point in the near future.

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

PostPosted: Fri Oct 08, 2010 3:33 pm
by MrBenn
The amended image has gone up. Thanks for bringing this to our attention CoolC - extra cookies for you :P