Armandolas wrote:well..i have to disagree with you. CC is not a art gallery or a history museum to teach something about what happened in the past.
Its made to play games, roll dices and if possible play some well made maps with lots of history and interesting stuff(like some of your maps)
Im actually surprised that you believe on what u write...or maybe the way you wrote it.
Well you may not think it that way, but then you don't produce maps, do you?
Maps have a very big degree of education behind them, and that includes navigation, otherwise why would the human race produce them. They are a tool for achievement and leanring about how people saw thing in the past as well as the concept of designs surrounding them, and this all changes as ideas and progress is made in society. They are also a marketing tool.
If CC is not an art gallery, then why do we as cartographers have to go through such rigors to have our maps made to such a high standard of graphic ability, and that standard is increasing all the time as cartos/artists get better and seek different designs. Look at some other cartos' maps and then tell them that CC is not an art gallery.
As for the history museum, if we didin't have history we wouldn't have a past to be able to learn from, although judging by many on this globe somethings like war are never learned, but i fear that is more a condition of mankind. Even the game of warfar has a past and it's called the Art of War on which this game is based.
I have no problem with loosing condition staying but at least make it enjoyable for people playing it, being killed in 1st or second round is not gratifiying to anyone. Neither who dies neither who kills.
You well know that different maps now have different capacities for player numbers.
At another's invitiation, I recently played an Ethiopia 12 player and got wiped in the second round. So what! Did i winge and bitch and carry on about it being unfair. No, i accepted it in the spririt of competition - c'est la vie ! No-one likes losing but we often have to in order to learn lessons etc in life, but the less winging the more we can get on with better things.
anyway,so loosing condition stays. I guess that issue about that player getting bombarded and killed in 1st round is being adressed.
And sorry again if this was allready asked or debated but, can landing territories be randomized?Makes no sense to me playing a fog game and know for sure where opponent is
This map was proved to be unbalanced in that condition, and it has been changed and tnb80 will forward for uploading shortly.
No landing territorities cannot be randonised. (they could if the xml was set up that way but it isn't in this)
The landing territories are part of how this battle happened...forces leaving battles ships etc. and arriving on certain beaches - therein lies a great deal of history in itself.
If you want to muck around with those facts, then this no longer becomes Gallipoli, but some imaginative mess that someone might have dooddled across a graphics board. My idea was to present Gallipoli, not the other.
As for fog, that is a condition of the gameplay engine, not a condition that i deliberately allowed for nor was present when this happened in history.
If the map doesn't work for fog, then don't play it in that mode. Same as for if you don't like it. Simple.