Oneyed wrote:nice map. I like sun-rise.
I am also impessed how much items you implemented to map.
sunrise, yes it's a major design element to represent the time of day
and yes, historical elements have to play an important role.
could you change something on the road between Madios and Bigali? for me it also looks unclear that it is road.
the main problem is Kehlia Beach name which cover road junction between dark and light area.
Yes
border between Kojadere and Chunuk Bair is not clear. the borders on the junction betwen dark and light area are somewhere hard visible (Kavak Tepe, Gendarmarie, Tepe, Anafarta Sagir, Biylak Anaka, Monash Gully, Chunuk Bair).
yes they can be fixed
what are MS1, MS2, MS3 and so on? and from where is possible to attack them?
MS are mine sweepers...
refer to Forts for the bombardments in the Dardenelles and Narrows
also what with L2, L3, L4, L5, L6? I see possibility to bombard them, but no attack them.
Oneyed
L = landing craft
that's correct..the turks only had bombardment capabilities
Image
* Spanish Armada * New Zealand * CC: Sydney * CC: Pot Mosbi
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Sergeant cairnswk
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Re: WWI: Gallipoli [12.7.12] v21-P13 Gameplay
Postby Oneyed on Mon Aug 13, 2012 11:10 pm
cairnswk wrote:MS are mine sweepers...
refer to Forts for the bombardments in the Dardenelles and Narrows
I can not see any way how to attack MS1, MS2, MS3.
cairnswk wrote:L = landing craft
that's correct..the turks only had bombardment capabilities
most of "L" is possible to attack from battle ships. but L2,L3, L4, L5, L6 is not possible to attack. when I read map correctly the battle ships will be starting positions. so also L2 - L6 will be starting positions?
maybe I read map wrong and therefore are these things not clear just for me?
Oneyed
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Sergeant 1st Class Oneyed
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Re: WWI: Gallipoli [12.7.12] v21-P13 Gameplay
Postby cairnswk on Tue Aug 14, 2012 9:37 pm
Oneyed wrote:
cairnswk wrote:MS are mine sweepers...
refer to Forts for the bombardments in the Dardenelles and Narrows
I can not see any way how to attack MS1, MS2, MS3.
as such they are not assualtable...but you can bombard them (to neutral) from the forts
L = landing craft
that's correct..the turks only had bombardment capabilities
most of "L" is possible to attack from battle ships. but L2,L3, L4, L5, L6 is not possible to attack. when I read map correctly the battle ships will be starting positions. so also L2 - L6 will be starting positions?...
Oneyed
Yes. L2-L6 will be starting positions.
there are various combinations of starting positions which include battleships, landing craft, mine sweepers and land positions
pls note where the coloured numbers are for the starting positions.