Gilgamesh; Coordinates on pg 20
Posted: Sun Jan 04, 2009 7:11 pm
This map project began as an entry to Centerscape competition, but I got my ass handed to me on a plate. However, there seemed to be enough interest to keep the idea alive, and we don't have an ancient Mesopotamia map yet, so here we go. Obviously, the gameplay is no longer Centerscape; I am now working on the fertile crescent, with an eye on the Epic Adventures of Gilgamesh.
Stats:
44 Territories.
7 regions.
Neutral starts: Babylon and To Be Determined
Coded starting positions: 1. Bull of Heaven & Assur; 2. Humbaba and Nineveh, 3. Mashu & Ur
Bull of Heaven can be attacked only from Uruk, and only attack Uruk.
Bonuses for holding 4 or 5 of the marked city-states between the Tigris-Euphrates rivers.
Bonus for holding the three challenges: the Bull of Heaven, the scorpion guardians of Mashu, and Humbaba the keeper of the forests.
Starts: 2 players = 14 territories, 3 players = 14 territories, 4 players = 10 territories, 5 players = 5 territores, 6 players = 7 territories, 7 players = 6 territories, 8 players = 5 territories.
Gilgamesh-specific features: The Wilds in the north west are where Gilgamesh and Enkidu - after walking many leagues - face Humbaba and invoke the wrath of the gods. The Bull of Heaven (the physical manifestation of drought) lies at the gates of Uruk, and is where Enkidu fell. Shurupak is the city of the great flood as told in the epic, where Utnapishtim built the ark and carried two of each creature to safety. Mashu lies between two great mountains, protected by the scorpions who allow G' to pass in his search for eternal life. Dilmun is the land of the Gods, from which the sun rises, so it is in it's rightful place in the east; it is here that Gilgamesh travels, crossing the Great Darkness and the Waters of Death, to learn the secret of eternal life from Utnapishtim.