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Re: [Official]Centerscape Final IMG/XML pg.1&16 [I,Gp,Gx]
Posted:
Thu Mar 05, 2009 10:47 pm
by WidowMakers
and here they are
Large V13Small V8
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Thu Mar 05, 2009 11:16 pm
by hecter
Much nicer. I have nothing left to add... I think it's done...
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Fri Mar 06, 2009 9:21 am
by RjBeals
hecter wrote:Much nicer. I have nothing left to add... I think it's done...
same. nice work
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Fri Mar 06, 2009 11:59 am
by MrBenn
Rouse then Foundry; Rally round the Stamper;
Ready, steady, pass the word along...
Onwards! Forward! Shout a load "BANANA"
Quench this map before it's been too long!
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sat Mar 07, 2009 8:48 am
by rishaed
MrBenn wrote:Rouse then Foundry; Rally round the Stamper;
Ready, steady, pass the word along...
Onwards! Forward! Shout a load "BANANA"
Quench this map before it's been too long!
Yes, I agree and am completely happy with this map, and give my approval....not that it means much
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sat Mar 07, 2009 1:39 pm
by hecter
Shortest final forge ever?
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 4:02 am
by MrBenn
Is it just me, or is there no XML link?
I'd like to have a look at the XML for my own peace of mind... we want the changeover to go smoothly
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 5:16 am
by WidowMakers
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 6:57 am
by LED ZEPPELINER
there are a few places where the 888's are over the line, and they don't need to be: Gul, Luce, Zuto, Monroe, Karta is over the mountains, Iron Hills, Rotweed, and Una. I would move all of these just a few pixels so they are off the line.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 8:21 am
by yeti_c
When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 12:24 pm
by MrBenn
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 2:44 pm
by rishaed
MrBenn wrote:yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...
I know you did earlier in this thread I just don't want to take the time to find it
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 2:49 pm
by yeti_c
MrBenn wrote:yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...
Good stuff Benn...
Let me know if you need a hand.
C.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 5:11 pm
by WidowMakers
LED ZEPPELINER wrote:there are a few places where the 888's are over the line, and they don't need to be: Gul, Luce, Zuto, Monroe, Karta is over the mountains, Iron Hills, Rotweed, and Una. I would move all of these just a few pixels so they are off the line.
I will not be changing the XML to make the 888 look good. If I change the position to make the 888 look good, the 88 will look bad. The only reason I am showing the 888 is that Andy asked to see them to make sure the numbers did not cover any territory names. I will post the 88 image to show what that looks like if it is felt needed.
Basically:88- needs to look good
888-only need to ensure no letter coverage (not required to look good)
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
What????
WM
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 5:18 pm
by hecter
WidowMakers wrote:yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
What????
WM
How about an example?
Old XML wrote:<name>a</name>
<name>b</name>
<name>c</name>
a is now 2
b is now 1
c is now 3.
New XML wrote:<name>2</name>
<name>1</name>
<name>3</name>
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 5:44 pm
by WidowMakers
Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 6:05 pm
by Gouletawitz
Well, that looks nice. Using LotR names, are we?
That's cool. I like it, though the map should be bigger, I think.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 09, 2009 7:14 pm
by MrBenn
WidowMakers wrote:Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.
It should do - we're just trying to avoid a repeat of the temporary British Isles revamp glitch
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Thu Mar 12, 2009 7:23 pm
by WidowMakers
?
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sun Mar 15, 2009 11:47 am
by hecter
Quench?
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sun Mar 15, 2009 12:02 pm
by killerpit4e
quench quench quench
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sun Mar 15, 2009 12:20 pm
by harborpirate
I've been following the development of this map closely ever since I found out about the contest to re-imagine it. The original Middle Earth layout was my favorite map on the site at the time, and with the graphics revamp I actually like this new version even better. I'm anxious to see this hit the site again as a playable map.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Sun Mar 15, 2009 12:22 pm
by oaktown
Army coordinates look good to me - two-digit counts are nicely placed and and three-digit counts only minimally bump borders and other elements. I assume that since you guys just used the old XMl and replaced the names that all is well, but could you ask Forza to take a quick peek anyhow? The stamp does have his name on it, after all.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Posted:
Mon Mar 16, 2009 5:18 pm
by WidowMakers
I got this from Forza after he checked the XML
Forza AZ wrote:XML is OK. Just 1 tiny name thing:
Doomfire Mountains on map is called Fire Mountains in XML
So I fixed it.
link to large image:http://img10.imageshack.us/img10/264/ce ... pelv13.pngLink to small image:http://img27.imageshack.us/img27/3451/c ... pesv08.pngXML:http://www.fileden.com/files/2007/6/15/ ... rd_v07.xml
Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx]
Posted:
Tue Mar 17, 2009 12:11 am
by oaktown
Forza AZ wrote:Centerscape XML has been checked and is OK!!!