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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 12:24 pm
by MrBenn
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?

C.

I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight... ;-)

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 2:44 pm
by rishaed
MrBenn wrote:
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?

C.

I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight... ;-)

I know you did earlier in this thread I just don't want to take the time to find it :D

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 2:49 pm
by yeti_c
MrBenn wrote:
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?

C.

I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight... ;-)


Good stuff Benn...

Let me know if you need a hand.

C.

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 5:11 pm
by WidowMakers
LED ZEPPELINER wrote:there are a few places where the 888's are over the line, and they don't need to be: Gul, Luce, Zuto, Monroe, Karta is over the mountains, Iron Hills, Rotweed, and Una. I would move all of these just a few pixels so they are off the line.


I will not be changing the XML to make the 888 look good. If I change the position to make the 888 look good, the 88 will look bad. The only reason I am showing the 888 is that Andy asked to see them to make sure the numbers did not cover any territory names. I will post the 88 image to show what that looks like if it is felt needed.

Basically:
    88- needs to look good
    888-only need to ensure no letter coverage (not required to look good)

yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
What????

WM

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 5:18 pm
by hecter
WidowMakers wrote:
yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
What????

WM

How about an example?
Old XML wrote:<name>a</name>
<name>b</name>
<name>c</name>

a is now 2
b is now 1
c is now 3.
New XML wrote:<name>2</name>
<name>1</name>
<name>3</name>

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 5:44 pm
by WidowMakers
Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 6:05 pm
by Gouletawitz
Well, that looks nice. Using LotR names, are we? :lol: That's cool. I like it, though the map should be bigger, I think. :)

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 09, 2009 7:14 pm
by MrBenn
WidowMakers wrote:Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.

It should do - we're just trying to avoid a repeat of the temporary British Isles revamp glitch ;-)

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Thu Mar 12, 2009 7:23 pm
by WidowMakers
?

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Sun Mar 15, 2009 11:47 am
by hecter
Quench?

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Sun Mar 15, 2009 12:02 pm
by killerpit4e
quench quench quench

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Sun Mar 15, 2009 12:20 pm
by harborpirate
I've been following the development of this map closely ever since I found out about the contest to re-imagine it. The original Middle Earth layout was my favorite map on the site at the time, and with the graphics revamp I actually like this new version even better. I'm anxious to see this hit the site again as a playable map.

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Sun Mar 15, 2009 12:22 pm
by oaktown
Army coordinates look good to me - two-digit counts are nicely placed and and three-digit counts only minimally bump borders and other elements. I assume that since you guys just used the old XMl and replaced the names that all is well, but could you ask Forza to take a quick peek anyhow? The stamp does have his name on it, after all. ;)

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

PostPosted: Mon Mar 16, 2009 5:18 pm
by WidowMakers
I got this from Forza after he checked the XML

Forza AZ wrote:XML is OK. Just 1 tiny name thing:
Doomfire Mountains on map is called Fire Mountains in XML


So I fixed it.
link to large image:
http://img10.imageshack.us/img10/264/ce ... pelv13.png
Link to small image:
http://img27.imageshack.us/img27/3451/c ... pesv08.png
XML:
http://www.fileden.com/files/2007/6/15/ ... rd_v07.xml

Image
Image

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx]

PostPosted: Tue Mar 17, 2009 12:11 am
by oaktown
Forza AZ wrote:Centerscape XML has been checked and is OK!!!


Image

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Tue Mar 17, 2009 11:01 am
by RjBeals
yeah !! :D

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Tue Mar 17, 2009 11:04 am
by yeti_c
Great work guys.

C.

Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

PostPosted: Tue Mar 17, 2009 12:05 pm
by MrBenn
MrBenn wrote:
WidowMakers wrote:Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.

It should do - we're just trying to avoid a repeat of the temporary British Isles revamp glitch ;-)

MrBenn wrote:Here's my list, which contains the order I think the territories should be listed in the XML:
show

Having said that, a simple "Find and Replace" should work without any bother. ;-)

Double/Triple-checked, and XML is good to go...
oaktown wrote:
Forza AZ wrote:Centerscape XML has been checked and is OK!!!

Image

Where's that monkey with the Quench Stamp?

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Tue Mar 17, 2009 12:10 pm
by whitestazn88
its great

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Wed Mar 18, 2009 12:21 pm
by Ruben Cassar
Nice job guys.

Well done!

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Wed Mar 18, 2009 2:19 pm
by rishaed
now we just lure the monkey in w/ a banana....and quench this awesome map!!

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Fri Mar 20, 2009 6:03 pm
by hereje888
yeah...i was off a LONG time, so put me up to date: is there a reason middle earth was replaced in the first place? copyright or something? i noticed cuz all my me games were changed by...what is it? centerscape?

look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...

Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7

PostPosted: Fri Mar 20, 2009 6:12 pm
by killerpit4e
MrBenn wrote:Where's that monkey with the Quench Stamp?
.

i agree guess we need to hunt him down

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Sun Mar 22, 2009 4:29 pm
by WidowMakers
hereje888 wrote:look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...
The name is changing because no one likes Centerscape and Midgard is more LOTR related than centerscape is now.

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]

PostPosted: Mon Mar 23, 2009 5:34 pm
by hereje888
WidowMakers wrote:
hereje888 wrote:look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...
The name is changing because no one likes Centerscape and Midgard is more LOTR related than centerscape is now.

not surprised no one likes it. it's just a bunch of shapes. 8-)

what i mean is why take out middle earth? copyright reasons? lotr haters around? it could have been revamped....i actually like how the map looks right now (as midgard) but why change all the names?
and as for namechanging, what i meant was why change the real lotr names for letters-numbers (example: mordor became M-1,2,etc. why?) mordor now is doomfire mts (????) rohan became central forest...well..why not keep the original names?