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Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Thu Feb 18, 2010 3:28 pm
by cairnswk
MrBenn wrote:I'm watching this discussion with interest; the game I'm currently playing is finely balanced and appears to be turning into a 3-way stalemate/build game :lol:

Are there any further changes being suggested/considered? If not, then I think we can push the boat out on this one...


There are no changes being offered at present. :)

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Sat Feb 20, 2010 2:32 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Jamaica Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations cairnswk and dolomite13, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Sat Feb 20, 2010 2:38 pm
by isaiah40
MrBenn wrote:
              Quenching

---The Beta period has concluded for the Jamaica Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations cairnswk and dolomite13, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn


Congrats cairns on another fabulous map! =D> =D> =D> =D> Well done!

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Mon Feb 22, 2010 12:13 pm
by jwithington
Congrats, CairnsWK! love it.

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Mon Feb 22, 2010 2:33 pm
by dolomite13
=) woo hoo ... I feel like an Olympian getting a medal.

=D=

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Tue Feb 23, 2010 6:52 pm
by army of nobunaga
Don't know where to post this, but Ill do it here anyway. Ive played a lot of games on CC and have held a lot of ranks (This is suppose to establish my credibility (but it sounds dumb)) ,and I think that this map is one of the best to be made in a long time. It has depth that makes way to a lot of strategy without needless complications.

Anyway my 2cents... thanx for the work.

Re: Jamaica [BETA] V32 adjustments for upload P32

PostPosted: Sat Mar 13, 2010 9:25 pm
by eddie2
hi just noticed when playing doubles or quad manual deploy you cant deploy troups you click start and it starts with 3 on each instead of placing all on 1 region like poland

Re: Jamaica

PostPosted: Mon Oct 18, 2010 11:00 am
by cairnswk
This was sent tome via email, thanks Mageplunka :)

Mageplunka wrote:after a huge amount of games played on Jamaica, i want to say i think its one of the best maps made yet. no matter what setting we use, it is just awesome....thanks for all of it...

Re: Jamaica [BETA] V31 adjustments for upload P31

PostPosted: Sun Apr 10, 2011 12:51 am
by iamkoolerthanu
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Re: Jamaica [BETA] V31 adjustments for upload P31

PostPosted: Sun Apr 10, 2011 4:55 am
by cairnswk
iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)

Re: Jamaica [BETA] V31 adjustments for upload P31

PostPosted: Sun Apr 10, 2011 5:23 am
by eddie2
cairnswk wrote:
iamkoolerthanu wrote:
cairnswk wrote:
eddie2 wrote:also is there any reason wy port antonio has 6 troups on compared to others having 5


Yes just to balance neutrals and the attacks from wherever.

Can you elaborate on this a bit? In Game 8849608 we were all wondering about this seemingly random 6 troop neutral spot.. I am unsure what you mean by balancing the neutrals and attacks from wherever.. Thanks!

Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for. This is why this is done that way. It is not simply a process of applying a one rule fits all. :)


but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.

Re: Jamaica [BETA] V31 adjustments for upload P31

PostPosted: Sun Apr 10, 2011 12:53 pm
by cairnswk
eddie2 wrote:...
but would it not be more fair to add 1's to the surronding regions the port antonio gives you a small disadvantage because it is the first region you need to attack and is worth plus 2 on your deploy.

eddie2, the map is what it is. :)

Re: Jamaica V2

PostPosted: Fri Sep 25, 2020 2:08 am
by cairnswk
cairnswk wrote:Version 2.

Port Royal and Kingston have been added as mini-maps with attacking terts inside them.
Now 31 terts...map growing, but now becoming complicated.

Image


Back on page one of initial discussion the above map was put forward as a suggestion, but it was ky-washed for some reason.

Re: Jamaica

PostPosted: Fri Sep 25, 2020 2:53 am
by riskllama
interesting.