There's been no attempt at making a map of this region of the world for CC before, or at least, none that I know of. So here's a solution to that problem.
Mapmakers: MrBenn and ZeakCytho
Territory Count: 54. 2 neutral starts, and 4 starting positions each with 3 territories
Bonuses: 11 regions and 1 'capital'
Gameplay Notes: Standard/Classic gameplay based on the geographical and political boundaries of the Balkan Peninsula. Kosovo, part of the Serbia continent, is worth +1 if held on its own and starts neutral. Both territories in Bosnia are coded as starting positions (for different players)
I've been playing around with the legend area; I think it's less "stuck on" than previously, but I don;t know if the hex/flag motif is a bit overkill?
Is it slightly clearer to indicate the total bonus for Serbia as +5, and highlight the Kosovo +1 slightly differently? I've never been a fan of overly wordy text legends...
The border between Burgas and Thrace has been widened to make it more obvious.
The Bulgaria bonus could flit between a +3 and a +4; I'd prefer to leave it slightly higher, and if there is outcry once the map hits beta, knock it back down to 3.
There are a couple of small changes that have been made, which I'll try and remember to list here:
The Western side of the map offered very good expansion opportunities, which worked out at a +8 that could be defended with 2 territories. To help even this out, the river between Raska and Bosnia is no longer impassable - this doesn't alter the number of territories that need to be defended for any individual bonus, but helps to reduce the bloc. Additionally the bonus for Croatia has been dropped to 3. This makes the bloc bonus 12 terrs at +7 with 3 defending places; which is not as over-powered as previously.
On the Eastern side of the map, the bridge between Dobrudja and Varna has been changed to a path between Dobrudja and Burgas. This makes Bulgaria slightly easier to defend. It's a tough choice between dropping Bulgaria back to 6 terrs, but in the end I decided to leave it at 7, as adding an extra territory to Greece seemed to make it more like Asia but without the big bonus to go with it. Additionally, I think that Bulgaria needs to be +4 to make the West of the map balance with the East. On this Eastern side you can now get +6 bonus with 4 borders and 11 terrs; not quite as good as on the West, but there's likely to be a bit more competition over in the West from the start with the larger number of small bonuses.
As far as Greece goes, I've removed the sea route to Makedonia to reinstate the bottleneck, which I actually like- as Ian said, this offers the possibility for somebody to build within Greece and stand a chance of actually holding the bonus. Depending on territory numbers I might consider adding Corfu as a territory, although I would then want to bump Greece back up to a +6 bonus.
OK... Here's a quick update to show how things might work if I knock Crete off the bottom. I've also shaved a bit of headroom from the top which makes the map a lot shorter, and personally I think it looks quite a bit better because of it.
Gameplay-wise I've bumped Romania back up to 6. Keffalonia has been added to replace Crete (to keep the territory count the same), and I've shuffled some of the attack routes around a bit. I was a little worried about Attica becoming the gateway to half of Greece, which is why I've got rid of the bottleneck there. How does this look now?
I've added a couple of paths to clarify attack routes around the islands, and have reduced the Greece and Romania bonuses to 5; hopefully this should be enough to pick up the gp stamp.
I think I've fixed all of the gfx issues that I picked up on before the map stalled; the biggest thing I've spent time working on is a new title for the map (which I think works a lot better than the old one, although it' could probably do with a few tweaks)
The biggest task on the to do list, is to work out what do do with the legend and minimap(s), and to work out what's going on with the sizing - the following image isn't the size that the map will end up at...
Old Versions by ZeakCytho:
Version 1 (Large)[/spoiler]
I'd like to thank qwert and Yamakasi for helping me determine some territory names via PM.