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Central America V12 (p.19) Let's Finish It! [D,GP]

Postby lgoasklucyl on Tue Jan 26, 2010 9:41 pm

Tons of changes, can't remember many of them xD

Most of the work in this draft is touchup work in an attempt to make it less pixelated. Didn't work all the way through, but it definitely looks better.
-New exterior continent stuff. Color changes, borders, and a little extra blends tweaked. I know it's too green now, so it will be bluer in the next version.
*Borders/not; Color going in a good direction/not <---- need input
I have other things to do, so the log will end here for now.

Let's get it finished!!!!!

-I happened to notice the opacity for the stroke is different on some territories (it's sort of a north/south thing). The ones in the north are ~60% with the ones in the south ~30%. Any opinions on which looks better would help a lot, then I'll change them all to look the same.


Version 12:
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Re: Central America V12 (p.19) Let's Finish It! [D,GP]

Postby the.killing.44 on Tue Jan 26, 2010 9:43 pm

I love the green land, but the compass is still too "I'm out in the middle of nowhere in clashing colors." Any kind of drop shadow, outer glow, etc. to spruce it up would be great.
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Re: Central America V12 (p.19) Let's Finish It! [D,GP]

Postby AndyDufresne on Tue Jan 26, 2010 11:04 pm

Good work with the green. I don't mind the compass.


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Re: Central America V12 (p.19) Let's Finish It! [D,GP]

Postby DubWarrior on Wed Jan 27, 2010 8:15 am

Or you could drop the 3d-look (glow, shadow...) of the attackroute, so you make some difference between the route and the islands. I would also suggest a different color.the color of the pacific route doesn't match with the guatemala color, and it doesn't feel like 'pacific' to me. can you do a harder color?
now that I have a better look, I would also soften A BIT the texture in the sea, especialy the stripes I see under the textline 'graphics & xml'
otherwise, some great improvements; keep it up
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Re: Central America V12 (p.19) Let's Finish It! [D,GP]

Postby lgoasklucyl on Wed Jan 27, 2010 3:32 pm

DubWarrior wrote:Or you could drop the 3d-look (glow, shadow...) of the attackroute, so you make some difference between the route and the islands. I would also suggest a different color.the color of the pacific route doesn't match with the guatemala color, and it doesn't feel like 'pacific' to me. can you do a harder color?
now that I have a better look, I would also soften A BIT the texture in the sea, especialy the stripes I see under the textline 'graphics & xml'
otherwise, some great improvements; keep it up


The only problem with dropping the 3D is it gets way too flat and looks godawful. I think the grayish color and being more spread out is working just fine, no?

edit: I'm not sure what you're asking regarding the Pacific Route? I could change the color, rather quickly in fact, I'm just not sure exactly why/what it is you're looking for.
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Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby lgoasklucyl on Wed Jan 27, 2010 3:56 pm

SUPERquick update this time. I had some spare time in the office so I made some edits of things I knew needed to be done. I'll leave the changes from version 12 in there, as it's only been up for about a day.

12:
Most of the work in this draft is touchup work in an attempt to make it less pixelated. Didn't work all the way through, but it definitely looks better.
-New exterior continent stuff. Color changes, borders, and a little extra blends tweaked. I know it's too green now, so it will be bluer in the next version.
*Borders/not; Color going in a good direction/not <---- need input
I have other things to do, so the log will end here for now.

12.1:
-Drop shadows to virtually everything, and it helps a ton (Title, Compass, and Ocean territories).
-New exterior territory color, border color, and a couple effects.


Let's get it finished!!!!!

-I happened to notice the opacity for the stroke is different on some territories (it's sort of a north/south thing). The ones in the north are ~60% with the ones in the south ~30%. Any opinions on which looks better would help a lot, then I'll change them all to look the same.


Version 12.1:
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby yeti_c on Wed Jan 27, 2010 4:23 pm

"Canat" in the legend still I'm afraid...

Also - your credits section could do with jazzing up a bit - looks a bit plain in comparison to the rest of the map.

C.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby lgoasklucyl on Wed Jan 27, 2010 5:19 pm

yeti_c wrote:"Canat" in the legend still I'm afraid...

Also - your credits section could do with jazzing up a bit - looks a bit plain in comparison to the rest of the map.

C.


Perhaps it's the colon making it look like a 't' instead of an 'l'? It 100% definitely says Canal, so I'm unsure what's going on :oops:

I can put the gradient back on the credits, someone prior suggested it needed to be toned down.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby yeti_c on Wed Jan 27, 2010 6:10 pm

lgoasklucyl wrote:
yeti_c wrote:"Canat" in the legend still I'm afraid...

Also - your credits section could do with jazzing up a bit - looks a bit plain in comparison to the rest of the map.

C.


Perhaps it's the colon making it look like a 't' instead of an 'l'? It 100% definitely says Canal, so I'm unsure what's going on :oops:

I can put the gradient back on the credits, someone prior suggested it needed to be toned down.


Oh - that's a colon... suggest a space in front of the colon then... either that - or remove it.

C.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby AndyDufresne on Thu Jan 28, 2010 4:25 pm

Drop shadow looks fantastic. I think I liked the version just earlier with the other non-playable green.


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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby RedBaron0 on Sat Jan 30, 2010 1:42 am

Sorry we didn't get to posting earlier for your fortnightly review, time has been at a premium for us both.

  • Keep working with the pixelation, its worlds better, the drop shadow looks GREAT!
  • Chinadenga, (Western Nicaragua) the ends of the name are getting lost in the borders.
  • The text glow in the northern territories is brighter then most of the map's text.
  • You can still kinda make out the outline of the Bay of Campeche that you erased from the unplayable area.
  • When do we see the small map? ;)
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby MrBenn on Sun Feb 07, 2010 2:36 pm

THe title still bugs me a tiny bit - perhaps some sort of shadow or something just to lift it a little. Somebody else mentioed that the credits there feel a little last-minute and out of place too.

Other than that, it's looking pretty good.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby Industrial Helix on Tue Feb 09, 2010 8:57 pm

MrBenn wrote:THe title still bugs me a tiny bit - perhaps some sort of shadow or something just to lift it a little. Somebody else mentioed that the credits there feel a little last-minute and out of place too.

Other than that, it's looking pretty good.


I think the title is pretty rockin. Maybe play with the color so the stick on the E isn't brown. Credits look fine to me.

Out of curiosity... is the compass really pointing north? I think it should be tilted to the 11 o'clock position.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby oaktown on Sun Feb 14, 2010 1:12 pm

MrBenn wrote:THe title still bugs me a tiny bit - perhaps some sort of shadow or something just to lift it a little. Somebody else mentioed that the credits there feel a little last-minute and out of place too.

Agreed about the credits. I don't think it was last-minute so much as the text looked like that to begin with, and was never updated as the map progressed.

For that matter, all of the text seems a bit clunky - perhaps there's too much stroke on the territory titles?

As for the title, there's nothing really wrong with the way it currently is, but it wouldn't hurt to play with some shadow to make it a bit less flat. You wouldn't need to post all of your attempts - just play with it and post something that you think works. And if you don't like any of the options, stick to your guns.
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby lgoasklucyl on Sun Feb 14, 2010 1:18 pm

I have no guns anymore... :lol:

Another draft should be out within a day or two. Being back at school has me crazy busy lately ](*,)
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Re: Central America V12.1 (p.19) Let's Finish It! [D,GP]

Postby RedBaron0 on Mon Feb 22, 2010 11:57 pm

There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.
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Re: Central America V12 Let's Finish It! [D,GP]

Postby lgoasklucyl on Mon Mar 01, 2010 5:05 pm

(Let's try not to get hung up on my inability to keep track of version numbers... I don't know what my issue is with basic math)

Version 12:
- Messed around with a couple territ names that were making contact with borders.
- Did a little more work with pixelation.
- Added shadow/some other stuff to the titles.
- Changes around the exterior continent color a bit and got rid of the bay in Mexico.
- Moved the clock a little bit to represent true north, though I'm not 100% I like it.

Feedback:
- Need to make sure the exterior continent color is okay.
- Need to decide which font opacity is better: In the north or south.
*Once both of these things are decided on, I will adjust both accordingly and create the small map*

Version 12:
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Re: Central America V12 Let's Finish It! [D,GP]

Postby oaktown on Thu Mar 04, 2010 10:44 pm

hey lucy, I haven't really looked at this map for quite some time, but now that i am i have to say it's looking quite nice. I'm digging the shading on the sea. One thing you may want to consider is reversing the lighting effect on the byline - you deserve credit for your work, and right now our names trail off into the abyss while the first half of those lines are very well defined.

The two lines of text at the bottom describing gameplay features don't look to be the same size, which is odd.

As we're getting close, my next post will include updated XML with coordinates - let me know what size you expect the small map to be.
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Re: Central America V12 Let's Finish It! [D,GP]

Postby thenobodies80 on Sat Mar 06, 2010 7:44 pm

Agree with oaktown about the credits and the text.

About your "feedback list", here my thoughts:

i don't see problems with colors except for the credits, as said previously.
I prefer the north opacity, it makes names easier to read imo.

Some other small tweaks:
You should refine some borders (highlighted in blue, see the spoiler below)
There is a very very small black pixel in Atlantico Sur (red circle in the spoiler)
show

Nothing else imo. Nice map =D>
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p.s. i noticed only now that there are also a couple of light blue pixels under Bocas del toro text that look weird, but maybe it's just me. ;)
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Re: Central America V12 Let's Finish It! [D,GP]

Postby RedBaron0 on Mon Mar 08, 2010 2:28 am

thenobodies80 wrote:p.s. i noticed only now that there are also a couple of light blue pixels under Bocas del toro text that look weird, but maybe it's just me. ;)


It's you :P ;) Just part of the Almirante Bay and Chiriqui Lagoon. The name is covering it up.
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Re: Central America V12 Let's Finish It! [D,GP]

Postby Incandenza on Mon Mar 08, 2010 7:58 am

Small thing: should prolly ditch the colon after Canal in the legend.
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Re: Central America V12 Let's Finish It! [D,GP]

Postby iancanton on Thu Mar 11, 2010 5:13 pm

agreed. it looks like canat!

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Re: Central America V12 Let's Finish It! [D,GP]

Postby lgoasklucyl on Tue Mar 16, 2010 3:12 pm

This update's taking a bit longer as I'm trying to get the small version up and running. Should be up soon enough, though the small map is going to need quite a few adjustments.
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Re: Central America V12 Let's Finish It! [D,GP]

Postby AndyDufresne on Tue Mar 16, 2010 4:20 pm

Go go go! I've been watching this map for quite some time...


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Re: Central America V12 Let's Finish It! [D,GP]

Postby RedBaron0 on Thu Mar 18, 2010 1:45 pm

The small map is usually the most annoying part, take your time and get it as right as possible to start and we'll help you along the way. :)
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