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Re: 13 Colonies Quenched!

PostPosted: Fri Apr 09, 2010 7:37 pm
by fumandomuerte
Nice piece of art. Congrats Helix!

Re: 13 Colonies Quenched!

PostPosted: Fri Apr 09, 2010 7:50 pm
by shakeycat
Beautiful map, unique gameplay, love it! Congratulations! =D>

Re: 13 Colonies Quenched!

PostPosted: Fri Apr 09, 2010 8:38 pm
by IggyNelix
Fantastic Map. SO MANY VERSIONS, you really put the time in on this. Congrats on a job well done.

Re: 13 Colonies Quenched!

PostPosted: Sat Apr 10, 2010 6:20 am
by RedBaron0
Congrats Helix!

Re: 13 Colonies Quenched!

PostPosted: Sat Apr 10, 2010 1:15 pm
by cairnswk
Congrats IH =D> =D>

Re: 13 Colonies Quenched!

PostPosted: Sat Apr 10, 2010 1:43 pm
by theBastard
congrat Helix :)

Re: 13 Colonies Quenched!

PostPosted: Sat Apr 10, 2010 10:57 pm
by ender516
Well done!

Re: 13 Colonies Quenched!

PostPosted: Fri May 07, 2010 11:17 pm
by shakeycat
Why am I not pulling a bonus for owning Massachusetts and New Hampshire?

http://www.conquerclub.com/game.php?game=6942425

I should've had the bonus on the opening move, and am getting it now as a part of a 3 colony bonus.

My apologies if this has been covered.

Re: 13 Colonies Quenched!

PostPosted: Fri May 07, 2010 11:19 pm
by jefjef
shakeycat wrote:Why am I not pulling a bonus for owning Massachusetts and New Hampshire?

http://www.conquerclub.com/game.php?game=6942425

I should've had the bonus on the opening move, and am getting it now as a part of a 3 colony bonus.

My apologies if this has been covered.


You don't have all of Mass yet. Look close.

Re: 13 Colonies Quenched!

PostPosted: Fri May 07, 2010 11:24 pm
by shakeycat
Silly me! I've always called that state "Maine" :p Thank you for correcting me.

Seems my math was off too.

Re: 13 Colonies Quenched!

PostPosted: Thu Jul 01, 2010 4:02 pm
by GloverParkDude
ok. several games i have had NH and Maine and gotten no bonus. they both appear to be colonies and i want to know why they dont qualify.

Re: 13 Colonies Quenched!

PostPosted: Thu Jul 01, 2010 9:43 pm
by ender516
You must understand that Maine is not a colony on this map. What is currently known as Maine was historically part of the colony of Massachusetts, which on this map consists of Bunker Hill, Cape Cod, Castine, and Massachusetts Bay. The mini-map shows this by putting the word Massachusetts across the southern territories and having a line pointing up to the northern ones. New Hampshire consists of Exeter, Winnipesaukee, and Coos. So to get the bonus for the colonies of Massachusetts and New Hampshire, you must hold all seven territories.

Re: 13 Colonies Quenched!

PostPosted: Fri Jul 02, 2010 1:41 pm
by GloverParkDude
meh, if its one territory it should be colored the same for the bonus.

Re: 13 Colonies Quenched!

PostPosted: Fri Jul 02, 2010 8:45 pm
by Industrial Helix
... well they both are blue.

Re: 13 Colonies Quenched!

PostPosted: Wed Jun 15, 2011 12:32 am
by theBastard
could somebody look here? I hold 2 colonies (Delaware and Massachussets) and it gives me no bonus (2 colonies = 3 armies).

http://www.conquerclub.com/game.php?game=9170638

Re: 13 Colonies Quenched!

PostPosted: Wed Jun 15, 2011 12:50 am
by Rodion
theBastard wrote:could somebody look here? I hold 2 colonies (Delaware and Massachussets) and it gives me no bonus (2 colonies = 3 armies).

http://www.conquerclub.com/game.php?game=9170638


Massachussets has 4 territories: Massachussets Bay, Castine, Bunker Hill and Cape Cod. You probably only have 2.

Re: 13 Colonies Quenched!

PostPosted: Wed Jun 15, 2011 1:26 am
by theBastard
Rodion wrote:
theBastard wrote:could somebody look here? I hold 2 colonies (Delaware and Massachussets) and it gives me no bonus (2 colonies = 3 armies).

http://www.conquerclub.com/game.php?game=9170638


Massachussets has 4 territories: Massachussets Bay, Castine, Bunker Hill and Cape Cod. You probably only have 2.


I see now. thanks...

Re: 13 Colonies Quenched!

PostPosted: Wed Jun 15, 2011 12:09 pm
by ender516
theBastard wrote:
Rodion wrote:
theBastard wrote:could somebody look here? I hold 2 colonies (Delaware and Massachussets) and it gives me no bonus (2 colonies = 3 armies).

http://www.conquerclub.com/game.php?game=9170638


Massachussets has 4 territories: Massachussets Bay, Castine, Bunker Hill and Cape Cod. You probably only have 2.


I see now. thanks...

This comes up time and again. Perhaps a minor fix that would help would be to move the "Massachusetts" text on the mini-map off the southern portion and up to the northwest of New Hampshire and use two lines pointing to the two non-contiguous portions. Putting the text on one portion draws too much attention to that portion. Two lines would give the portions equal weight in the mind.

Re: 13 Colonies Quenched!

PostPosted: Wed Jun 15, 2011 1:35 pm
by sannemanrobinson
All 13 colonies with a unique colour would be even more clear.

Re: 13 Colonies Quenched!

PostPosted: Thu Jun 16, 2011 12:58 am
by pamoa
Massachusetts is 4 territories but disconected

Re: 13 Colonies Quenched!

PostPosted: Sun Jun 19, 2011 10:04 am
by Industrial Helix
I think I originally had a line pointing to both pieces actually.

Re: 13 Colonies Quenched!

PostPosted: Wed Nov 30, 2011 8:29 am
by DiM
i'm playing this for the first time and i'm baffled at how poor the bonuses are.
it's completely imbalanced and makes the drop the most important aspect of the game.

you have several colonies with just 1 terit that can be taken and guarded from round 1 if the drop allows you so, while you have other colonies with 4 terits. and the worst fact is that those 1 terit colonies are even grouped close.

in a 1v1 game if somebody gets a good drop in the top half of the map, then he's a sure winner.
and that would not be much of a problem since many maps are imbalanced in 1v1 but this imbalance is very visible even in 6p games.

i'm in a 6p game where most of my terits are in the north/south carolina and georgia colonies. my main force is far away from the attractive connecticut or rhode island so i'm at a big disadvantage. basically somebody could get 2 terits and hold them for a +3 while i'm in a zone where in order to get the same bonus i have to get 6-7 terits with 3-4 borders.

i don;t know if this has been addressed before as i haven't read all 39 pages but it is definitely a big problem and i think the most important indicator that this map has a poor gameplay is the 12k games in almost 2 years. it's one of the least played maps and i think the imbalanced gameplay is the main reason.

Re: 13 Colonies Quenched!

PostPosted: Wed Nov 30, 2011 9:22 am
by Industrial Helix
go for the georgia bonus or

Re: 13 Colonies Quenched!

PostPosted: Wed Nov 30, 2011 10:15 am
by DiM
Industrial Helix wrote:go for the georgia bonus or


or what? :shock:

how is this gonna fix the gameplay?


of course i'm gonna go for the georgia bonus in my game but that's not going to change anything. assuming i manage to get that bonus i'd have 6 terits with 3 borders to defend for a +3, with a very limited range of options to expand.

while another player can get connecticut and rhode island for the same bonus as me but he'll only have 2 terits and 2 borders to defend. not to mention getting those 2 terits will mean a much lower cost in troops. basically with a good drop somebody could get that bonus in round 2 or even round 1 and even have enough troops to fort it, while a player in the lower part of the map will have to spend many turns battling until he/she manages to get georgia and south carolina.

also the ship bonuses are absurd. 2 british ships + 2 landing terits give you +2. so that's 4 terits and 3 borders for +2.
let's look at the french ships. 2 ships + 2 whole colonies (that's 7 terits) give you +3. so for 9 terits and 6 borders you get +3.
in what world are those bonuses balanced?

so not only does the northern part of the map provide smaller 1-2 terit colonies that are easier to get and hold but the ships in that region also provide a much better bonus while the southern part of the map has larger harder to hold colonies and an impossible ship bonus.
you might as well call this "The Lucky Drop" map because whoever gets a good drop in the north is a sure winner.

the more i look at this map the more i realise how poor the gameplay is.

Re: 13 Colonies Quenched!

PostPosted: Fri Dec 02, 2011 3:37 am
by iancanton
DiM wrote:let's look at the french ships. 2 ships + 2 whole colonies (that's 7 terits) give you +3. so for 9 terits and 6 borders you get +3.

1 french ship plus the whole of its adjacent colony gives +2: tybee roads plus georgia has 4 regions and 2 borders.

ian. :)