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Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 8:48 am
by samuelc812
edbeard wrote:everything's readable. it's not cramped.


Did you read this?

gimil wrote:Some more little nit picks to keep you busy killing :mrgreen:

small map
2. The text in the icecap on the minimap is a little hard to read. It needs to be made a little more prominent I feel.


Fair enough though i understand what you mean by my thoughts being skewed. I didn't mean making it a whole heap bigger, just a tidbit but hey it's not essential.

Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 2:42 pm
by wcaclimbing
The 'uninhabitable icecap' text on the small map is a bit difficult to read.
Should probably be made a bit bigger or more noticeable, as gimil suggested. Just so no one has a problem reading it.

My other suggestion is to move the 'special thanks: mibi - gimil' section to the left a bit.
Right now I think part of gimil's name is being cut off on the small map.

Other than those two things, no other complaints.
Nice work.

Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 3:14 pm
by LED ZEPPELINER
Also, i don't think the words uninhabited ice cap work because the passes that go through it are habitable

Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 3:26 pm
by mibi
you really don't have to put my name on there.

Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 3:50 pm
by samuelc812
LED ZEPPELINER wrote:Also, i don't think the words uninhabited ice cap work because the passes that go through it are habitable


What makes them uninhabitable is the fact that they lose 1 troop per round ;)

Re: Greenland [D,GP] - p1&15 › better minimap + small map

PostPosted: Tue May 05, 2009 4:10 pm
by the.killing.44
I've changed the note after "Sermersuaq" to just "Ice Cap" re: ZEP. If it was killer neutral I'd keep it there but not in this case ;)

mibi wrote:you really don't have to put my name on there.

Yeah, I know I don't have to.

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Re: Greenland [D,GP] - p1&15 › Cinco de Mayo update

PostPosted: Tue May 05, 2009 4:16 pm
by samuelc812
gimil's name is being cut-off on the small map ;)

Do you really want it to say "gimi" :lol:

wcaclimbing wrote:My other suggestion is to move the 'special thanks: mibi - gimil' section to the left a bit. Right now I think part of gimil's name is being cut off on the small map.

Other than those two things, no other complaints.
Nice work.


Also the change you made to the ice-cap mini-map text, is now different on both small and large maps ;) Small map still says uninhabitable

Re: Greenland [D,GP] - p1&15 › Cinco de Mayo update

PostPosted: Tue May 05, 2009 4:20 pm
by the.killing.44
samuelc812 wrote:gimil's name is being cut-off on the small map ;)

Do you really want it to say "gimi" :lol:

wcaclimbing wrote:My other suggestion is to move the 'special thanks: mibi - gimil' section to the left a bit. Right now I think part of gimil's name is being cut off on the small map.

Other than those two things, no other complaints.
Nice work.

Ha, I saved .psd after I changed to .jpg :roll:

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Re: Greenland [D,GP] - p1&15 › Cinco de Mayo update

PostPosted: Tue May 05, 2009 4:41 pm
by samuelc812
Without further Ado :)

wcaclimbing and i deem this map graphically ready, both large and small maps athetics are at a presentable foundry standard and have also satisfied the community at large.

Image

Congratulations =D>

Re: Greenland [D,GP] - p1&15 › Cinco de Mayo update

PostPosted: Tue May 05, 2009 4:43 pm
by the.killing.44
:D!!!!!

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Re: Greenland [D,GP] - p1&15 › Cinco de Mayo update

PostPosted: Tue May 05, 2009 5:00 pm
by iancanton
nice one! u've misspelled maniitsoq though.

ian. :)

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Tue May 05, 2009 8:37 pm
by LED ZEPPELINER
FF
please

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Tue May 05, 2009 9:35 pm
by oaktown
Two complaints:

1. The .44 on your sigs looks like a mistake.
2. why are we still using the old stamps?

=D>

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Tue May 05, 2009 9:46 pm
by the.killing.44
oaktown wrote:Two complaints:

1. The .44 on your sigs looks like a mistake.

I kinda see where you're coming from … I think a bit more separation from the "killing" would help.
2. why are we still using the old stamps?

This got stamped a couple hours before new ones were released :P

Update (name, some nitpicks I've found, minimap colors vs. map colors adjustments) and XML up tomorrow — I've done the large co-ords but have yet to do small. XML checker says it's good.

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Re: Greenland [D,GP,GR] - p1&16

PostPosted: Tue May 05, 2009 11:03 pm
by samuelc812
If i knew that they were being released today, i would have waited until they were released before stamping. However i didn't know so i just used what was available ;) Funnily enough that's probably the last stamp of the old design that will be handed out :P

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Wed May 06, 2009 12:11 am
by whitestazn88
well, i'm here to do the final map review for you. here goes nothing

pretty much, i love this map. there's nothing i don't like about it. i very much look forward to playing on it

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Wed May 06, 2009 2:16 am
by porkenbeans
This map has turned out pretty nice.
I must say, that it is a welcomed sight, to see a few really nice maps getting quenched lately.
This map is good as it is, but did you ever try my suggestion about trading places with the bear and the bonus map ? You could scale the bonus map down a bit and scale the bear up. That bear really makes this map unique, and it would not hurt one bit to make it even more pro dominant.

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Wed May 06, 2009 7:35 pm
by LED ZEPPELINER
porkenbeans wrote:This map has turned out pretty nice.
I must say, that it is a welcomed sight, to see a few really nice maps getting quenched lately.
This map is good as it is, but did you ever try my suggestion about trading places with the bear and the bonus map ? You could scale the bonus map down a bit and scale the bear up. That bear really makes this map unique, and it would not hurt one bit to make it even more pro dominant.

I be tinkings everyting is alright as is mon

Re: Greenland [D,GP,GR] - p1&16

PostPosted: Wed May 06, 2009 8:29 pm
by porkenbeans
LED ZEPPELINER wrote:
porkenbeans wrote:This map has turned out pretty nice.
I must say, that it is a welcomed sight, to see a few really nice maps getting quenched lately.
This map is good as it is, but did you ever try my suggestion about trading places with the bear and the bonus map ? You could scale the bonus map down a bit and scale the bear up. That bear really makes this map unique, and it would not hurt one bit to make it even more pro dominant.

I be tinkings everyting is alright as is mon
mon ?

Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Thu May 07, 2009 11:58 am
by the.killing.44
pork, I think that moving the minimap up there would be awkward with the shape of Greenland, and IMO it's fine as is.

Version 29 (Large) — May 7th
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Version 29 (Small) — May 7th
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show: v29 updates


XML CHECKS
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http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv29S.jpg
http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv29L.jpg
http://h1.ripway.com/killing44/GreenX.xml

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Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Thu May 07, 2009 2:35 pm
by LED ZEPPELINER
[quench]

Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Fri May 08, 2009 9:30 am
by Merciless Wong
Wait. ... the bear's back foot... it looks like he's doing a doo doo.

And why is greenland not green?

And the instructions on ice passes are only in English, it should be English subtitles on the original native Greenlandian?

Plus the beat in the native language is too modern for an ancient culture.

And the water texture is wrong - it doesn't reflect the undersea maps publicly available.

And why is the ice cap white? Why isn't there yellow snow. You need a reason the area costs -1 per turn.

Actually I quite like the map.

Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Fri May 08, 2009 9:46 am
by the.killing.44
Wong … are those things really problems? Or are you being sarcastic/facetious …

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Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Fri May 08, 2009 5:05 pm
by fumandomuerte
Nord troops container is not centered :)

Re: Greenland [D,GP,GR] - final images p1&17

PostPosted: Sat May 09, 2009 3:06 am
by gho
Should the passes start as neutral? Graphically the map is good, the only thing i dont like is the two 'water lines' around the word Greenland. It looks watery, not icy. the text about losing a troop for the passes im not sure about, but i dont see what else you can do, unless you write it on the minimap.