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Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Thu May 21, 2009 9:38 pm
by Dr.Winnerman
I like this map
It has teh madest Wifi

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Mon May 25, 2009 12:49 pm
by AndyDufresne
Any additional thoughts? I'm assuming your last post, Killing, links to the final images and XML?


--Andy

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Mon May 25, 2009 12:58 pm
by LED ZEPPELINER
AndyDufresne wrote:Any additional thoughts? I'm assuming your last post, Killing, links to the final images and XML?


--Andy

*crickets* *crickets* i say quench it now, so we can play later

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Tue May 26, 2009 5:24 pm
by the.killing.44
Yeah you got it Andy … final links post:
viewtopic.php?f=64&t=78391&start=285#p2017903

.44

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Wed May 27, 2009 6:38 am
by LED ZEPPELINER
so lets get this baby out on the road, i can't wait to play

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Wed May 27, 2009 6:55 am
by sailorseal
When I say QUENCH

You say IT
:lol:

Re: Greenland [D,GP,GR,X] - final p20

PostPosted: Wed May 27, 2009 12:24 pm
by AndyDufresne
          Beta - Quenching

---The Final Forge period has concluded for the Greenland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 12:26 pm
by AndyDufresne
Map Medals will be given out once the map is removed from BETA.


--Andy

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 1:03 pm
by the.killing.44
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssssssssssssssssssss!!!!!!!!!!!!!!!!!
Thank you to everyone who contributed to the thread, and esp. mibi & gim :) !!!!!!!!!!!!!!!!!!!

.44

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 1:14 pm
by sailorseal
Nice job!

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 1:53 pm
by LED ZEPPELINER
Hurraahhh


FINALLY


YAY =D> =D> =D> =D>

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 2:10 pm
by RjBeals
beautiful map - congrats !

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 3:00 pm
by thenobodies80
A rematch is needed, this time on your map.... ;)

Good work friend =D>

P.s. Your map is on the Italian forum, as usual O:)

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 6:04 pm
by saaimen
Congratulations :)

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 6:16 pm
by Bruceswar
I got all excited ... then I see it is not up for play yet :(

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 6:21 pm
by LED ZEPPELINER
Bruceswar wrote:I got all excited ... then I see it is not up for play yet :(

me too

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 6:51 pm
by SultanOfSurreal
congrats, I've watched this map all the way from new drafts/projects and it is great to see it quenched.

now hopefully we don't have to wait a month and a half like with oceania....

Re: Greenland [Beta]

PostPosted: Wed May 27, 2009 6:52 pm
by sailorseal
Just noticed, Andy was in perfect timing with my post

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 1:29 am
by Bruceswar
This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 6:15 am
by LED ZEPPELINER
Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?

but the great thing about 4 player games is that every territory is filled, and the only neutrals are the ones on the attack route

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 6:29 am
by Bruceswar
LED ZEPPELINER wrote:
Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?

but the great thing about 4 player games is that every territory is filled, and the only neutrals are the ones on the attack route



Yes it is nice... for that.. doubles, or a 4 way.. but can't something be done about the 1 vs 1 neutrals?

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 7:05 am
by Dublanous1
I really can't wait to see this come out playable.

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 7:18 am
by the.killing.44
Dublanous1 wrote:I really can't wait to see this come out playable.

Already playable ;)
Bruceswar wrote:This map needs to be fixed for 1 vs 1 games. So many unneeded neutrals. Can something be done?

Well in 1v1 games it's split three ways, so instead of splitting the 33÷2 R1 (neutral), it has to be 33÷3 no R, so it's 11 starting terts for p1, p2, and np.

.44

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 4:37 pm
by iancanton
according to the opening post, there are only 32 starting regions plus 3 neutral regions. this means each player starts with 10 regions in 1v1, with 12+3 neutral. i suggest that we code peary land as start positions, so that each player will start with 1+10=11 regions, with 10+3 neutral. this is not a huge reduction in neutrals, but is a step in the right direction and also has the beneficial side-effect of cutting from 5% to less than 1.5% the chance of player 1 starting with a +2 or +3 bonus in 1v1.

ian. :)

Re: Greenland [Beta]

PostPosted: Fri May 29, 2009 6:48 pm
by the.killing.44