Conquer Club

First Nations of North America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: First Nations of North America Update: pg. 17

Postby Bruceswar on Wed Sep 23, 2009 5:25 am

alstergren wrote:
owenshooter wrote:not to mention the addition of my name in the upper corner is very sweet...


Tunimiur? :D



Look closer!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: First Nations of North America Update: pg. 17

Postby Tisha on Wed Sep 23, 2009 10:22 am

Bruceswar wrote:
alstergren wrote:
owenshooter wrote:not to mention the addition of my name in the upper corner is very sweet...


Tunimiur? :D



Look closer!

:-$

O:)


the xml get figured out yet? I screwed something up.. :?
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America Update: pg. 17

Postby neanderpaul14 on Wed Sep 23, 2009 3:47 pm

Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: First Nations of North America Update: pg. 17

Postby Tisha on Wed Sep 23, 2009 6:06 pm

neanderpaul14 wrote:Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.

Your search - Werthefuqarwes - did not match any documents :o :x
8-[

really though.. I didn't name them

nothing to complain about?
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America Update: pg. 17

Postby MrBenn on Sat Sep 26, 2009 4:18 am

Tisha wrote:the xml get figured out yet? I screwed something up.. :?


Hmm :-k

It could be that you've omitted this from the top of the XML file:
Code: Select all
<?xml version="1.0"?>

In any case, I've asked Premier2k to have a look at the XML for you and see if there's something else wonky ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America Update: pg. 17

Postby Tisha on Sat Sep 26, 2009 9:38 am

MrBenn wrote:
Tisha wrote:the xml get figured out yet? I screwed something up.. :?


Hmm :-k

It could be that you've omitted this from the top of the XML file:
Code: Select all
<?xml version="1.0"?>

In any case, I've asked Premier2k to have a look at the XML for you and see if there's something else wonky ;-)

I actually have that in my xml, and I don't know why it isn't showing up..

I hadn't noticed it was cut out before.. :?


I re uploaded it.. and can't make it show up there :|
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America Update: pg. 17

Postby the.killing.44 on Sat Sep 26, 2009 1:41 pm

It's not supposed to show up when you upload it.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: First Nations of North America Update: pg. 17

Postby MrBenn on Sat Sep 26, 2009 3:01 pm

Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America Update: pg. 17

Postby Tisha on Sat Sep 26, 2009 4:52 pm

MrBenn wrote:Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.

I added the space at the top just recently to see if that would make the part show up, that wasn't suppose to show up :lol:

I'll fix Chuga and Koyukon
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America Update: pg. 17

Postby Tisha on Sat Sep 26, 2009 7:49 pm

Image
Image

http://h1.ripway.com/Tisha1276/FirstNat ... merica.xml


thank you very much for figuring out the xml =D>
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby isaiah40 on Sat Sep 26, 2009 8:13 pm

Great looking map! Can't wait to play it :)
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: First Nations of North America Update: pg. 17

Postby yeti_c on Sun Sep 27, 2009 11:21 am

Tisha wrote:
MrBenn wrote:Ok, I've had a look through the XML and have managed to get it to work - I took out some blank space from the top and bottom of the file, and did a find and replace to check for any trailing spaces on territory names etc.

The updated XML is here: http://www.fileden.com/files/2009/1/9/2259283/FirstNations.xml

While checking it over, I noticed that the continent bonus for 'Plains' is listed as 8 on the map, and 7 in the XML.

Having looked at both maps with 888s on, I think Chugachimiut could do with being made a little bit bigger on the small map - I'd tweak the top edge to remove the overhanging pink bit of Koyukon.

The other thing that might be worth doing, is to add a slight dark-gradient to Tillamook, so that the bottom edge is a shade darker; which will help reinforce that region border.

I added the space at the top just recently to see if that would make the part show up, that wasn't suppose to show up :lol:

I'll fix Chuga and Koyukon


XML parsers really dislike having white space before the <XML> tag!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: First Nations of North America

Postby MrBenn on Tue Sep 29, 2009 4:46 pm

I think this map needs this:
Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America

Postby MrBenn on Tue Sep 29, 2009 4:50 pm

          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America Update: pg. 17

Postby neanderpaul14 on Tue Sep 29, 2009 7:36 pm

Tisha wrote:
neanderpaul14 wrote:Hey you forgot the Werthefuqarwes. :P :P

Seriously though loving the look of this one and looking forward to playing it.

Your search - Werthefuqarwes - did not match any documents :o :x
8-[

really though.. I didn't name them

nothing to complain about?



Sorry it's from a joke.......Werthefuqarwes = where the f*ck are we
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Cook neanderpaul14
 
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: First Nations of North America

Postby Bruceswar on Wed Sep 30, 2009 8:42 pm

MrBenn wrote:
          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image



Congrats!! WOOHOO!!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: First Nations of North America

Postby Tisha on Wed Sep 30, 2009 11:10 pm

Bruceswar wrote:
MrBenn wrote:
          Beta - Quenching

---The Final Forge period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image



Congrats!! WOOHOO!!


thanks.. =D>
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby Lindax on Fri Oct 02, 2009 7:56 pm

Nice map, congrats!

Lx
"Winning Solves Everything" - Graeko
User avatar
Major Lindax
Tournament Director
Tournament Director
 
Posts: 10975
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: First Nations of North America

Postby Tisha on Wed Oct 07, 2009 11:58 am

sometime this month would be fantastic... :|
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby azezzo on Wed Oct 07, 2009 12:07 pm

cool map
User avatar
Captain azezzo
 
Posts: 971
Joined: Thu Nov 01, 2007 12:54 pm
Location: New York state, by way of Chicago

Re: First Nations of North America

Postby ender516 on Wed Oct 07, 2009 12:10 pm

Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: First Nations of North America

Postby Tisha on Thu Oct 08, 2009 10:32 am

ender516 wrote:
Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.

they have.. :|

come on lackattack... =D>
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby ender516 on Thu Oct 08, 2009 12:04 pm

Tisha wrote:
ender516 wrote:
Tisha wrote:sometime this month would be fantastic... :|

There does seem to be quite a lag for a few maps that have reached this point (England, Austerlitz, Route 66), or that need an update, like Vancouver. I guess that is the price we pay for the Whac-A-Mod weekend.

EDIT: Sorry, my mistake, England and Route 66 have not got their Beta stamps yet. Still, it is hard to wait.

they have.. :|

come on lackattack... =D>

You know, I thought they had, but when I went looking to double check or something, I seemed to only see up to the XML stamps for those maps. I must have been half asleep. Whatever...

Let's go! Time's a-wastin'!
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: First Nations of North America

Postby owenshooter on Fri Oct 09, 2009 10:07 am

about time!!! got some games waiting, can't wait to come back here and drop some opinions...-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: First Nations of North America

Postby Sackett58 on Fri Oct 09, 2009 5:30 pm

Good for me, I get to go on the war path. woo woo woo
Image
2010-04-24 18:51:35 - MrMoody: OMG I'm in a game with stunna, what is up with this?
User avatar
Major Sackett58
 
Posts: 1309
Joined: Thu Jan 25, 2007 5:36 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users