Conquer Club

First Nations of North America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: First Nations of North America

Postby MrBenn on Thu Dec 24, 2009 5:35 am

Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America

Postby Bruceswar on Thu Dec 24, 2009 7:32 am

MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: First Nations of North America

Postby ender516 on Thu Dec 24, 2009 8:09 pm

Bruceswar wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.

Very true. If you don't want long games, try escalating spoils. Sooner or later someone will cash in for an overwhelming number of troops. Sure, it's a matter of luck at that point, but the skill comes in being ready.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: First Nations of North America

Postby Esn on Fri Dec 25, 2009 3:34 am

MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?
Sergeant 1st Class Esn
 
Posts: 38
Joined: Sat Apr 12, 2008 4:19 am

Re: First Nations of North America

Postby the.killing.44 on Fri Dec 25, 2009 8:41 am

Esn wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?

Sorry, but if you play any decently large map on 3, 5+ players, with no spoils or flat rate, you're probably going to get a stalemate.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: First Nations of North America

Postby Risky_Stud on Wed Jan 06, 2010 2:27 pm

This probably should come out of Beta now. 8-)
Image
User avatar
Private 1st Class Risky_Stud
 
Posts: 297
Joined: Sun Dec 24, 2006 12:04 am
Location: Recliner Surfing in my living room

Re: First Nations of North America

Postby Ace Rimmer on Fri Jan 08, 2010 11:31 am

Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)
User avatar
Lieutenant Ace Rimmer
 
Posts: 1911
Joined: Mon Dec 01, 2008 1:22 pm

Re: First Nations of North America

Postby Risky_Stud on Fri Jan 08, 2010 12:45 pm

jakewilliams wrote:
Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)


So! What's your point? :D
Image
User avatar
Private 1st Class Risky_Stud
 
Posts: 297
Joined: Sun Dec 24, 2006 12:04 am
Location: Recliner Surfing in my living room

Re: First Nations of North America

Postby Tisha on Tue Jan 19, 2010 3:26 pm

lost in BETA land forever... :(
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby MrBenn on Tue Jan 19, 2010 4:43 pm

              Quenching

---The Beta period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations Tisha, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America

Postby Tisha on Tue Jan 19, 2010 5:54 pm

thanks MrBenn =D>
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby Bruceswar on Tue Jan 19, 2010 6:02 pm

sweet :D Well done tisha !
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: First Nations of North America

Postby ChDaemon on Sun Feb 14, 2010 7:07 pm

A couple suggestions for realism, in case they aren't made yet. First, where are the Cherokee? I'm part Cherokee, and am a little disappointed to not have my people represented here. Second, the Taino indians are not from Republica Dominicana, they're Puerto Rican, you might want to add PR in there beside the Republica. (I'm part Puerto Rican myself, so...) Other than that, its good to me.
Private ChDaemon
 
Posts: 2
Joined: Thu Feb 11, 2010 4:26 pm

Re: First Nations of North America

Postby army of nobunaga on Sat Feb 27, 2010 1:02 am

how many north american maps till you guys say enough? ... bog
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.

Re: First Nations of North America

Postby Tisha on Sat Feb 27, 2010 10:12 am

ChDaemon wrote:A couple suggestions for realism, in case they aren't made yet. First, where are the Cherokee? I'm part Cherokee, and am a little disappointed to not have my people represented here. Second, the Taino indians are not from Republica Dominicana, they're Puerto Rican, you might want to add PR in there beside the Republica. (I'm part Puerto Rican myself, so...) Other than that, its good to me.


if you are so into your native side, perhaps you should study it a bit. the Cherokee didn't refer to themselves as Cherokee way back when.
Read about Taino history while you're at it.
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Re: First Nations of North America

Postby Esn on Thu Mar 11, 2010 6:48 pm

game=6023124
*sigh*... 115 rounds and no sign of an ending to the stalemate.

The other game took 81 rounds, and that was with players who made large mistakes...

The thing is, it's impossible to make small gains on this map. Notice how the territories in the middle all give you 7 or 8 troops? As soon as anyone takes one of those, he immediately begins getting much more than the other two players & they gang up on him.

I recommend playing only with escalating cards on this map. Anything else becomes very tedious unless there are big skill disparities between the players, or someone takes the lead early enough in the game that his troop advantage for 1 turn will offset the others teaming up against him.
Sergeant 1st Class Esn
 
Posts: 38
Joined: Sat Apr 12, 2008 4:19 am

Re: First Nations of North America

Postby alster on Sun May 23, 2010 4:46 pm

Is Nimiipuu for some reason supposed to start with 2 neutrals (and not 3)?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Re: First Nations of North America

Postby MrBenn on Thu Jun 03, 2010 5:59 pm

alstergren wrote:Is Nimiipuu for some reason supposed to start with 2 neutrals (and not 3)?

Yes, it's deliberate :P
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: First Nations of North America [Quenched]

Postby Robis on Thu Oct 07, 2010 7:16 am

Nice map. Maybe it is a bit unbalanced towards the south, where there are the 2 almost sure bonus to begin with. Who begins there, if lucky, has a greater chance to win the game.
Sergeant Robis
 
Posts: 7
Joined: Fri Mar 19, 2010 8:15 am

Re: First Nations of North America [Quenched]

Postby lostatlimbo on Thu Jan 12, 2012 2:33 am

Move along, moron at work. Nothing to see here.
Last edited by lostatlimbo on Thu Jan 12, 2012 10:56 pm, edited 1 time in total.
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: First Nations of North America [Quenched]

Postby pamoa on Thu Jan 12, 2012 3:20 am

hey man
you are playing with ADJACENT reinforcements
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: First Nations of North America [Quenched]

Postby DiM on Thu Jan 12, 2012 5:25 pm

muahahahahhahahahaha :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: First Nations of North America [Quenched]

Postby lostatlimbo on Thu Jan 12, 2012 10:55 pm

Oh my... I am such an idiot.

I never play with that setting, so that never occurred to me. Doh!
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: First Nations of North America [Quenched]

Postby dfadcock5 on Sat May 06, 2023 3:00 pm

I am a noob and this is the first game i have created. But even with map size set to small I can only see the Northern part of the map.
Private dfadcock5
 
Posts: 2
Joined: Thu Apr 06, 2023 6:01 pm

Re: First Nations of North America [Quenched]

Postby iancanton on Sun May 07, 2023 5:28 pm

welcome to conquer club! do u have a game number, so that someone can take a look?

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2415
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users