First Nations of North America [Quenched]

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Re: First Nations of North America

Postby Bruceswar on Mon Oct 12, 2009 1:55 am

The debate is on the 1 bonus near Washington. I say leave it. Looks good and works nicely.
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Re: First Nations of North America

Postby the.killing.44 on Mon Oct 12, 2009 1:57 am

Just played 5 1v1s, and not a single one of them had someone drop with the +1.
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Re: First Nations of North America

Postby wcaclimbing on Mon Oct 12, 2009 2:08 am

I haven't posted much in the foundry recently, but I wanted to say that I really like the graphics on this map.
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Re: First Nations of North America

Postby Peter Gibbons on Mon Oct 12, 2009 2:21 pm

the.killing.44 wrote:Just played 5 1v1s, and not a single one of them had someone drop with the +1.
Interesting, I've played two games... one 4-player and one 5-player. Both games the +1 Plateau was dropped as well as one of the +2s. Perhaps just luck of the draw, but I'd at least consider coding a few spots for multiplayer games.

EDIT: to be clear, I'm not advocating anything gets coded as a neutral. Maybe I'm misunderstanding the way things work, but is it possible to code certain territories to make sure the same person doesn't get both (or all 3 or 4)?
Last edited by Peter Gibbons on Mon Oct 12, 2009 2:24 pm, edited 1 time in total.
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Re: First Nations of North America

Postby the.killing.44 on Mon Oct 12, 2009 2:23 pm

Peter Gibbons wrote:
the.killing.44 wrote:Just played 5 1v1s, and not a single one of them had someone drop with the +1.
Interesting, I've played two games... one 4-player and one 5-player. Both games the +1 Plateau was dropped as well as one of the +2s. Perhaps just luck of the draw, but I'd at least consider coding a few spots for multiplayer games.

Funny, I've played 9 1v1s now, and it's only on the 9th that someone finally got the +1.

However, +2's and +3's have been dropped in most.
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Re: First Nations of North America

Postby paulycash on Mon Oct 19, 2009 10:57 am

awesome map ive been waiting for this one !!! and know with manual troop placement it should be good =D> next it would be nice too see the old far east yeaaa!!!
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Re: First Nations of North America

Postby ender516 on Wed Oct 21, 2009 11:11 pm

I'm really enjoying this map, but I have a couple of spelling nitpicks: on the map, SubArtic should be SubArctic, and in the XML, Artic and SubArtic should be Arctic and SubArctic, respectively.
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Re: First Nations of North America

Postby Tisha on Thu Oct 22, 2009 12:15 am

ender516 wrote:I'm really enjoying this map, but I have a couple of spelling nitpicks: on the map, SubArtic should be SubArctic, and in the XML, Artic and SubArtic should be Arctic and SubArctic, respectively.

how embarrassing..


FIXED
Large http://i29.photobucket.com/albums/c282/ ... caLG-2.jpg
Small http://i29.photobucket.com/albums/c282/ ... caSM-2.jpg
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Re: First Nations of North America

Postby Foxglove on Thu Oct 22, 2009 1:31 am

This is fantastic, Tisha. :D
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Re: First Nations of North America

Postby ahunda on Thu Oct 22, 2009 3:51 pm

I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.

I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.

As I said, the map could be real great for team games, but if it stays like that, I´ll probably have to stick to Quads.
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Re: First Nations of North America

Postby demonfork on Thu Oct 22, 2009 10:50 pm

Love the map, already In my top 5 favorites....only problem, change the "I Love Owen" to "I Love demon" and It will be perfect.
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Re: First Nations of North America

Postby ender516 on Thu Oct 22, 2009 11:08 pm

ahunda wrote:I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.

I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.

As I said, the map could be real great for team games, but if it stays like that, I´ll probably have to stick to Quads.

Yes, I got the short end of the stick in a 1v1 game, and hit someone else with it in another. Maybe if one of the regions in the Plateau bonus were a starting neutral, it would both prevent the bonus on the drop and avoid the steal-the-other-guy's-bonus-in-the-first-turn problem.
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Re: First Nations of North America

Postby Tisha on Fri Oct 23, 2009 12:43 am

and what number do you guys think would be better than 72?

I don't think taking someone down 1 man before their first turn makes such a difference on a larger map... and yes, I have played triples and doubles and quads on it..
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Re: First Nations of North America

Postby ender516 on Fri Oct 23, 2009 1:26 pm

Don't change the map (it's beautiful) or the number of territories, but make Nimiipuu a starting neutral.

With 72 territories, when you split them for 2, 3, 4, 6, or 8 players, you get a multiple of 3 (24 for 3 or 2 plus the "neutral player", 18 for 4, 12 for 6, 9 for 8). Lose a territory before your first turn and you come up one short in your first bonus. With 5 or 7 players, it's not a problem (14 each for 5, 10 each for 7).

But take away that one territory by making it start neutral, and now you are dividing 71. That means 13 each for 2 or 3 players, 17 each for 4, 11 for 6, and 8 for 8. Nobody is on that knife edge of a multiple of three, so nobody can whine about it. Of course, we can all find something else to whine about, but that will take time and effort. For 5 or 7 players, nothing really changes.

In addition, since Nimiipuu has so many neighbours, it is not as likely that whoever gets Salish in the drop will be able to grab that bonus and hold it right away.
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Re: First Nations of North America

Postby iancanton on Sat Oct 24, 2009 2:11 pm

the.killing.44 wrote:
Peter Gibbons wrote:
the.killing.44 wrote:Just played 5 1v1s, and not a single one of them had someone drop with the +1.
Interesting, I've played two games... one 4-player and one 5-player. Both games the +1 Plateau was dropped as well as one of the +2s. Perhaps just luck of the draw, but I'd at least consider coding a few spots for multiplayer games.

Funny, I've played 9 1v1s now, and it's only on the 9th that someone finally got the +1.

However, +2's and +3's have been dropped in most.

ahunda wrote:I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.

As I said, the map could be real great for team games, but if it stays like that, I´ll probably have to stick to Quads.

Tisha wrote:and what number do you guys think would be better than 72?

I don't think taking someone down 1 man before their first turn makes such a difference on a larger map... and yes, I have played triples and doubles and quads on it..

ender516 wrote:Don't change the map (it's beautiful) or the number of territories, but make Nimiipuu a starting neutral.


on a larger map, 1 extra troop on its own doesn't make a great difference. however, we're talking here about 1 extra troop plus a good chance of zone bonuses on top.

the nimiipuu starting neutral works for me. u can reduce the number of resultant random neutrals by making tunimiut and taino start neutral too, so that no-one starts with greenland or circum-caribbean. the total number of random-starting regions will then be 69, meaning that 1v1 games start with 23 regions each, 2v2 with 17 each and 3v3 with 11 each.

ian. :)
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