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Re: First Nations of North America

PostPosted: Thu Nov 26, 2009 6:17 pm
by MrBenn
Esn wrote:A potential objection to the idea of having Nimiipuu start neutral is that it leaves only 71 territories, which means that there will be either 2 or 3 neutral territories no matter how many players there are. And that also affects how many armies everyone starts out receiving - in most cases, it will be 1 less than if there were no neutrals.

Ensuring a balanced drop should always be preferred to minimising the number of neutral territories on a map...
http://www.conquerclub.com/forum/viewtopic.php?f=127&t=34210&start=15#p2310645

Re: First Nations of North America

PostPosted: Tue Dec 08, 2009 12:44 pm
by MrBenn
The new XML is live. Let's see how things go from here ;-)

Re: First Nations of North America

PostPosted: Sun Dec 13, 2009 11:40 am
by jpcloet
I have to say I'm really impressed with the game play on this map. It feels like a cross between Iberia and South America. It does feel fairly balanced for the most part however, it did drop bonuses for 2of3 in this game. Game 6098902 Other than being able to drop on a small bonus, I think this map could rank top 10 in large team games.

Re: First Nations of North America

PostPosted: Mon Dec 14, 2009 2:00 pm
by Blitzaholic
great map for trips and quads, nice work tisha. =D>

Re: First Nations of North America

PostPosted: Thu Dec 24, 2009 5:12 am
by Esn
Is it just me, or is this map particularly conducive to 3-way ties that last a long time? One party in the North (beginning with Montagnail in the north-east), one in the West (mountain ranges & coast), and one in the South. And the main fighting then happens either between South & West along the west coast, South & West through the plains, South & North through Tuscarora (fighting over Woodlands and Southeast), and North & West through the west coast.

I only have 2 games running, but one of them's 71 rounds long already (5825323). :) (and the same situation is developing in the other one)

The player in the West seems like he could be at a bit of a bigger disadvantage, since there are more points to defend and he's always easy to reach for both South and North.

Anyway, these are just some newbie strategy notes. Doubtless, more traits will become clear as I play longer on this map.

Re: First Nations of North America

PostPosted: Thu Dec 24, 2009 5:35 am
by MrBenn
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

Re: First Nations of North America

PostPosted: Thu Dec 24, 2009 7:32 am
by Bruceswar
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.

Re: First Nations of North America

PostPosted: Thu Dec 24, 2009 8:09 pm
by ender516
Bruceswar wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)



Better the map is well balanced than lopsided.

Very true. If you don't want long games, try escalating spoils. Sooner or later someone will cash in for an overwhelming number of troops. Sure, it's a matter of luck at that point, but the skill comes in being ready.

Re: First Nations of North America

PostPosted: Fri Dec 25, 2009 3:34 am
by Esn
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?

Re: First Nations of North America

PostPosted: Fri Dec 25, 2009 8:41 am
by the.killing.44
Esn wrote:
MrBenn wrote:
Esn wrote:Is it just me, or is this map particularly conducive to 3-way ties that last a long time?

This is symptomatic of a well-balanced map - and in my opinion is pretty standard in 3-player games in any case ;-)

One of the games started as 6-player, the other as 5-player, but both are 3-player now and look like they're going to stay that way for some time. I was referring more to the fact that there seem to be 3 stable "bases" long-term (if you play flat rate or no spoils), and any player who doesn't manage to get into one of those 3 positions will be eliminated sooner or later.

This isn't a complaint, just a hypothesis about the strategic side. Have any other people noticed the same thing?

Sorry, but if you play any decently large map on 3, 5+ players, with no spoils or flat rate, you're probably going to get a stalemate.

Re: First Nations of North America

PostPosted: Wed Jan 06, 2010 2:27 pm
by Risky_Stud
This probably should come out of Beta now. 8-)

Re: First Nations of North America

PostPosted: Fri Jan 08, 2010 11:31 am
by Ace Rimmer
Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)

Re: First Nations of North America

PostPosted: Fri Jan 08, 2010 12:45 pm
by Risky_Stud
jakewilliams wrote:
Risky_Stud wrote:This probably should come out of Beta now. 8-)


You're biased ;)


So! What's your point? :D

Re: First Nations of North America

PostPosted: Tue Jan 19, 2010 3:26 pm
by Tisha
lost in BETA land forever... :(

Re: First Nations of North America

PostPosted: Tue Jan 19, 2010 4:43 pm
by MrBenn
              Quenching

---The Beta period has concluded for the First Nations of North America Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations Tisha, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: First Nations of North America

PostPosted: Tue Jan 19, 2010 5:54 pm
by Tisha
thanks MrBenn =D>

Re: First Nations of North America

PostPosted: Tue Jan 19, 2010 6:02 pm
by Bruceswar
sweet :D Well done tisha !

Re: First Nations of North America

PostPosted: Sun Feb 14, 2010 7:07 pm
by ChDaemon
A couple suggestions for realism, in case they aren't made yet. First, where are the Cherokee? I'm part Cherokee, and am a little disappointed to not have my people represented here. Second, the Taino indians are not from Republica Dominicana, they're Puerto Rican, you might want to add PR in there beside the Republica. (I'm part Puerto Rican myself, so...) Other than that, its good to me.

Re: First Nations of North America

PostPosted: Sat Feb 27, 2010 1:02 am
by army of nobunaga
how many north american maps till you guys say enough? ... bog

Re: First Nations of North America

PostPosted: Sat Feb 27, 2010 10:12 am
by Tisha
ChDaemon wrote:A couple suggestions for realism, in case they aren't made yet. First, where are the Cherokee? I'm part Cherokee, and am a little disappointed to not have my people represented here. Second, the Taino indians are not from Republica Dominicana, they're Puerto Rican, you might want to add PR in there beside the Republica. (I'm part Puerto Rican myself, so...) Other than that, its good to me.


if you are so into your native side, perhaps you should study it a bit. the Cherokee didn't refer to themselves as Cherokee way back when.
Read about Taino history while you're at it.

Re: First Nations of North America

PostPosted: Thu Mar 11, 2010 6:48 pm
by Esn
game=6023124
*sigh*... 115 rounds and no sign of an ending to the stalemate.

The other game took 81 rounds, and that was with players who made large mistakes...

The thing is, it's impossible to make small gains on this map. Notice how the territories in the middle all give you 7 or 8 troops? As soon as anyone takes one of those, he immediately begins getting much more than the other two players & they gang up on him.

I recommend playing only with escalating cards on this map. Anything else becomes very tedious unless there are big skill disparities between the players, or someone takes the lead early enough in the game that his troop advantage for 1 turn will offset the others teaming up against him.

Re: First Nations of North America

PostPosted: Sun May 23, 2010 4:46 pm
by alster
Is Nimiipuu for some reason supposed to start with 2 neutrals (and not 3)?

Re: First Nations of North America

PostPosted: Thu Jun 03, 2010 5:59 pm
by MrBenn
alstergren wrote:Is Nimiipuu for some reason supposed to start with 2 neutrals (and not 3)?

Yes, it's deliberate :P

Re: First Nations of North America [Quenched]

PostPosted: Thu Oct 07, 2010 7:16 am
by Robis
Nice map. Maybe it is a bit unbalanced towards the south, where there are the 2 almost sure bonus to begin with. Who begins there, if lucky, has a greater chance to win the game.

Re: First Nations of North America [Quenched]

PostPosted: Thu Jan 12, 2012 2:33 am
by lostatlimbo
Move along, moron at work. Nothing to see here.